Enter the Dragon Punch
Banned
So... Over the last few years, content drought in MMOs has become a fucking mess. Nearly every MMO you can think of probably suffers from it, more than ever.
World of Warcraft started having real issues when patch 3.3.5 dropped. Aside from a single boss being added that dropped nothing of note (jewelry), there was a year between Icecrown Citadel and Cataclysm.
During Cataclysm, we suffered from two droughts. Once, from November 2010 to June 2011 - there were no new raids added, only 3 retooled 5mans. After that, we got Dragon Soul, which lasted roughly ten months.
Mists of Pandaria? Same shit, but longer than ever. 14 months of Siege of Orgrimmar before the launch of any new content.
Now, we're facing the exact same problem in WoW as we have before, despite having the "biggest dev team ever" and "yearly expansions". Warlords of Draenor, which is the expansion with the least content of any released before it, got its third raid "Hellfire Citadel" in June 2015. Legion, the next expansion, will launch no earlier than June 2016 and is "expected" no later than September 21st, 2016 - the last day of summer. That's 12-15 months of content drought in an expansion where they already bled half of the subscribing players.
Then, we have WildStar... Jesus, what a fucking mess this game is. The Datascape, which is only the second raid in WildStar, was released roughly halfway through 2014. That is nearly 2 years ago! We're still waiting on the new raid, Red Moon Terror. Not only that, but the next content patch, Drop 7, is still under NDA - no release date ETA for the public, and it doesn't include Red Moon Terror. Meaning that the game will continue to have two raids, and nothing to bring new players in to a struggling - to say the least - MMORPG.
FFXIV is in this, too. I'm not an end game player, so my research into this may not be 100% accurate, but from what I have gathered - since the launch of Heavensward in June 2015, there has been a single "actual content patch" in the 8 months elapsed since then, with another larger one coming... Soon? I see a lot of people complaining about a lack of proper content to do, but it doesn't seem awful.
Same with FFXIV, Destiny is another game I see people saying lacks content at end game. Again, I'm not an end game player for this title, so my look into what's going on may not be 100% accurate. In fact, there isn't much I can find going in depth as to why Destiny is suffering from a content drought. I'd love to hear from some actual players about what's going on with the game.
Star Trek Online - I don't know what the situation is like nowadays, but I know for a fact that it was suffering hard during early to mid 2011. There was nothing added since Winter that year until, like... September, I believe? Yikes.
Guild Wars 2 is another one I've seen a lot of complaints about in terms of drought, but I haven't played enough to form a proper opinion. Would love to hear from some players.
Why is this? Is it because development has become harder, more expensive? Has the push of free-to-play and microtransactions made making tangible content less appealing financially versus a few mounts on a cash shop every month or three?
Really curious what lesser known titles have had content droughts that you all would have stories about, along with opinions on the topic at hand.
World of Warcraft started having real issues when patch 3.3.5 dropped. Aside from a single boss being added that dropped nothing of note (jewelry), there was a year between Icecrown Citadel and Cataclysm.
During Cataclysm, we suffered from two droughts. Once, from November 2010 to June 2011 - there were no new raids added, only 3 retooled 5mans. After that, we got Dragon Soul, which lasted roughly ten months.
Mists of Pandaria? Same shit, but longer than ever. 14 months of Siege of Orgrimmar before the launch of any new content.
Now, we're facing the exact same problem in WoW as we have before, despite having the "biggest dev team ever" and "yearly expansions". Warlords of Draenor, which is the expansion with the least content of any released before it, got its third raid "Hellfire Citadel" in June 2015. Legion, the next expansion, will launch no earlier than June 2016 and is "expected" no later than September 21st, 2016 - the last day of summer. That's 12-15 months of content drought in an expansion where they already bled half of the subscribing players.
Then, we have WildStar... Jesus, what a fucking mess this game is. The Datascape, which is only the second raid in WildStar, was released roughly halfway through 2014. That is nearly 2 years ago! We're still waiting on the new raid, Red Moon Terror. Not only that, but the next content patch, Drop 7, is still under NDA - no release date ETA for the public, and it doesn't include Red Moon Terror. Meaning that the game will continue to have two raids, and nothing to bring new players in to a struggling - to say the least - MMORPG.
FFXIV is in this, too. I'm not an end game player, so my research into this may not be 100% accurate, but from what I have gathered - since the launch of Heavensward in June 2015, there has been a single "actual content patch" in the 8 months elapsed since then, with another larger one coming... Soon? I see a lot of people complaining about a lack of proper content to do, but it doesn't seem awful.
Same with FFXIV, Destiny is another game I see people saying lacks content at end game. Again, I'm not an end game player for this title, so my look into what's going on may not be 100% accurate. In fact, there isn't much I can find going in depth as to why Destiny is suffering from a content drought. I'd love to hear from some actual players about what's going on with the game.
Star Trek Online - I don't know what the situation is like nowadays, but I know for a fact that it was suffering hard during early to mid 2011. There was nothing added since Winter that year until, like... September, I believe? Yikes.
Guild Wars 2 is another one I've seen a lot of complaints about in terms of drought, but I haven't played enough to form a proper opinion. Would love to hear from some players.
Why is this? Is it because development has become harder, more expensive? Has the push of free-to-play and microtransactions made making tangible content less appealing financially versus a few mounts on a cash shop every month or three?
Really curious what lesser known titles have had content droughts that you all would have stories about, along with opinions on the topic at hand.