Yearsoflurking
Member
Ms seems to not want to deal with studios who want to handle multiple projects. Honestly I can't blame them
Tencent is bigger than MS, it's not happening.
Why be excited for potential when you can throw saltThis thread proves that MS/Xbox can do no right in the eyes of some.
This is literally a sign of things to come (that Phil Spencer quote saying they just greenlit an exclusive around E3 should be true then). Hopefully this year's situation doesn't happen ever again.
Well to be fair, 2018 looks incredible by default since tons of games got delayed and there's gonna be another Halo and Forza Horizon. It's the best case scenario for pushing the X. Having possibly 6 major exclusives on the console in 1 yearThey needed to do this to make their customers feel ok about jumping into 1X.
The primarily issue with opening new studios is you have to actually staff them, which is incredibly difficult these days if you want high end games.
Ubisoft gets around this by opening new studios and keeping them on support duty for 5-10+ years until they build up veterancy, but even then, the games they eventually make often don't pan out.
My issue, is that if rumours are to be believed, Microsoft really needs to work on their developer relations to ensure, not only to hat we get more new games, but SEQUELS to said games.
Realistically when will MS announce new projects? Waiting until E3 sounds really bad, since they will have nothing besides crackdown 3 before that event
for most titles, a year before they think it will be released. For known IPs, maybe 6 months. They have repeatedly said they are not announcing games early anymore.Realistically when will MS announce new projects? Waiting until E3 sounds really bad, since they will have nothing besides crackdown 3 before that event
Not really. With the delay of crackdown they'll have 3 boxed retail games coming out(( Crackdown, SoD2, Sea of thieves) and the possibility of Ori as a digital title. And not to mention they announced 22 smaller digital games coming to the platform last E3, such as black desert etc.Realistically when will MS announce new projects? Waiting until E3 sounds really bad, since they will have nothing besides crackdown 3 before that event
If you ignore Rare, Mojang, Bungie (5 Halo games and eventually allowed to go about their own business, sounds pretty awesome for a studio that at that point was not considered independent), and Black Tusk/The Coalition (they may not even be around any more if they went ahead with that espionage shooter concept), than sure... it never goes well..
And I know youll bring up "What has rare done" they are still very much a live and about to launch their most anticipated title since PD0
Why?
Before E3 they will have Crackdown, SoD2 and Sea of Thieves.
At E3 presumably we will get a date for Ori 2, a new Forza and new Halo which will come out in the next 6 months after E3.
And maybe some more longer term projects that are 18 months off.
Microsoft grabbing Ninja Theory would be sweet.
It has been said to be multiplatform.So, Obsidian's big project is not for MS. I hope it is multi platform.
They needed to do this to make their customers feel ok about jumping into 1X.
What is the sole reason that MS doesn't want to bother with building first party anymore though? I mean I would say several of their exclusives didn't do too well but apart from Gears, Halo and Forza most of their exclusives actually weren't first party. Then you had Lionhead Studios making Fable Legends and Press Play making games too, Rare, etc but these were/are existing studios. Never really thought about it, but did they actually bother to build new studios at all since Xbox One's arrival?
Goddamnit.
PUBG dev buyout incoming.
say no to exclusive games.Yes please
MS should never have left them go to SONY and make Heavenly Sword. They are a class act. Kung Fu Choas is better than Power Stone II and they are able to make an action game MS badly needs and lacks.
Tameem Antoniades is pure class
MS should never have left them go to SONY and make Heavenly Sword. They are a class act. Kung Fu Choas is better than Power Stone II and they are able to make an action game MS badly needs and lacks.
Tameem Antoniades is pure class
It costs more money.What is the sole reason that MS doesn't want to bother with building first party anymore though? I mean I would say several of their exclusives didn't do too well but apart from Gears, Halo and Forza most of their exclusives actually weren't first party. Then you had Lionhead Studios making Fable Legends and Press Play making games too, Rare, etc but these were/are existing studios. Never really thought about it, but did they actually bother to build new studios at all since Xbox One's arrival?
Tencent is bigger than MS, it's not happening.
It costs more money.
What is the sole reason that MS doesn't want to bother with building first party anymore though? I mean I would say several of their exclusives didn't do too well but apart from Gears, Halo and Forza most of their exclusives actually weren't first party. Then you had Lionhead Studios making Fable Legends and Press Play making games too, Rare, etc but these were/are existing studios. Never really thought about it, but did they actually bother to build new studios at all since Xbox One's arrival?
Lots of reasons, but briefly:But then why are most other publishers moving towards building up in-house studios over contracting independent studios?
Lots of reasons, but briefly:
- Other publishers have their own considerations and strategies
- An MS employee costs a lot more to employ than an employee of another company. Different benefits, compensation structure, etc.
