Still, much more can be done to dramatically reduce console energy consumption. Manufacturers understandably focused most of their launch efforts on getting the consoles working, not on optimizing energy efficiency. There are many opportunities left to dramatically reduce the consoles’ energy consumption and the earlier the better, so consumers who buy these consoles over the next year or two can benefit from these improvements.
We expect the energy consumption of the new generation of game consoles to go down progressively over time due to the natural trend in semiconductor “die shrink,” the reduction in size and corresponding increase in efficiency of semiconductor circuits. However, semiconductor efficiency is only one factor in the efficiency of the overall device: Hardware architecture, system on chip optimization, software optimization, and power management of components are other major opportunities to cut energy waste. They are the main reasons why mobile devices such as phones, tablets, and even laptop computers are so much more energy efficient than stationary devices.
Game console manufacturers can leverage the same design best practices to reduce console energy consumption beyond natural die size reduction. They should do so as soon as possible, before too many units of the current models are sold and lock in high energy consumption for consumers for the next five years. As of January 18, 2014, just two months after their release, 8 million PS4 and Xbox One consoles had already been sold globally. Just these two months’ worth of sales will consume 8,000 gigawatt-hours of electricity and be responsible for the emissions of 3 million metric tons of CO2 over the life of the consoles.
Much of that energy will be consumed when no one is using the console but it is still listening for a voice command in the middle of the night and using higher power than necessary to keep USB ports active.
The National Resource Defense Council has released a shocking new report about the ravenous power-consumption of the Xbox One and PlayStation 4, drawing in enough electricity collectively to power all the homes in Houston. The NRDC’s study estimates that the current generation of consoles is costing American consumers $1 billion annually in utility bills, $400 million of which is drawn while sitting unused in standby mode.
What immediately stands out is the huge jump in standby power consumption for the current generation, particularly the Xbox One. Apparently eagerly waiting around all night for someone to say “Xbox on!” is extremely demanding. The PlayStation 4′s idles at about half of the Xbox One’s consumption, but still substantially more than previous generations.
The new consoles stack up much better when they’re active, though, running more efficiently than the first versions of their predecessors. Assuming that subsequent editions of the Xbox One and PS4 will make comparable improvements to the previous generation, then the situation might not be so dire as the NRDC forecasts.
Thrown in at the end to shame its peers, the Wii U may be struggling in sales, but it is absolutely destroying the competition in energy consumption. Perhaps a serious energy crisis is all that Nintendo needs for a new marketing angle to get back in the game (them punchlines).
Changes To your Game Library
Due to circumstances beyond our control, some PlayPass games will lose multi-player functionality, or in a few cases will no longer be available, at the end of this month. CloudLift games on our service are not affected. Some PlayPass games on the OnLive Game Service have relied on GameSpy for multiplayer capabilities. As you may have heard, the planned shutdown of GameSpy’s service on May 31 will affect games from a number of publishers and across most major game platforms. Learn More
If a game is losing its multiplayer mode, but is still playable in single-player mode, we will keep it as part of the OnLive Game Service. The games that will no longer be playable on OnLive in any mode are:
Dead Island
F.E.A.R. 3
The Darkness II
London 2012 - The Official Video Game of the Olympic Games
Lord of The Rings: War in The North
Call of Juarez®: The Cartel
Duke Nukem Forever
Since you purchased a full PlayPass for one or more of these referenced games, we would like to offer you a coupon that can be used towards purchasing a new game + 1 Free month of CloudLift Subscription. For each affected PlayPass game which you purchased over 6 months ago, we’ve provided a 100%/50% Off coupon.
100%/50% Off Coupons:
1 Month CloudLift:
Thank you,
OnLive
You may have noticed some very minor changes happening to the OnLive client. OnLive is continuously revising the UI and backend to optimize for performance and general usability. In doing so, some visual changes have rolled out and will continue to roll out over time. OnLive may even need to temporarily remove features, such as social sharing, but these features will be re-added in the near future. We’ll do our best to communicate any changes to the service, going forward.
· Changed background color of Dashboard
· Removed sharing of Brag Clips from Dashboard temporarily
Changes To your Game Library
Due to circumstances beyond our control, some PlayPass games will lose multi-player functionality, or in a few cases will no longer be available, at the end of this month. CloudLift games on our service are not affected. Some PlayPass games on the OnLive Game Service have relied on GameSpy for multiplayer capabilities. As you may have heard, the planned shutdown of GameSpy’s service on May 31 will affect games from a number of publishers and across most major game platforms. Learn More
If a game is losing its multiplayer mode, but is still playable in single-player mode, we will keep it as part of the OnLive Game Service. The games that will no longer be playable on OnLive in any mode are:
Dead Island
F.E.A.R. 3
The Darkness II
London 2012 - The Official Video Game of the Olympic Games
Lord of The Rings: War in The North
Call of Juarez®: The Cartel
Duke Nukem Forever
Since you purchased a full PlayPass for one or more of these referenced games, we would like to offer you a coupon that can be used towards purchasing a new game + 1 Free month of CloudLift Subscription. For each affected PlayPass game which you purchased over 6 months ago, we’ve provided a 100%/50% Off coupon.
100%/50% Off Coupons:
1 Month CloudLift:
Thank you,
OnLive
You may have noticed some very minor changes happening to the OnLive client. OnLive is continuously revising the UI and backend to optimize for performance and general usability. In doing so, some visual changes have rolled out and will continue to roll out over time. OnLive may even need to temporarily remove features, such as social sharing, but these features will be re-added in the near future. We’ll do our best to communicate any changes to the service, going forward.
· Changed background color of Dashboard
· Removed sharing of Brag Clips from Dashboard temporarily
Anything on upcoming games that will likely launch day and date on Onlive? Or pre-orders or something? Haven't used Onlive in years, since like before Perlman resigned, but got two 50% off coupons and because you get Steam keys now apparently they could probably come in handy.
Is Steam planning on implementing their own cloud streaming feature, sort of like CloudLift? And I dont mean in-home streaming, as with Steam OS.
Is Steam planning on implementing their own cloud streaming feature, sort of like CloudLift? And I dont mean in-home streaming, as with Steam OS.
Holy fuck, those Metro shots above. They're essentially stills of a video feed for fucks sake. Looks great.
Well, we've only really got one user who is active with this and posts about it, so discussions aren't going to exist.This thread reads way too much like advertising now.
Well, we've only really got one user who is active with this and posts about it, so discussions aren't going to exist.
Agreed, that's a bit too much.I appreciate the info in his posts. But caps, bolding, and red font is overbearing.
you realise the op "works" for them yeah? Its stated several times by him in this thread.This thread reads way too much like advertising now.
you realise the op "works" for them yeah? Its stated several times by him in this thread.
I'm one of the moderators on their new official community portal.
E. Self-Promotion and Spam
Do not create new threads promoting a product or service you have any involvement in, or paste PR materials for promotional purposes, or attempt to embed referral links in your posts to generate revenue. If an existing discussion is taking place directly involving something you are associated with, you may participate in order to answer questions, clarify details, and otherwise engage with the community, but as a person, not an advertisement.