DCharlie said:well, joking aside, i`ve kept my takes on PS3 games professional , so wish me luck.
DCharlie said:i want to skip this shitty story... why can`t i!??! argghghghghg
Ashhong said:So I borrowed LAIR from my work at Gamestop today...and wow, I am extremely disappointed. This game is BAD. I completely agree with the reviews. I had high hopes for this, and Factor 5 in general (even bought Rebel Strike in the GC era), but this sucks.
In the very beginning, when you are about to mount the dragon, I rotated the camera around, and the FPS drops. I mean, come on. The whole game is just not good. I can't express my disappointment into the right words. So sad =/
preordered just to piss off the ms paid reviewers
Lobster said:This questions probably been answered somewhere in the thread but hows the dragon control? Does it feel like you're flying a dragon?
AgentOtaku said:.....
Mesijs said:F*cking hellwhy doesn't the dragon dodge against that sea serpent? I'm sick of it. It's also disgusting I have to replay the WHOLE mission. Why not have checkpoints? It's ridiculous.
Lobster said:I don't know what that means but not in reference to the six axis controls. Just how the dragon turns and stuff.
Lair is one of those odd games that comes out of nowhere and completely surprises you. Its one of those rare gems that people will not appreciate at first, but grow to love over time. Make no mistake, Lair could very well be this generations Mario 64″. With greater use of motion control than any Wii game and better graphics than any 360 game I think its safe to say we have a candidate for game of the year right here.
SDF Score: 10/10
You're on that part where it looks like it's a cutscene and someone tells you to dodge it? You have to move the controller VERY quickly to either left or right. Make a lateral movement to the left/right, don't just tilt it, and do it as soon as the voice starts to tell you to. I died there twice myself, and yeah it's a bit of an annoying spot.Mesijs said:F*cking hellwhy doesn't the dragon dodge against that sea serpent? I'm sick of it. It's also disgusting I have to replay the WHOLE mission. Why not have checkpoints? It's ridiculous.
Razoric said:Looks like the unbiased, non-MS funded reviews are starting to come out:
http://www.sonydefenseforce.com/?p=122
:lol :lol
Classic. Was waiting for that.Razoric said:Looks like the unbiased, non-MS funded reviews are starting to come out:
http://www.sonydefenseforce.com/?p=122
:lol :lol
Marconelly said:Framerate is A LOT smoother in 480p. I never thought it was terribly bad in 720p either (even though it did have tons of drops), but in 480p it's pretty much locked 30FPS from what little I've played in that resolution.
You're on that part where it looks like it's a cutscene and someone tells you to dodge it? You have to move the controller VERY quickly to either left or right. Make a lateral movement to the left/right, don't just tilt it, and do it as soon as the voice starts to tell you to. I died there twice myself, and yeah it's a bit of an annoying spot.
Actually it's pretty much identical to what I saw last year (1080p @ TGS) though the game seems to have more blur effects and overall 'retail polish'.
Lobster said:This questions probably been answered somewhere in the thread but hows the dragon control? Does it feel like you're flying a dragon?
ezekial45 said:
Jtyettis said:
Shrimpboat said:Sounds like the reviews sites are trying to outdo each other with bashing Lair, too bad. I guess it makes good reading for the 360 fanboys, which is a bigger group.
Razoric said:Looks like the unbiased, non-MS funded reviews are starting to come out:
http://www.sonydefenseforce.com/?p=122
:lol :lol
1080p.AlphaSnake said:Just checking something...Lair is 720p native, right?
fuck you. next you're going to tell me that when you wrap a tow cable around the warbeast's legs they took that from star wars too? gb2 gamefaqsDCharlie said:i like the way that when you can`t see where the enemy dragons are in amongst the scenery, you can push the digital pad to change your view so you get them showing up in bright orange like in that Star Wars game on the game cube....
Kobun Heat said:fuck you. next you're going to tell me that when you wrap a tow cable around the warbeast's legs they took that from star wars too? gb2 gamefaqs
KTallguy said:Super silly if he could have made it 720p and given it a better framerate.
That's really just a poor design choice.
I'd say the most native resolution for Lair is 720p. It renders in 1080p through a method that's somewhat of a hack and is half native rendering half upscaling. It looks better than way in 1080p than it would if it would simply be upscaling, but it doesn't look as good as if everything was natively rendered.AlphaSnake said:Matters to me. Finishing my review.
The game's performance in 720p does not in any way suffer from it's support of 1080p. In fact it performs better the lower resolution you select, so it's not like it always renders in 1080p and then it scales that down.KTallguy said:Super silly if he could have made it 720p and given it a better framerate.
That's really just a poor design choice.
Y2Kev said:I beat the first three missions.
The game is, to be quite honest, a mess. It's a total mess. None of the elements ever truly come together and work well enough for them to warrant being in the game, other than the music, which is GODLY. Oh my GOD is it so good. This game better sell well enough, otherwise Sony might think it was fucking Debney's fault.
Anyway, the controls: why? Really, I mean, why? Motion controls are just so imprecise here and it's so annoying. I didn't have any problem getting the dragon go to where I wanted it to go, but I couldn't play sitting down and it was constantly a struggle. It just wasn't natural to control. Regular controls would make the game significantly more enjoyable.
I found the combat system to be just so muddy and confusing. The tutorial system, to begin with, is so broken. This is what happens:
*hmmm, I'm just flying around*
"Oh, a hint!"
*PRESS L1/R1 to...*
And then it vanishes. It was on the screen for maybe two seconds. It's like the controller is violently shaking on the screen, buttons and sticks are flashing, it's tilting, what the hell, I can't see anything, whatever etc etc. Jesus. So I do the tutorials, which, btw, you have to go back to on your own-- and separate game tutorials are like things from StarFox 64 era of game design. Anyway, I got it under control in the air. The lock on was working pretty well for me, though instead of having both L1 and R1 be lock on, I would make L1 lock on and R1 cycle. That's just me.
I could get the 180 to work after some practice, though I feel it's a bit of an unnatural motion as you have to hold it for a second or two. I'm blasting things or whatever, doing my waggles and whoops, etc etc.
And then I hit the ground. Wow. What an absolute disaster. The camera swings around and wigs out like nobody's fucking business, the framerate drops way too often, you just button mash, the dragon has no sense of momentum. It's just a total mess. I hate going on the ground. As soon as you get near the ground the camera swoops overhead and there's like excessive motion blur and whatever. It's a mess.
Graphically I still think the game is very impressive. Sure, the terrain in the future looks a bit like unending feces, but...the fact you can even see that far is totally mindblowing. I am not happy with the framerate.
The objectives are so unclear and annoying I can't even put it into words. Take, for example, the first mission, when Jevon or whoever is yelling OH NO THE MILLS, LOOK AT THE MILLS.
Me: WHAT MILLS WHAT THE FUCK MILLS I CANT SEE SHIT WHAT IS THE ARROW POINTING AT OH GOD THE ARROW JUST DISAPPEARED WHAT AM I LOOKING AT
Game:
*PRESS DOWN TO GO INTO DRA*
Me: FUCK!!!
So using the objective marker mode makes things significantly better, but in the air everything STILL looks too similar, and god forbid the object you are looking for is on a dark red background. Oh god.
I just found myself looping around entirely too frequently to go after objectives I couldn't find. There's way too much stuff going on.
And there's a ton of WTF stuff in the game, like loading the pause screen or the way levels end. It is so amateurish.
Factor 5 is designing a game that would have been absolutely gangbusters in 1997.
Razoric said:Looks like the unbiased, non-MS funded reviews are starting to come out:
http://www.sonydefenseforce.com/?p=122
:lol :lol