You know the left is photo mode and the right is replaymr_nothin said:I look at the left side and thing..NICE
.................
but then i look to the right and thing OMG
on the other hand, still close-up pictures of cars hide the flaws of GTHDf@luS said:little screens really help PGR and Forza a lot imho, it hides all the flaws (ie lack of poly) , where for GT, even big screens are flawless
p3tran said:on the other hand, still close-up pictures of cars hide the flaws of GTHD
bouc_emissaire said:http://generationdreamteam.free.fr/afrika/GranTurismo/GTHDvsRealLifeXanavi.jpg[IMG][/QUOTE]
This shit is ridiculous!!!
hey jubei, I'm all in for GT. just being reasonable here.neojubei said:same could be said of forza 2, why can we all just get along?
Ynos Yrros said:Polyphony isn't about keeping up with the standards, they are about creating standards, anyone who thinks that they aren't on top of their game, and over 100 of people is just working on creating trailers is stupid.
Not to mention that car physics are perfect in GT Concept and Gt Four, it just feels right.
:lolJack B said:Car physics in GT Concept and GT Four "perfect"? Don't embarrass yourself with that comment. GT 4 used 60pfs for physics calculations. Forza 240fps and Forza 2 360fps. I'm not sure about GTR 2 and Live for Speed on the PC.
mr_nothin said:Holy CRAP that's good and bad.
GTHD wont be done until 2008...imagine how that will look!
That wont even be GT5 :O
Imagine how good THAT will look.
Jack B said:I'm confused. 2008 'til PD is done with GT HD... That's a long time. Why are they still working on a free demo? Are they going to add in online and start charging?
Why aren't they working 24 X 7 now on GT 5. It takes a couple of years to build a game like that, why don't they get started? I don't get it. Does anyone know what they have left to do on GT HD?
ThirdEye said::lol
Crap is still crap even at 1000 fps.
tjhooker said:What game do you think the car models from GT:HD are going to be used in?
Doesn't take a genius to figure out that GT:HD is one long continous beta for GT5.
Thinking always helps.
How about some reading before you answer? I don't give a f' about how many frames the physics are being calculated (we only see outcome in 60 frames, doesn't matter if the calculations are being made 360 times, when 300 of them won't be represented in the game).Jack B said:Car physics in GT Concept and GT Four "perfect"? Don't embarrass yourself with that comment. GT 4 used 60pfs for physics calculations. Forza 240fps and Forza 2 360fps. I'm not sure about GTR 2 and Live for Speed on the PC.
PD makes the best car models in the world, but they've weak in the physics (60fps sampling) and realism category (tire smoke and no skid marks???). You make like how it handles and that's fine, but it's far from "perfect". Saying GT 4's physics were "perfect" is assinine and reeks of fanboy.
So, they aren't going to start over? They'll just tack on some new features and make it GT 5? That doesn't sound right to me. GT 4 shipped in 2005 and development started around 2003 if memory serves me right. Code written in 2003 for the emotion chip should be thrown out, not patched.
Also, when are you expecting GT 5 if they don't finish GT HD until 2008? A week later?
I'm ready for the "thinking" you were talking about.
Jack B said:So, they aren't going to start over? They'll just tack on some new features and make it GT 5? That doesn't sound right to me. GT 4 shipped in 2005 and development started around 2003 if memory serves me right. Code written in 2003 for the emotion chip should be thrown out, not patched.
Also, when are you expecting GT 5 if they don't finish GT HD until 2008? A week later?
I'm ready for the "thinking" you were talking about. :lol
You're slow...Jack B said:So, they aren't going to start over? They'll just tack on some new features and make it GT 5? That doesn't sound right to me. GT 4 shipped in 2005 and development started around 2003 if memory serves me right. Code written in 2003 for the emotion chip should be thrown out, not patched.
Also, when are you expecting GT 5 if they don't finish GT HD until 2008? A week later?
I'm ready for the "thinking" you were talking about. :lol
I'm not so sure why that matters but yea i know.ThirdEye said:You know the left is photo mode and the right is replay
Ynos Yrros said:How about some reading before you answer? I don't give a f' about how many frames the physics are being calculated (we only see outcome in 60 frames, doesn't matter if the calculations are being made 360 times, when 300 of them won't be represented in the game).
in GT Series yes your are right:lolThirdEye said::lol
Crap is still crap even at 1000 fps.
Yep..Animation fps/Physics fps/Visual fps are all different.Jack B said:You need to understand a little about sampling rates. A car traveling at 200 miles per hour covers 293 feet per second. Sampling the physics at 60 fps means you cover 4' 10" between samples...
Imagine going over a pothole in the road that is 4' 9" wide.... That's a lot of road not to sample. 360fps sampling gives you 10" between samples at 200 miles per hour.
A lot of bumps in the road happen in 5 feet of road. Hell you can run over a human body and not even know it if you only sample every 5 feet.
