Just going to add 2 cents on FFXIV.
The situation right now isn't horrible, but it definitely isn't as good as A Realm Reborn was at the same time. 2.1 of a Realm Reborn added a total of five trials, a story trial, a Hard Mode version of the main campaign end-boss, and extra tough versions of three previous bosses. Even the hardest of these trials were generally speaking not THAT unreasonable to beat for mid-level players that put in a decent amount of effort. Similarly there was a twenty four man raid that was reasonably challenging for the average casual player, and the eight man raid from 2.0 that while tough was still reasonably approachable for players.
Fast forward to 3.1, and you it's a different story. 3.1 added one new trial, and it's been a very well received trial for the most part, but it was also intentionally made to be somewhere between an average Extreme Trial, and the last half of the Savage raid introduced in 3.1. Well the problem turned out to be that while the games raiders generally loved this trial, most of them still made fairly short work of it and farmed everything they wanted after a few weeks. Conversely, it was still just a bit too tough for the average player. Basically, this one trial may has well not existed for most people, same thing with the Savage raid introduced in 3.0. Even the most hard-core raider by this point seems to have concurred that they just scaled things a bit too difficult for more casual players.
Now, none of this would've been a problem if there was a ton of other stuff added, but the devs made mis-steps there as well. They split their resources between too many new projects and as a result didn't get any of them quite as polished up as they needed to be before introduction.
That said, the twenty four man raid is reasonably fun, the Savage raid can be fun even as unforgiving as it is. What few lvl60 trials introduced in 3.0 and 3.1 are pretty good, and there's plenty to indicate that the devs won't be making future content quite as difficult. So ultimately, at this point what they really need to do, at least in the short term, is add more content. More raids, trials, dungeons, etc. Fixing the Diadem would help a lot too, but they seem to be treating that as more of a long term project at the moment.
I'm crossing my fingers that the next couple patches deliver and round out the experience a bit. Thankfully I won't have to wait too long to get a feel for whether that'll pan out or not. Patch 3.2 hits on the 23rd, so we'll find out soon enough soon(tm).