I actually wonder about this bit since you're not the first person I've seen bring this up- I know it stems from the company's other branches, of course, but why is the company structured this way? Is this a company values thing? It's awesome for employees, for sure, but it seems to put them at a competitive disadvantage. Just wondering about the reasons behind it. Is this an industry standard for these big software companies? It's interesting.
I actually wonder about this bit since you're not the first person I've seen bring this up- I know it stems from the company's other branches, of course, but why is the company structured this way? Is this a company values thing? It's awesome for employees, for sure, but it seems to put them at a competitive disadvantage. Just wondering about the reasons behind it. Is this an industry standard for these big software companies? It's interesting.
Knowing how MS is getting killed inthere 1st party studios output, wouldn't least surprise me if they buy out Obsidian so they can help them revive Scalebound and Fable franchises
Lots of reasons, but briefly:
- Other publishers have their own considerations and strategies
- An MS employee costs a lot more to employ than an employee of another company. Different benefits, compensation structure, etc.
It's not really a matter of you "buying" it. MS has an amount of money they believe is "worth it" to spend on video games, and that's what they are going to spend. They aren't interested in taking a giant loss on this market.....I can't buy that. If this was another company we are talking about here, sure. But as someone above pointed out them being worth over half a trillion bucks, it leaves me pissed.
Yes it costs more money. But that's why you slowly build from the ground up, piece by piece. Starting off small letting them learn from your bigger studios. It'll take time, but if they're not going to take the time to make actual, real, original content then I really don't see the point. I.e hire studios to check off checklist.
I you buy cheap, make cheap, .. guess what our end experience will be? Cheap.
I'm not trying to start nothing, but they need to put their money where their mouth is.
I also vaguely remember reading somewhere that the Xbox division also isn't always the best competitively with job salaries based on how the company is set up. Like for example a "developer" base salary might be lower compared to strictly video game companies because it's a Microsoft company wide level bracket meaning a developer on Bing is the same pay grade as a developer on Xbox. So the positions aren't always geared towards being comparable to other strictly video game companies like say, Ubisoft.It's not really a matter of you "buying" it. MS has an amount of money they believe is "worth it" to spend on video games, and that's what they are going to spend. They aren't interested in taking a giant loss on this market.
Yes, they could easily afford to spend more. But just because they can doesn't mean they feel they should.
If you establish a better worker compensation plan, you can attract better talent, which when you make as much profit as Microsoft does, tends to be your primary concern.
It's not really a matter of you "buying" it. MS has an amount of money they believe is "worth it" to spend on video games, and that's what they are going to spend. They aren't interested in taking a giant loss on this market.
Yes, they could easily afford to spend more. But just because they can doesn't mean they feel they should.
Element gave a good breakdown of it. Last pages of this threadI also vaguely remember reading somewhere that the Xbox division also isn't always the best competitively with job salaries based on how the company is set up. Like for example a "developer" base salary might be lower compared to strictly video game companies because it's a Microsoft company wide level bracket meaning a developer on Bing is the same pay grade as a developer on Xbox. So the positions aren't always geared towards being comparable to other strictly video game companies like say, Ubisoft.
That and how MS is heavily reliable on "vendors", and the vendors are always trying to get the permanent positions, so turnover on specific jobs are always greater as employees working as vendors might accept permanent positions elsewhere in Microsoft as the become available, and not necessarily within the Xbox division
Is this sounding right(?)
It's not really a matter of you "buying" it. MS has an amount of money they believe is "worth it" to spend on video games, and that's what they are going to spend. They aren't interested in taking a giant loss on this market.
Yes, they could easily afford to spend more. But just because they can doesn't mean they feel they should.
In another thread, Element (an insider who has been correct on other MS dealings) stated that they are spending just as much, if not more than what they have in the past. It's just that they are allocating more on their core big franchises and GaaS style offering games as opposed to funding many bigger 3rd party games like Sunset and RyseThey appear to have been cutting back their expenses significantly over the years. I suppose it could just be bad allocation of resources and cancelled projects, but are they operating under the same budget they have been, or do the studio closures actually reflect budget cuts rather than reallocation of available resources?
That's because they have been losing since day 1. And will continue to do so taking this path.
lol, they are not interested in taking a giant loss in this market, but people who were interested and bought Xbox's, that are now dust collectors, took the real loss.
My point is, if they aren't interested in making this platform the best they can, why should I be? Or anyone for that matter?
In another thread, Element (an insider who has been correct on other MS dealings) stated that they are spending just as much, if not more than what they have in the past. It's just that they are allocating more on their core big franchises and GaaS style offering games as opposed to funding many bigger 3rd party games like Sunset and Ryse