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Okay, TeamCG. Come own up to your foolishness. #trolljima

Is Joakim Mogren CG?


Results are only viewable after voting.

Ricky_R

Member
31QwmH4.png

Putting aside the fact that it doesn't look like CG in the slightest, why would KojiPro spend all that money on breathtakingly good CG and waste it on a brief clip on a niche late night cable show? Wouldn't they at least screen it at GDC or something, before an E3 reveal of the deception?

Come on guys.
Be real.

They would to make an impact and to generate hype by teasing the capabilities of the engine in a cool and creative way, just before GDC.

It sure beats not doing anything before the event. Not saying the dude is CG, just rationalizing it if that were the case. It would be a smart investment.

I'm on #TeamWhothefuckcares btw.
 

Varth

Member
Then don't do it for a lame interview with a washed up games journalist on the internet.

The point is:

"The WHOLE point of the interview was to announce that Phantom Pain uses the FOX Engine and thereby is connected to Kojima/Konami, which the involved parties denied up to that video. That was the whole point of it.

Madness."

HOW CAN PEOPLE NOT SEE THIS. AAAAAAAARGH. Its so obvious considering how the "Interview" was presented, which questions were asked and how it ended.

The finger... the moon... right?

They could have had any content as the subject for the "interview" for what it's worth. Cannot believe any of you would think something as obvious as "we're gonna use FoxEngine" would take an interview to "reveal".
 

javac

Member

To the bitter end I see, very well! I respect you, even when the times are tough your clinging on to your fantasy of a world filled with real people. Unfortunately for you the CG empire is growing, and with Joakim at the helm, it is inevitability. #TheleagueofCG.
 

MaLDo

Member
And yet that still doesn't look anywhere as real as the Joakim video.


IRA is full 3D, realtime, manual animation.

If you want photorealistic face you need use a real actor, capturing all the performance, blend results (emily demo) and no realtime rendering. I mean, now with presented tech.
 

baphomet

Member
IRA is full 3D, realtime, manual animation.

If you want photorealistic face you need use a real actor, capturing all the performance, blend results (emily demo) and no realtime rendering. I mean, now with presented tech.

And the point of any of that for a 3 minute video very few will see is what? Especially if nothing even near it can be run on next gen consoles? It's not like Kojima has a team of magicians over there programming on quantum computers.
 

Hermii

Member
IRA is full 3D, realtime, manual animation.

If you want photorealistic face you need use a real actor, capturing all the performance, blend results (emily demo) and no realtime rendering. I mean, now with presented tech.

Is this an argument for teamcg ? Why would a videogame company demo something that isnt realtime ?
 
Hello all. I haven't posted on the forum before but I thought you might want to know about Eulerian video magnification. It's a video processing technique that emphasizes small changes in either colour or motion, as I understand it, making subtle phenomena clearly visible such as a slight reddening of the face each time the heart pumps blood through it. Game designers do remarkable things for the sake of realism but I doubt one would go so far as to simulate that.

My technical understanding of the technique is very limited––yours might be greater––but the inventors have chosen to kindly share their matlab scripts (http://people.csail.mit.edu/mrub/vidmag/) and created an online application that you can use to easily try it out yourself and play with the settings. (http://videoscope.qrclab.com)

The result can look something like this.

Interview: http://i.minus.com/ibtoRO7dmlduyH.gif

You'll notice a red pulse, which in certain CGI appears to be absent.

CGI: http://i.minus.com/ibv9lXGlmydhyC.gif

I'm sorry TeamCG; I wish and I think but never the twain shall meet. #TeamReal
 

MaLDo

Member
And the point of any of that for a 3 minute video very few will see is what? Especially if nothing even near it can be run on next gen consoles? It's not like Kojima has a team of magicians over there programming on quantum computers.

What's the point for emily demo? Just to show a tech.

Joakim probably will be an actor and nothing more, but if image metrics wants to a "emily 2" tech demo and they are working with kojima in metal gear GZ and PES, maybe is worth for they to join efforts and do a combo presentation for image metrics facial tech and kojima ligthing in fox engine.

Emily demo was presented in a way to fool the spectator. Kojima showed first fox engine scrrenshoots using an office room to fool the viewer comparing with the real one. So is a fact that two heads have fun fooling in their presentations, right?
 

Riposte

Member
Like I said before, this shouldn't have been a thread. Now no one will ever care how crazy it was that Kojima actually went as far as to have a man from a fake studio give an interview covered in bandages, like a character from his (actually Kojima's) game.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Hello all. I haven't posted on the forum before but I thought you might want to know about Eulerian video magnification. It's a video processing technique that emphasizes small changes in either colour or motion, as I understand it, making subtle phenomena clearly visible such as a slight reddening of the face each time the heart pumps blood through it. Game designers do remarkable things for the sake of realism but I doubt one would go so far as to simulate that.

My technical understanding of the technique is very limited––yours might be greater––but the inventors have chosen to kindly share their matlab scripts (http://people.csail.mit.edu/mrub/vidmag/) and created an online application that you can use to easily try it out yourself and play with the settings. (http://videoscope.qrclab.com)

The result can look something like this.

Interview: http://i.minus.com/ibtoRO7dmlduyH.gif

You'll notice a red pulse, which in certain CGI appears to be absent.

CGI: http://i.minus.com/ibv9lXGlmydhyC.gif

I'm sorry TeamCG; I wish and I think but never the twain shall meet. #TeamReal

Thank you for this and welcome aboard :)
 

Uiki

Member
Hello all. I haven't posted on the forum before but I thought you might want to know about Eulerian video magnification. It's a video processing technique that emphasizes small changes in either colour or motion, as I understand it, making subtle phenomena clearly visible such as a slight reddening of the face each time the heart pumps blood through it. Game designers do remarkable things for the sake of realism but I doubt one would go so far as to simulate that.

