HA HA HA HA HA HA HA HA HA HA HA HA HA H AJCBossman said:Is it just me or does "folklore" look suspiciously like an HD Fable?
HA HA HA HA HA HA HA HA HA HA HA HA HA H AJCBossman said:Is it just me or does "folklore" look suspiciously like an HD Fable?
JCBossman said:Is it just me or does "folklore" look suspiciously like an HD Fable?
KTallguy said:
Oh and I just saw the Folklore Japanese trailer on Gametrailers. Wow, I'm actually really interested in the game now. I thought it looked cool, but I wasn't really sold, now I'm seriously considering buying it. I can't wait for the demo.
I posted the full res trailer links here if anyone wants em: http://www.neogaf.com/forum/showthread.php?p=6486003#post6486003KTallguy said:
Oh and I just saw the Folklore Japanese trailer on Gametrailers. Wow, I'm actually really interested in the game now. I thought it looked cool, but I wasn't really sold, now I'm seriously considering buying it. I can't wait for the demo.
AltogetherAndrews said:I don't know if I buy into the idea that Lair is going to look all that much better when seen in person. It just has this cluttered and genuinely messy look going for, as if F5 was trying to cram as much impressive technology into the framework with little interest in actually creating a visually balanced and attractive product. Maybe other environments will be different, but this just plain doesn't look very appealing.
KTallguy said:
Oh and I just saw the Folklore Japanese trailer on Gametrailers. Wow, I'm actually really interested in the game now. I thought it looked cool, but I wasn't really sold, now I'm seriously considering buying it. I can't wait for the demo.
Mifune said:I find I go back and forth on Lair. I was all about buying it on day one but these latest videos have me a little less enthusiastic. Definitely giving me a strong "bit off more than they can chew" vibe.
The demo will clear this mess up.
drohne said:nice comparison. someone from nd said that they overshot the ps3's shader capabilities with that original trailer, but imo it looks better now -- the texture detail and foliage density seem intact, and the lighting and colors are now more striking. i liked the old baseball shirt though -- it should be a toggle option, like jak's goatee in jak 2.
kaching said:In the name of "balance" it would help if we had videos of someone playing the game who knew how to do more than just FIREBALL FIREBALL FIREBALL...
kevm3 said:Any HD ratchet and clank trailers lying about?
Yixian said:Most of you obviously know of Andy Serkis through LotR and King Kong, and no doubt have high expectations because of his work there.
But I thought I'd let you in on something - LotR and King Kong are the very tip of this guys acting ice berg. Being a Brit actor, he works mostly on TV, and if you don't live here you probably won't have seen his other performances, but as a cinemaphile, let me tell you I make no reservations in saying that this guy is one of the greatest living actors.
No. shit. He is the most sincere actor I know of, and that translates as utterly captivating performances.
Simon Schama's Power of Art - Vincent van Gogh. Nuff said.
vpance said:Lair seems like it'll be too easy, especially those ground battles. Have some archers shoot back at the dragon or soldiers try to rope it or something at least.
Dante said:What's his characters name in HS?
He Who Has Sacred GenitalsDante said:What's his characters name in HS?
I really haven't read too much about Lair. If there's no health bar, how do you know when you gonna die when you get attacked by other dragons?Raist said:Notice that there doesn't seem to be any health bar. But if there was one, I guess on foot soldiers wouldn't hurt you at all.
Yixian said:King Botan.
Actually from the tiny, couple-of-seconds clips I've seen of him acting he's been a bit too over-the-top, but I'm sure that's just bad editing. If anyone can take video game storytelling to the next level, it's Andy frickin Serkis.
Heavenly Swords acting and vice capture approach, with professional direction, and Naughty Dogs deep animation system, are two things Sony should really capitalise on. Develop some kind of schema for each and demand it of all first party titles within relevant genres or something - artistic depth is the one area where Nintendo and M$ seem to be least interested, but I think it's by far the most important step gaming needs to take.
JCBossman said:Is it just me or does "folklore" look suspiciously like an HD Fable?
sol_bad said:I take it that Blim won't be uploading any of these gameplay videos or ANYTHING from SGD at all?
I was really hoping he would. Darn, darn, darn, darn.
I like to maintain a hope that we're still going through the whole "cinema of attractions" period of development, but I think the modern commercial model has limited the possibilities for growth. At any rate, we're progressing slower than cinema did.Yixian said:I think you can definately make parralels between the history of cinema and game, and I'd say that gaming is still at quite an early stage.
