IcyRhythms
Member
If Microsoft bought/hired the PUBG team along with their game, that would be huge for them.
This thread proves that MS/Xbox can do no right in the eyes of some.
This is literally a sign of things to come (that Phil Spencer quote saying they just greenlit an exclusive around E3 should be true then). Hopefully this year's situation doesn't happen ever again.
They won't be buying them lol. Bluehole turned down Tencent, there's no chance Microsoft will get them.If Microsoft bought/hired the PUBG team along with their game, that would be huge for them.
Make a thread talking about Microsoft not investing in games...what are they doing.
Make a thread talking about Microsoft investing in games...what are they doing.
If Microsoft bought/hired the PUBG team along with their game, that would be huge for them.
They won't be buying them lol. Bluehole turned down Tencent, there's no chance Microsoft will get them.
Is this really a change when we already have Crackdown 3 being developed by Sumo, Recore by Amature, Quantum Break by Remedy, Rise by Crytek etc?
I imagine they're thinking less along the lines of $5 billion buyouts, and more along the lines of signing studios like Playground, Ninja Theory, Obsidian, Gobo, Avalanche, Sumo, IO Interactive, and that kind of thing.
Never say never.
I'm sure Minecraft received endless offers until MS came along and put up some real money.
Either way, MS needs new talent and more AA and AAA games in development.
I don't think you understand just how much money Tencent have and how much they invest.Never say never.
I'm sure Minecraft received endless offers until MS came along and put up some real money.
Either way, MS needs new talent and more AA and AAA games in development.
I don't think you understand just how much money Tencent have and how much they invest.
Never say never.
I'm sure Minecraft received endless offers until MS came along and put up some real money.
Either way, MS needs new talent and more AA and AAA games in development.
Jesus. Tencent and Bluehole line up perfectly.Maybe Bluehole doesn't feel that's a good fit for them. They know they could get an equal amount(possibly more)elsewhere and feel there is a better company for them. For many companies, it's not the money that's the problem.
Both. A game like super luckys tale would be an independent studio pitching the game to MS etc and something like Crackdown 3 or halo wars 2 would've been MS hiring studios to make a specific gameWhat does it mean when "hiring" a studio? Is this like they (Microsoft) have a project in mind and are looking for devs to bring this idea to life into a video game, or are they looking for studios with ideas but no budget yet to create games they (the studios) wanted to make?
I imagine they're thinking less along the lines of $5 billion buyouts, and more along the lines of signing studios like Playground, Ninja Theory, Obsidian, Gobo, Avalanche, Sumo, IO Interactive, and that kind of thing.
Remedy, Insomniac, Platinum....
They have hired independent devs and success just hasn't happened - to the point that some games don't even ship.
Why should an indie sign up with Microsoft? And I'm asking as one of Microsoft's biggest fans on Gaf...
Remedy, Insomniac, Platinum....
They have hired independent devs and success just hasn't happened - to the point that some games don't even ship.
Why should an indie sign up with Microsoft? And I'm asking as one of Microsoft's biggest fans on Gaf...
Because it's either sign or risk going out of business because you don't have projects.Remedy, Insomniac, Platinum....
They have hired independent devs and success just hasn't happened - to the point that some games don't even ship.
Why should an indie sign up with Microsoft? And I'm asking as one of Microsoft's biggest fans on Gaf...
Goddamnit.
PUBG dev buyout incoming.
More likely a new IP from IO that Microsoft ownsSo, Hitman exclusive to XB confirmed ?
Good for MS, bad for me.
Am I reading that right? Are we getting news on whatever big thing they're working on next week?
Yes, but it won't be a full reveal. That's for 2018.
I think I must be running into some kind of cultural/language barrier with the word "hire" since people seem to be reading it as "acquire" instead of "sign a contract to publish a game with".
I hope they have some exciting stuff coming but are there even many of these sorts of independent studios around that aren't already busy to work with?
Goddamnit.
PUBG dev buyout incoming.
Not a ton. Most were left to die last gen, and the ones who survived often transformed into studios that can no longer make retail games.I hope they have some exciting stuff coming but are there even many of these sorts of independent studios around that aren't already busy to work with?
I told you they'd be cutting back on first party and sticking to outsourcing to third parties.
MS have always used third parties and independent studios, not sure what you're telling me here that wasnt known?
I was telling you they won't be investing in traditional first party anymore, no matter how much we want them to. There'll be no new internal studios upside the big 4 they have now.
The primarily issue with opening new studios is you have to actually staff them, which is incredibly difficult these days if you want high end games.I was telling you they won't be investing in traditional first party anymore, no matter how much we want them to. There'll be no new internal studios upside the big 4 they have now.
The primarily issue with opening new studios is you have to actually staff them, which is incredibly difficult these days if you want high end games.
Ubisoft gets around this by opening new studios and keeping them on support duty for 5-10+ years until they build up veterancy, but even then, the games they eventually make often don't pan out.
Also many studios just don't want to be acquired. I'd also wager that many are wary of MS in particular given their recent dealings with internal and external studios.I would personally acquire some studios, however I understand why that is undesirable from an average gamer perspective and MS are fairly likely to run them into the ground unfortunately.
1.) They're one of the only publishers going out of their way to sign mid-sized or larger independent studios, which is something they had seemingly been cutting back on.
2.) It sounds like they are even approaching studios they previously canceled games with, even as recently as this generation.
To get paid and be able to keep the lights on?
Generally I feel the most successful acquisitions are when a publishers buys a studio that fits with a business they want to be in for at least the next 10 years.I would personally acquire some studios, however I understand why that is undesirable from an average gamer perspective and MS are fairly likely to run them into the ground unfortunately.
Generally I feel the most successful acquisitions are when a publishers buys a studio that fits with a business they want to be in for at least the next 10 years.
Like EA decided they wanted sports games to be a core part of their identity going forward, so buying Tiburon and the studio that became EA Canada both worked out very well.
When they bought Facebook game studios like Playfish, that worked out much worse, as the market wasn't stable.
If Microsoft settles on what they want to be, at least for the next 10 years, I think they can start considering acquisitions around that.
Remedy, Insomniac, Platinum....
They have hired independent devs and success just hasn't happened - to the point that some games don't even ship.
Why should an indie sign up with Microsoft? And I'm asking as one of Microsoft's biggest fans on Gaf...
Remedy, Insomniac, Platinum....
They have hired independent devs and success just hasn't happened - to the point that some games don't even ship.
Why should an indie sign up with Microsoft? And I'm asking as one of Microsoft's biggest fans on Gaf...
More likely a new IP from IO that Microsoft owns
LOL
You serious? Getting paid to develop a game, its simple.
Better not work with big evil Microsoft! They cancel games!