My technical understanding of the technique is very limited––yours might be greater––but the inventors have chosen to kindly share their matlab scripts (http://people.csail.mit.edu/mrub/vidmag/) and created an online application that you can use to easily try it out yourself and play with the settings. (http://videoscope.qrclab.com)

The result can look something like this.

Interview: http://i.minus.com/ibtoRO7dmlduyH.gif

You'll notice a red pulse, which in certain CGI appears to be absent.

CGI: http://i.minus.com/ibv9lXGlmydhyC.gif

I'm sorry TeamCG; I wish and I think but never the twain shall meet. #TeamReal

It was a great run, teamcg.
 

Uiki

Member
I can't understand that GIF, I see flashing everywhere.

It's a video processing technique that emphasizes small changes in either colour or motion, as I understand it, making subtle phenomena clearly visible such as a slight reddening of the face each time the heart pumps blood through it.

If i understand it correctly, the flashes you see are the variation on the image caused by heart pumping.

If you compare joakim's gif to the other one...well........
 

javac

Member
So let me get this straight...Kojima CG'd the BLOOD TOO? Kojima...absolutely amazing! He's soo going to get a Nobel peace prize.
 

Persona86

Banned
If i understand it correctly, the flashes you see are the variation on the image caused by heart pumping.

If you compare joakim's gif to the other one...well........

Yeah I get it now, the phantom pain trailer part at the start confused me because it's also flashing for some reason.
 

Krev

Unconfirmed Member
They would to make an impact and to generate hype by teasing the capabilities of the engine in a cool and creative way, just before GDC.

It sure beats not doing anything before the event. Not saying the dude is CG, just rationalizing it if that were the case. It would be a smart investment.

I'm on #TeamWhothefuckcares btw.
I think anyone signing off on that would want to make sure the finished product was going to see the widest possible exposure. Not, "oh, remember that interview from GTTV that you didn't watch? Well guess what!"
The video has gone viral, yes, but I don't think that was easy to predict. It's just because of a few lunatics on 4chan that the whole thing has taken off like it has. If the CG was as good and convincing as Konami are supposedly banking on, there's just as much probability that nobody would have noticed or cared in the first place.
 
It was a great run, teamcg.
This isn't even close to a death knell. That gif is just lies wrapped in deceit covered in Loki-levels of dubious trickery. Anyone can forge a gif that has subtle flashing red strobe effects and over-emphasized color saturation. It's nigh impossible to even make out what the hell is even going ON in that gif, and since there are flashes of red all over the damn place, not just in the faces where the supposed "blood flow" is occurring, I don't feel threatened in the slightest with this new piece of anti-CG propaganda.
 
Hello all. I haven't posted on the forum before but I thought you might want to know about Eulerian video magnification. It's a video processing technique that emphasizes small changes in either colour or motion, as I understand it, making subtle phenomena clearly visible such as a slight reddening of the face each time the heart pumps blood through it. Game designers do remarkable things for the sake of realism but I doubt one would go so far as to simulate that.

My technical understanding of the technique is very limited––yours might be greater––but the inventors have chosen to kindly share their matlab scripts (http://people.csail.mit.edu/mrub/vidmag/) and created an online application that you can use to easily try it out yourself and play with the settings. (http://videoscope.qrclab.com)

The result can look something like this.

Interview: http://i.minus.com/ibtoRO7dmlduyH.gif

You'll notice a red pulse, which in certain CGI appears to be absent.

CGI: http://i.minus.com/ibv9lXGlmydhyC.gif

I'm sorry TeamCG; I wish and I think but never the twain shall meet. #TeamReal


Thanks, I asked about this before as Fujitsu had just announced a phone which uses this to measure your pulse via video. While there is no chance this is CG and I agree nobody is likely to bother right now, but do you think adding the minute colour fluctuations in virtual characters would do something to improve the 'uncanny valley' effect or do humans simply not tend to notice it?
 

Ricky_R

Member
I think anyone signing off on that would want to make sure the finished product was going to see the widest possible exposure. Not, "oh, remember that interview from GTTV that you didn't watch? Well guess what!"
The video has gone viral, yes, but I don't think that was easy to predict. It's just because of a few lunatics on 4chan that the whole thing has taken off like it has. If the CG was as good and convincing as Konami are supposedly banking on, there's just as much probability that nobody would have noticed or cared in the first place.

I disagree.

If the dude is CG (hypothetically), the interview did its job successively. People interested in gaming like to follow Kojima, and after all the hype/mystery the Phantom Pain trailer generated, it would've been quite easy to predict, or at least, risk the investment to generate even more hype with a creative tease just before its "major" presentation at GDC.

I honestly don't know one thing that Kojima has done mysteriously, or with some kind of "secret" that hasn't gone viral. The investment would be smart.
 

Uiki

Member
This isn't even close to a death knell. That gif is just lies wrapped in deceit covered in Loki-levels of dubious trickery. Anyone can forge a gif that has subtle flashing red strobe effects and over-emphasized color saturation. It's nigh impossible to even make out what the hell is even going ON in that gif, and since there are flashes of red all over the damn place, not just in the faces where the supposed "blood flow" is occurring, I don't feel threatened in the slightest with this new piece of anti-CG propaganda.

Hey i'm on teamcg all the way...but.........

I'm feeling like Locke in season 3.

Gimme a sign, dammit.
 
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