tmaynard said:I would like to try this out on Left 4 Dead but it seems that it doesn't work with it.
Blizzard said:This is EXACTLY what I came here to ask about. It makes me sad that it isn't an option for that game, as far as I know?
Also, is there a way to cap fps in TF2/Portal? It always tells me (even for Portal) that you can't set the max fps while "connected". I think I got that error even at the main menu.
thewesker said:What's the command for Crysis/Warhead?
Crysis and Crysis Warhead
Achieve a locked 30fps by either making a System.cfg file and putting the CVAR in there (hit up Crysis Tweakguide to do this) or entering the command via the console (after you entered the command "con_restricted 0" which enables console use)
Command: first_time_set = 0.035
GWX said:Ressurecting this, but...
There's any way to lock Batman: AA at 30fps? I tried FPSLimiter, I tried editing the "max smoothed framerate" thing to 30, and none worked.
Also, I can't lock Red Faction Guerrilla at 30fps either, since it's DX10 (not supported by FPSLimiter) and I can't find a config file.
MrMister said:I believe RE5 PC has an option of locking the FPS at 30, 60, or just keep it unlocked.
AgentOtaku said:According to Eurogamer, you can't lock the framerate in Red Faction G =/
Yoboman said:Does that FPS limiter program work on Windows 7? It doesn't seem to want to launch
I'd love to limit my framerate on FO3, cause it has a weird stutter going from 45 - 60 FPS when I'm running it in 1080p
GWX said:Ressurecting this, but...
There's any way to lock Batman: AA at 30fps? I tried FPSLimiter, I tried editing the "max smoothed framerate" thing to 30, and none worked.
Also, I can't lock Red Faction Guerrilla at 30fps either, since it's DX10 (not supported by FPSLimiter) and I can't find a config file.
brain_stew said:Basically all UE3 games support a framecap.
In Batman add:
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=30.000000
MaxSmoothedFrameRate=30.000000
To UserEngine.ini, which is found in My Doucments/Eidos....................
I never got that to work. The games do not recognize those commands.It's in the first post =P
dark10x said:I never got that to work. The games do not recognize those commands.
brain_stew said:Basically all UE3 games support a framecap.
In Batman add:
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=30.000000
MaxSmoothedFrameRate=30.000000
To UserEngine.ini, which is found in My Doucments/Eidos....................
Someone tell me. How did a Japanese company become one of the best PC developers this generation? Their PC games are actually optimized.AgentOtaku said:Yep!
Bless Capcom, Square, Terminal Reality (Ghostbusters) for giving us the option of capping.
SapientWolf said:Someone tell me. How did a Japanese company become one of the best PC developers this generation? Their PC games are actually optimized.
AgentOtaku said:Well Capcom's MT Framework engine is a PC engine first, then moved to consoles. So I'm sure it's relatively inexpensive for them to throw up a commercial PC sku for their current gen titles. Though SFIV isn't MT.
Also threw up engine cap command in OP for Batman
This just isn't always possible.SneakyStephan said:Input lag.
/thread.
Or longer version: capping framerate to prevent/reduce tearing? Sure.
Capping framerate at 30 fps? LOL
Just lower settings and cap it at your monitor's refresh rate and enjoy responsive controls.
If I want 30 fps I'll go play on my ps3.
If I want higher settings than what my comp can comfortably render without choking on bigger scenes, I'll upgrade my gpu.
dark10x said:This just isn't always possible.
There are, in fact, games out there that even the fastest GPU will fail to render at a perfect 60 fps.
By limiting to 30 fps, you can crank all settings up to their maximum settings AND use gobs of anti-aliasing without any penalty. It's fantastic.
Also, to say "just buy a new GPU" is ridiculous. Of course, many people don't really seem to care about consistent framerates and that's why people actually fall for that multi-GPU scam.
Of course, I'm talking about single player games here. For multiplayer, I'd lower settings to hold 60 fps, but for something like The Witcher 2, limiting to 30 fps allows you to enjoy the graphics at their highest detail settings while achieving consistent performance.
That's your opinion. I'd much rather play Crysis at 30FPS locked at high settings than play it at 45-60FPS at medium settings.SneakyStephan said:Hey I'm not arguing against that, but the OP specifically suggests capping at 30 instead of lowering settings to keep your framerate from dipping too often and too low.
