Just release Ryo on Sonic Transformed already and fucking stop. I don't want your 4th string franchise DLC characters anymore. Much less youtube stars with annoying soundbites of them screaming for 10 seconds in my game.
Okay, s'awright thenI was joking. Have a gander at this.
One last one: http://www.mobygames.com/game/windows/darksiders/credits
Darksiders "core" PC porting team was 1 lead + 3 programmers.
3 designers, 2 additional programmers, 2 UI artists and 2 QA testers make the rest of the team.
But of course for example the UI artists (making the updated menu for the PC version and new button icons) wouldn't work full time on it for months, like the programmers.
From what I can see the core programming team of PC ports is ~5 people and another ~5-10 people do supplementary tasks (eg new menu, etc).
Director: Kenji Saito
Producer: Masami Narita
Lead Programmer: Hiroshi Takahashi
Programmers: Yuji Hagiyama, Naofumi Ueno ALVION Inc.
UI Artists: Hisayoshi Kijima, Erika Kuga
Graphics Programmers: Ryouichi Takahashi
Translator: Andrew Brasher
Special Thanks: 7 peeps, but they shouldn't matter.
Update!!
METAL GEAR RISING: REVENGEANCE PC porting team:
So basically the core porting team was: 1 lead programmer + 2 programmers + 1 graphics programmer = 4 people.
That's like, nothing and the end result is pretty good. Bring on Bayo.
How big was the team that ported HotD:O to PC? Because that's probably closer to what we could expect with Bayo/Vanq than anything else.
Update!!
METAL GEAR RISING: REVENGEANCE PC porting team:
So basically the core porting team was: 1 lead programmer + 2 programmers + 1 graphics programmer = 4 people.
That's like, nothing and the end result is pretty good. Bring on Bayo.
I wonder if Konami had originally intended to have a larger team on the project but ultimately opted for the cheaper approach to minimise potential losses. It'd certainly explain why "soon" eventually became seven months.
When we're talking about a title that had a 4-year gap from announcement to release and went through obvious Development Hell, 7 months might as well be "Soon.", even if it feels like Valve Time "Soon."
It's best to start with games that are already popular and there are people already looking to double dip. I don't think AR is as popular as Bayo or Vanquish. Anecdotally I also don't think many PC only people have heard of it (while they most likely have heard of Bayo, and they most definitely had heard of MGR, due to the popularity of the MG brand).
I mean it's best the games we suggest and they go ahead and port to be big successes... And then they can feel more confident and take risks as well.
Update!!
METAL GEAR RISING: REVENGEANCE PC porting team:
Director: Kenji Saito
Producer: Masami Narita
Lead Programmer: Hiroshi Takahashi
Programmers: Yuji Hagiyama, Naofumi Ueno ALVION Inc.
UI Artists: Hisayoshi Kijima, Erika Kuga
Graphics Programmers: Ryouichi Takahashi
Translator: Andrew Brasher
Special Thanks: 7 peeps, but they shouldn't matter.
So basically the core porting team was: 1 lead programmer + 2 programmers + 1 graphics programmer = 4 people.
That's like, nothing and the end result is pretty good. Bring on Bayo.
Excellent point as always, Angular.
You have to take into account the viability of a potential port from a publisher stand point. What would be the most successful? What port would have the easiest path?
Vanquish and Bayo fit those requirements perfectly. The demand is there, they fit the demographic, and Platinum has the experience.
Valkyria Chronicles would be quite successful on the platform, but the path to the PC would be more difficult.
These publishers are making incredible margins off of the PC versions. No wonder these Japanese companies are starting to go all in.
These things, they take time.
How we doing on that petition?
These things, they take time.
Does this mean VF5 is officially not included in the petition despite the fact the arcade version already runs on embedded windows and the PC has more than proven its ability to support the fighting game genre? We lack a 3D fighter and are in desperate need of one, it's only fitting that the originator and kingpin of the genre, Virtua Fighter, find its way to our platform.
