Lavpa Jasai said:Is it strange to say that one of the biggest ways Ive seen a zelda influence in this game is through the music/sound fxs?
Granted zelda dosnt have the same "traditional japanese" sounding music but theres this one song, I dont know when or where, but its reoccurring, and the beginning it seriously sounds like a zelda song, but then it changes. Also the little dungeon sound effects (when you solve a puzzle ect.) remind me of it alot too.
ethelred said:I think that would be a pretty strange thing to say, yes. The Zelda series has, post-2D, been pretty atrocious glop.
jarrod said:I think he's saying sound effects and audio cues moreso... "discovery chimes" are the only obvious one I've really noticed though, the soundtracks themselves aren't at all similar.
_Alkaline_ said:Yeah, you keep thinking that.
Did you just ask for visual proof of someone's claims? :lolAmir0x said:which ranking is 'near perfect'?
is there an online leaderboard i can view
Amir0x said:man it's too bad there's no system that allows complete dependability and precision in control schemes. For now, what we get for the Wii is a good substitute for the hypothetical world where games have phenomenal and reliable control mechanics.
ethelred said:Fair point. In that limited context, I can see the similarity. They do use a similar style of audio cues. I was thinking more of the actual music, of which there really isn't anything alike.
I will, thanks -- glad to have your permission in that.
Kondo was a talented composer, but the Zelda series changed in a lot of thematic ways when it moved from 2D to 3D and his compositional style never changed to adjust. Aside from the fact that the same songs and melodies keep getting reused over and over and over again, most of them just aren't very good at accomplishing what needs to be accomplished musically. He's a composer that's still stuck in the 16-bit mentality -- he excelled at creating "jingle" music, typically short memorably thematic pieces. Now he's trying to do emotionally evocative music or atmospheric stuff (such as for dungeons and the like) or orchestral-styled "epic" music. His battle themes are almost shockingly inept. He and his sound team are like fish out of water. Kondo reminds me a lot of the Nobuo Uematsu who struggled to keep composing music for Final Fantasy as the medium evolved around him and he stayed right in place.
Anyway, think whatever you like -- the 3D Zelda music has still been unremarkable, mediocre, and often downright bad stuff. The handful of quality tracks one can yank out of each specific soundtrack doesn't change that. It's not even in the same league as Okami.
VeritasVierge said:Is Amaterasu referred to as a "he" in the Wii copy? Was that fixed or did they F up her gender?
Brandon F said:Ocarina I found to be -really- effective at merging music thematically directly into the gameplay and world design. Like really fucking effective. I'm not sure what your argument is exactly beyond a subjective inappreciation for his newer tracks.
Death_Born said:You must have some really shaky hands or something. I just put my nunchuk arm down when I'm not battling, so I don't have any "rolling everywhere" problems.
cicero said:Did you just ask for visual proof of someone's claims? :lol
*cough*OPENED copy of No More Heroes*cough*
Evilink said:My issue is there's no freedom to express a brush stroke, it can only be done one way, which is really unrealistic. If they wanted to really use the Wiimote, give us gamers a greater limit to express ourselves instead of confining us to linear expressions...There should have been more freedoms offered to gamers using the wiimote to make attacks and destroy obstacles...
In an attempt to slash a boulder fo example, there's only one brush stroke possible, and you need to hit that mark. Same thing with defeating foes...
I'm happy most of the time with what devs are doing to ensure good use of the wiimote, but this feels broken to me.
ethelred said:My initial argument was that Zelda and Okami music are incredibly different on a stylistic level, so I don't see any way in which the former influenced the latter. I expanded that out to why I think the music is poor in general (I still think Kondo lacks the capacity to compose the longer, more complex pieces that the different nature of the 3D games calls for, and his grasp of instrumentation is amateurish) since Alkaliine decided to take one line out in isolation and focus on that.
Not my fault you like imprecise non-gamer wiggle controls.Amir0x said:i wasn't asking for visual proof, no. I was mocking the idea of a 'near-perfect ranking' in Okami, as if there is any way that proves his point about the inaccuracy of the dualshock. If anything, it sorta disproves it.
ethelred said:I think that would be a pretty strange thing to say, yes. The Zelda series has, post-2D, been pretty atrocious glop. Okami's music on the other hand is the stuff of genius. I don't really hear or feel any similarities in the two at all -- even setting aside quality issues, they stylistically couldn't be further apart.
Brandon F said:I'm not certain how you would expect the game to recognize an infinite possibility of waggle expression. Unless you wish for the game world to be molded entirely of clay and for us to have the ability to freely sculpt and craft at our own leisure...seriously though, PS2 tech. It's a game, it defines rules and limitations for us to acclimate; would having 2 or 10 more options in how you smash a boulder really change things? Or wouldn't you end up just falling back on the same 1 motion out of the ten that gets the job done most efficiently to you regardless?
Having a single defined motion makes mass consumption easier, to teach the audience 5 ways to perform the same task is inefficient design, particularly when the design is grounded in light puzzles and treasure hunts.
I just realized you may be hoping that the slash routines would be more 1:1 motions, as in cut through object exactly where I paint...probably more of a low-tech issue. PS2 worked identically, it would be a radical redesign to shoehorn that sort of thing into this port.
Darkpen said:oh my god, how did I miss this thread and its ign watermark? XD Holy shit, that's fail. Did Capcom comment on it yet?