All of gaming up until the points either this gen or the next, when the uncanny valley is overcome to the extent that you can feel genuine emotion for realistic characters, has been the equivalent of the development of the camera. Everyone in gaming so far has been a Lumiere brother.
Because cinema has such a huge status in the world today, there are many examples of games that have already attempted to be rich, cinematic, storytelling pieces, but the art form in general isn't there yet.
Where as gaming today has endless bald marines, mindless FPSs and unoriginal sequels, cinema in the early 20th Century had endless loops of ferris wheels, fun fairs, cars driving around - people would go tot he cinema just to see the trickery of the projector, just for a bit of eye candy - it was never taken as a serious art form.
I think that somewhere between this generation and the next, we have to make that step into real storytelling to become culturally relevant.
But even if we do, gaming's The Godfather and Citizen Kane are still decades away.
He said: "We created a demo. We ran a focus group for three different age groups on the title. We got two trailers done. We voice-cast one actor. We recorded about 10 percent of the dialogue for the game. We managed to get the title into QA [Quality Assurance, meaning the testing department]. Yeah, that was about a week for me just on this title."
buckfutter said:I like to maintain a hope that we're still going through the whole "cinema of attractions" period of development, but I think the modern commercial model has limited the possibilities for growth. At any rate, we're progressing slower than cinema did.
I always thought the flying portions were pretty meh as well. Still got both Rogue games for GC, just because I'm a big Star Wars nut. Playing the first in co-op in Rebel Strike is pretty fun though.recklessmind said:Factor 5 games are always a mixed bag. They set the bar for visuals and do flight combat pretty well... the dragon 'melee' reminds me of those 'on foot' segments from their SW games.
What I'm curious about is whether or not they can tell a decent story. This is the first time I'll be playing one of their games that isn't Star Wars. So... they have a lot of freedom to do something interesting. I wonder if they're up to it.
I can argue that we are technically already way past the "attractions" stage with games like Grim Fandango, Ico or SotC. Those games never reached any true mass popularity though, and they are extremely few and far between.Yixian said:But even if we do, gaming's The Godfather and Citizen Kane are still decades away.
Marconelly said:I can argue that we are technically already way past the "attractions" stage with games like Grim Fandango, Ico or SotC. Those games never reached any true mass popularity though, and they are extremely few and far between.
tanod said:SotC was a greatest hits title. That would mean at least 500,000, wouldn't it?
Metalmurphy said:I remember seeing an interview where they claimed Ico didn't even sell 1M but SotC sold "just over" 1M.
theBishop said:I had to jump through a few hoops to get ahold of ICO used. I couldn't even order it on Sony's RLS page, which has nearly all SCEA first party releases at least listed if not available.
As far as I can tell, ICO is completely out of print. If they brought it back as a greatest hit, I bet it could sell at least 400,000 on word of mouth alone.
theBishop said:I had to jump through a few hoops to get ahold of ICO used. I couldn't even order it on Sony's RLS page, which has nearly all SCEA first party releases at least listed if not available.
As far as I can tell, ICO is completely out of print. If they brought it back as a greatest hit, I bet it could sell at least 400,000 on word of mouth alone.
Not only that, but they still borrow heavily from other mediums. Don't get me wrong, they're just about the best examples we've got, and all major mediums have borrowed a lot from others, but the fundamental problems of the interactive narrative are still not solved. Warren Spector did a really good job at GDC of pointing out the four or five different narrative techniques that all games employ to some extent, and none of them has been honed to a defined code. Beyond the commercial factor, the limits of technology and the extremely loose definition of what a game actually is means that it'll be a long time before we can really compete purely on the medium's unique merits.Marconelly said:I can argue that we are technically already way past the "attractions" stage with games like Grim Fandango, Ico or SotC. Those games never reached any true mass popularity though, and they are extremely few and far between.
gogogow said:If there's no health bar, how do you know when you gonna die when you get attacked by other dragons?
Marconelly said:You'll have it soon. I'm going to re-encode the Yahoo trailer when I get back home.
gogogow said:I really haven't read too much about Lair. If there's no health bar, how do you know when you gonna die when you get attacked by other dragons?
Or do you mean there's no health bar when you are on the ground?