If true the petition isn't even really demanding PC ports of SEGA games and is instead demanding PC ports of Platinum games that SEGA happens to own the rights to.
Thanks for staying patient guys, I've had a busy couple of weeks but I should be able to put something up soon for review.
I would also like to hear an official statement by Konami on the success of MGR before we move forward.
I can tell if sells are looking good, ok, or bad. But I can't publicly remark on it without violating certain company policies, sourry. If it does really well, look forward to our carefully crafted PR release to be footnoted on press sites everywhere.
I would be open to hearing arguments on this point.
Despite the arcade version working on Windows, there is still a long road to travel before an actual consumer product.
The Platinum engine was developed on PCs and was running on Windows as well. The huge difference is Platinum has the experience and is willing to make the ports.
Other than some deveolper statements, its hard to place tangible evidence on fighting games success on the platform. Yes they have been profitable, but not extraordinarily so like MGR has been. MGR launched in the top 15 games on Steam, the fighting games have never been near the top 100.
I will probably include Valkyria Chronicles simply due the the incredible popularity of the tirn-based strategy games on PC. Civilization V is always among the top games on Steam, Xcom has been in and out of the top 10 concurrent players for a long time, and Wasteland 2's Kickstarter has been one of the most successful ever.
VC would have an unproven porting process as well, but at least it would be guaranteed to make immense profits.
That is what we are looking for here. Games that would be the most attractive investment for a publisher. The smaller games can come later, we need to put our best foot forward.
Grief.exe, please make sure that the petition is multi-choice. Just let voters select or prioritize which games they want a PC version of. As I see it, we won't get a lot of shots at this, so limiting the scope of the petition on only one single game will not be prudent.
I could give you just as many reasons to remove Vanquish instead and go with just Bayonetta and Valkyria Chronicles. They have less overlap, got better reviews and both sold better than Vanquish. But I don't think removing any of the three, or adding more, is really a good idea at this point.I would agree with Valkyria Chronicles being popular on PC but I think it's a bad idea to mention it for now. It seems like something that would be harder to bring over to the platform/take more effort and you want a path of least resistance/cheaper budget for now at least to show interest. Plus it keeps it simple.
I could give you just as many reasons to remove Vanquish instead and go with just Bayonetta and Valkyria Chronicles. They have less overlap, got better reviews and both sold better than Vanquish. But I don't think removing any of the three, or adding more, is really a good idea at this point.
Is this your guys doing?!
Sonic is the top seller on Steam. Higher than DayZ and Rust! Even though it was released on Steam ~3 years ago and it's not currently on sale.
Money talks.
Is this your guys doing?!
Maybe we should limit it too one Platinum game at first asking for two games from a studio that apparently doesn't want outside studios to port their games doesn't make a tonne of sense IMO. We should focus on one of them and I vote for Vanquish, the Bayonetta franchise is in a strange place with the squeal being a Nintendo exclusive and is older.
And Valkyria Chronicles is my most wanted game from Sega's catalog. So that Vanquish and then one other game would be a good idea IMO.
Not to be the party pooper but I'm getting the feeling you guys are a bit over-thinking this thing.
It was nice to watch it as a spontaneous "movement" suddenly emerging from Twitter, but now you are probably over-planning something that may even not gain any traction.
Not to be the party pooper but I'm getting the feeling you guys are a bit over-thinking this thing.
It was nice to watch it as a spontaneous "movement" suddenly emerging from Twitter, but now you are probably over-planning something that may even not gain any traction.
If Sega finds the sales of MGS a success then we surely can expect Bayonetta and Vanquish. Lets not forget MGR was made on the same engine as bayo and vanquish. The engine which PG has already ported to PC now with decent PC options and performance. It won't cost the same this time. They can piggyback on this if they want.
The more time I spend in this thread the less likely I feel like it will succeed.
That's already quite a good result, for me.It appears the Sega team have took notice of this campaign. Not much, but recognition none the less.
It appears the Sega team have took notice of this campaign. Not much, but recognition none the less.
It appears the Sega team have took notice of this campaign. Not much, but recognition none the less.