HK-47 said:Man what a trainwreck this thread is. What did the game do to have all you nitwits picking every little graphical nuance and technical quibble apart?
Blargh. That actually happened in the PS2 version too. I was hoping the Wii version fixed that and accurately addressed her gender without so many mistakes.ZealousD said:The brush gods say "origin of all that is good and mother to us all".
However, there's quite a few times where she's referred to as a "god". And during the quest where you're.finding the canine warriors, the dog in Kamiki says "man-to-man"
I haven't played the PS2 version to see if the two versions are any different in this regard.
LCGeek has the right idea.HK-47 said:Man what a trainwreck this thread is. What did the game do to have all you nitwits picking every little graphical nuance and technical quibble apart?
HK-47 said:Man what a trainwreck this thread is. What did the game do to have all you nitwits picking every little graphical nuance and technical quibble apart?
Was it like this in the jp ps2 version? Just wondering if it was intentional from the start.VeritasVierge said:Blargh. That actually happened in the PS2 version too. I was hoping the Wii version fixed that and accurately addressed her gender without so many mistakes.
Those various groups need to sit in the fucking corner and take a long hard look at themselves then.LCGeek said:Honestly it showed up on Wii which for various groups is another start to an argument anytime about a platform that is so divisive for one reason or another.
HK-47 said:Man what a trainwreck this thread is. What did the game do to have all you nitwits picking every little graphical nuance and technical quibble apart?
No idea about the JP original. In few instances in the game it kind of made sense she was simply called "god" since it was more or less acknowledging a deity and vague enough that it didn't matter. However, in some cases it was an obvious error and she's referred to as if she was masculine.Narag said:Was it like this in the jp ps2 version? Just wondering if it was intentional from the start.
VeritasVierge said:No idea about the JP original. In few instances in the game it kind of made sense she was simply called "god" since it was more or less acknowledging a deity and vague enough that it didn't matter. However, in some cases it was an obvious error and she's referred to as if she was masculine.
HK-47 said:Those various groups need to sit in the fucking corner and take a long hard look at themselves then.
Every Okami Wii thread I've come across has been eyegougingly horrible, to the point where I dont even post. This was a game that failed so hard it dissolved the company that made it, to the chargan of all gamers who enjoy good games. Now its being given a second chance, but everyone would rather argue over paper filters, push anti waggle agendas, or curl up in their hugbox at the notion of Okami being some kind of Zelda killer.
Its pathetic.
In my defense, I've ALWAYS wanted to try both versions....if anything, I'm probably gonna keep the Wii version as well as have the PS2 versionHK-47 said:Those various groups need to sit in the fucking corner and take a long hard look at themselves then.
Every Okami Wii thread I've come across has been eyegougingly horrible, to the point where I dont even post. This was a game that failed so hard it dissolved the company that made it, to the chargan of all gamers who enjoy good games. Now its being given a second chance, but everyone would rather argue over paper filters, push anti waggle agendas, or curl up in their hugbox at the notion of Okami being some kind of Zelda killer.
Its pathetic.
AgentOtaku said:In my defense, I've ALWAYS wanted to try both versions....if anything, I'm probably gonna keep the Wii version as well as have the PS2 version
Sir Alemeth said:Seems like Capcom has troubles with game covers since day 1:
Narag said:Agreed, there's definitely room for legitimate discussion of changes/tweaks/whatever between the two. Some people would rather take something ridiculous and run with it though.
Frencherman said:Holy crap! That was informative...
DKnight said:buy this game bitches
THANK YOU... I thought I was the only one.ethelred said:Fair point. In that limited context, I can see the similarity. They do use a similar style of audio cues. I was thinking more of the actual music, of which there really isn't anything alike.
I will, thanks -- glad to have your permission in that.
Kondo was a talented composer, but the Zelda series changed in a lot of thematic ways when it moved from 2D to 3D and his compositional style never changed to adjust. Aside from the fact that the same songs and melodies keep getting reused over and over and over again, most of them just aren't very good at accomplishing what needs to be accomplished musically. He's a composer that's still stuck in the 16-bit mentality -- he excelled at creating "jingle" music, typically short memorably thematic pieces. Now he's trying to do emotionally evocative music or atmospheric stuff (such as for dungeons and the like) or orchestral-styled "epic" music. His battle themes are almost shockingly inept. He and his sound team are like fish out of water. Kondo reminds me a lot of the Nobuo Uematsu who struggled to keep composing music for Final Fantasy as the medium evolved around him and he stayed right in place.
Anyway, think whatever you like -- the 3D Zelda music has still been unremarkable, mediocre, and often downright bad stuff. The handful of quality tracks one can yank out of each specific soundtrack doesn't change that. It's not even in the same league as Okami.
Internet gamers feel that they are entitled to have companies make decisions that suit their tastes.HK-47 said:Those various groups need to sit in the fucking corner and take a long hard look at themselves then.
Every Okami Wii thread I've come across has been eyegougingly horrible, to the point where I dont even post. This was a game that failed so hard it dissolved the company that made it, to the chargan of all gamers who enjoy good games. Now its being given a second chance, but everyone would rather argue over paper filters, push anti waggle agendas, or curl up in their hugbox at the notion of Okami being some kind of Zelda killer.
Its pathetic.