I've been playing Military Madness a bit more (I just beat the third stage). So far the game is good, but there're two things that I don't like that much. One of them is not that bad, but the other one has game breaker potential.
The not so important thing is that you conquer (or get conquered) just by positioning your troops on the prision. No need to hold your position for a turn or something like that. You just reach the place, and you win (or lose).
The other thing is a bit more important, and it's the fact that results to battle are almost totally random. And by that I mean. You can enter battle with a set of tanks, have both the same attack, the same defense, the same number of tanks, and the outcome can be that you lose 2 tanks and it loses 3, that you lose, 3 tanks and it loses 4, that you lose one tank and it loses 8, or that you lose 6 and he loses none. The same way you can attack from a mountain and lose more troops that the machine who's defending from a road, or the other ay around. I have to deleve into the game a bit more to know how this will affect the game as a qhole, but at the moment, thinking strategies is not that fun, since even when you strategy is very good, if you have bad luck, you have big chances to lose. The same way, if you have good luck, you will probably win, even when your plan is bad.
So, well, yeah, those saying MM > AW must love random battles. Other than that, the game is pretty cool (except for the graphics, that are plain ugly).