Which is bonkers.
That's just what I was suggesting. For single player games, capping at 30 fps and raising settings isn't a bad way to go. To hit 60 fps The Witcher 2, for instance, you'd lose a LOT of details and it really isn't necessary for that game. It's better to cap at 30 fps and raise details.SneakyStephan said:Hey I'm not arguing against that, but the OP specifically suggests capping at 30 instead of lowering settings to keep your framerate from dipping too often and too low.
Which is bonkers.
dark10x said:If you're not 30 fps, you should be 60 fps. Anything else in between is crap and above 60 fps is pretty useless unless you are doing 3D.
Aeana said:I used Dxtory with Witcher 2 and it really improved my experience. I usually notice skipping with other programs but I don't seem to get any with Dxtory.
To SneakyStephan: a stable framerate is important to me above all else. Jumpy framerates make me ill. Framerate limiters actually make it possible for me to play some games I normally wouldn't.
Input lag doesn't bother me in single player games. 30 fps doesn't introduce enough lag to ruin anything.SneakyStephan said:Where are you getting that idea from.
If a game suffers from 3 frames of input lag, then at 30 fps you'll have 100 ms input lag, at 60 half that, and at 45fps 66ms input lag.
What you are noticing is your input lag going from fairly negligable to closer to the terrible side of the scale when the framerate dips, so you'd rather play at the terrible side 100 percent of the time?
This, again, is why you lower settings a bit so the framerate doesn't drop as low.
Then again, with LCD monitors' input lag on top of it it's already ruined, and most games these days are designed around having terrible control responsitivity, so I guess the bar has faded to the point where people don't know/care anymore.
OP still suggests it's an ideal solution for everyone in every game, (while it's arguable the exact opposite) with no real downside (which it definitely has).
Even if you don't care about 'silly' things like being in control of the game and it feeling responsive, you have to agree that it's a deceiving batch of info in the OP.
Don't tell me you disable v-sync as well. The only way you'd get framerates that high is if you are using a CRT or a monitor that actually accepts 120 Hz (and then, some of those numbers would look very poor in motion).Yes and that is why people traditionally lower settings so they can cap it at a (very close to) stable 60-70-85 or 100.
dark10x said:I've run across two newer programs which handle this function much better than ol' FPS Limiter. Bandicam and Dxtory are what I'm speaking of and both are actually designed to record video. However, they also include the ability to limit the framerate and they work with all APIs including DX10/11.
Just like FPS Limiter, however, I have an issue with skipping in both programs. This isn't an issue for all games, but those with the problem exhibit extra stuttering that appears like framerate dips only the framerate counter continues to read 30. I could be spinning in place, for instance, and every 2 seconds there is 1 second of stuttering.
Has anyone managed to tackle this problem?
dark10x said:Don't tell me you disable v-sync as well. The only way you'd get framerates that high is if you are using a CRT or a monitor that actually accepts 120 Hz (and then, some of those numbers would look very poor in motion).
Higher numbers do not always provide superior visuals. Again, this is why SLI setups are bullshit. The micro stuttering and visual consistency issues they introduce are simply unusable to me. Completely ruins the image.
I was CPU limited with Witcher 2. I couldn't get a solid 60 no matter what settings I chose.SneakyStephan said:Yes and that is why people traditionally lower settings so they can cap it at a (very close to) stable 60-70-85 or 100.
That way you can still enjoy great smooth 1:1 feel for your controls.
The thought of people starting to actively call out to devs for capping the framerate in games (because this is where things will go with this mindset) makes me cringe.
I love CRTs, but it just doesn't cut it for me on the PC. The Kuro looks much better overall with a better ANSI contrast ratio and motion handling nearly on par with a CRT. Plus, I could never find a 16:9 CRT and 4:3 feels too constrictive these days.SneakyStephan said:CRT all the way
1600x1200@85hz , 1280x1024@60 hz in demanding games, as a crt has the extra bonus of not suffering from that use native res or ELSE (shitty fuzzy IQ) bullshit.
My monitor doesn't tear and judder at varying framerates unless I go over the maximum refresh rate. (and I'm pretty sensitive to both, they bother the SHIT out of me on my LCD tv)
I fully agree on SLI set ups and microstutter.