Physics sampling fps is different than visual fps.
Yes, I know, but now prove to me that GT4 samples only once per frame.Jack B said:You need to understand a little about sampling rates. A car traveling at 200 miles per hour covers 293 feet per second. Sampling the physics at 60 fps means you cover 4' 10" between samples...
Imagine going over a pothole in the road that is 4' 9" wide.... That's a lot of road not to sample. 360fps sampling gives you 10" between samples at 200 miles per hour.
A lot of bumps in the road happen in 5 feet of road. Hell you can run over a human body and not even know it if you only sample every 5 feet.
Physics sampling fps is different than visual fps.
Ynos Yrros said:Yes, I know, but now prove to me that GT4 samples only once per frame.
Jack B said:That's been known for years. I'm surprised you didn't know.
Forsete said:Why are you talking about GT4 which was on the PS2?
Link?
I didn't know that. That's weird considering how much more realistic Supra and Skyline are in GT.Jack B said:That's been known for years. I'm surprised you didn't know. GT 4 had 60fps graphics and 60fps physics. Forza had 30fps graphics and 240fps physics.
GT 4 had the better frame rate. Forza had the better physics sampling rate. Forza 2 upped it to 60fps and 360fps physics. They had to drop to 720p to make it happen. GT 5 is currently set for 1080p and 60fps. Hope PD can pull it off. I haven't heard anything about their physics sampling rate, but I'm pretty sure they won't want to get shown up. The question is can they pull all that off and keep those car models.
Maybe, but certainly not with the GT 4 engine. They likely need to get busy an re-write the physics engine for the PS3. Hope that's exactly what they are doing.
Comparison Updated (and i deleted the Skyline, sorry) :
Borys said:Aren't you the same Jack B that has his head DEEP up Microsoft ass and posts at Evil Avatar?
Jack B said:I'm eating breakfast. You first. Where is your link for GT 4's physics sampling?
Borys said:Aren't you the same Jack B that has his head DEEP up Microsoft ass and posts at Evil Avatar?
Forsete said:What? Im asking you. You claim something, prove it.
Ok, waste of time confirmed.
Jack B said:You need to understand a little about sampling rates. A car traveling at 200 miles per hour covers 293 feet per second. Sampling the physics at 60 fps means you cover 4' 10" between samples... Imagine going over a pothole in the road that is 4' 9" wide.... That's a lot of road not to sample. 360fps sampling gives you 10" between samples at 200 miles per hour. 4'10" vs 10" is a HUGE difference.
A lot of bumps in the road happen in 5 feet of road. Hell you can run over a human body and not even know it if you only sample every 5 feet.
Physics sampling fps is different than visual fps.
As for you personally preferring the feel to GT 4, that's fine. Nothing wrong with having a preference, but there is a huge difference to the level of car taken by different sims when calculating the physics of car handling. Someone may prefer the feel of drifting in PGR 3, that doesn't make it a sim at the level of GTR 2.
PjotrStroganov said:In theory you seem to be correct but in practise I doubt the higher physics resolution/framerate caused Forza to be more realistic. GT4's physics model seemed to have much more pre-programmed physics to simulate full realtime physics. It worked but only to a certain extend. And if the physics model is flawed to begin with, the higher framerate is going to do nothing to improve it. This goes for the screwy tire physics in Forza.
Besides that, it also depends on the way the tracks are being modelled. If tracks are smooth to begin with, the higher res physics model isn't going to do shit. It would mean that most forces on the suspension will be exerted as a constant or as constant acceleration with minimum variation. In which case the framerate wouldn't mean as much as with a more detailed track.
Ynos Yrros said:How about some reading before you answer? I don't give a f' about how many frames the physics are being calculated (we only see outcome in 60 frames, doesn't matter if the calculations are being made 360 times, when 300 of them won't be represented in the game).
Jack B said:Are you saying GT 4 has a better physics model that GTR 2, LFS, Forza and Forza 2? Please, let me get this on the record.
Fight for Freeform said:Personally I don't mind if GT sticks to 1 car per track with no damage, so that we can compete via times. It seems to be the strength of the GT series...that it's a great driving simulator but not that great of a racing game.
And this is coming from someone who used to have monthly GT3 "LAN" parties.
mr_nothin said:Holy CRAP that's good and bad.
GTHD wont be done until 2008...imagine how that will look!
That wont even be GT5 :O
Imagine how good THAT will look.
wow!tjhooker said:Thanks to CELL we know that GT5's physics will obliterate Forza 2's so that's not even up for debate.
tjhooker said:Thanks to CELL we know that GT5's physics will obliterate Forza 2's so that's not even up for debate.
tjhooker said:Thanks to CELL we know that GT5's physics will obliterate Forza 2's so that's not even up for debate.
Lol, funny thing is..is that this is the same track and basically the same build we've always been seeing since like last year's TGS. Not really anything new.kiz_ said:GT:HD> F:MS 2