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PC Racing Sims Thread

Glad to hear you finally got one! It's quite an interesting size/weight - makes for a pretty good 'F1' style wheel, while still being just about big enough to use for the slower stuff.

I'll put my DiRT Rally vid here too: https://youtu.be/j6tEZ-EaJzk

I see you've left yours on instead of swapping back, so I'll consider that an endorsement :) Btw, it takes two minutes to take the static paddles off if you ever feel so inclined. It's not fiddly at all.

@Mega Don't worry, you've done the right thing :) If my t500 rim wasn't injured, I would have never bought it either.
 
Alright, after some test drives i´ve decided to buy some Raceroom content. What´s the best pack out there, giving a good number of cars and tracks? Does that 1992 DTM pack comes with any tracks?

I´m thinking about something to hold me over until Pcars comes out.

What do you guys suggest?
 
Alright, after some test drives i´ve decided to buy some Raceroom content. What´s the best pack out there, giving a good number of cars and tracks? Does that 1992 DTM pack comes with any tracks?

I´m thinking about something to hold me over until Pcars comes out.

What do you guys suggest?

The only packs that come with tracks are the "Experiences", so DTM '13 and '14, and ADAC. You'll see the prices reflect that.

As to which cars are recommended, I think just go for whatever appeals to you, chosen from the ones on the latest physics iteration ('14 DTM, 92' DTM, ADAC, GT2, G5).

If you don't want to plump for an "experience", DTM '92 + American Track Pack looks like a cost efficient way to kill a week. You also have Portimao, and the fictional track to run on too.
 
Gad (Su)zukes!

Coming soon to a GSC:E near you:

17135940150_3c38da3914_o.jpg
17323090131_247b6441d8_o.jpg
17323503415_d23c5b2409_o.jpg
 
So I just learned that apparently F1 2015 won't have a career mode!? hahahaha wtf is Cody even doing right now? wow...

lol

F1 2015's other new feature: the ability to pick any driver from the F1 field and do a full campaign with them. It's hard to get excited about a feature that really should have been present from day one of Codemasters' F1 tenure back in 2009, though. Elsewhere, it feels like a stretch to call the new Pro Championship mode - a career offshoot that locks players to helmet cam while removing all assists and the HUD - a feature. It's an option, and one that's always been there from the off for players so inclined.


Have they blamed having no career mode on license restrictions yet? What a joke.
 

Risgroo

Member
Hah....well I'm conflicted... I would have laughed a week ago but then they released Dirt...

I honestly don't care if they cut career mode as long as they make some big improvements to the handling, 2014 was just horrible.
VVV Alan's preview sounds pretty promising:
Onto the handling and this is the core area where many gamers have been anticipating changes: would the new F1 titles lean more towards arcade or simulation, everyone would ask? I’m pleased to announce they have targeted the latter, and with outstanding results. All round improvements to tyre and suspension modelling are evident: you feel the car leaning on the tyres while exiting corners, while the feeling of weight carried through the car gives ample opportunity for naturally correcting power or steering. In short, it’s all very intuitive.
Won't get my hopes up just yet, but after all the positive feedback Dirt's getting there may be a chance that CM are starting to get their shit together.
 

Shaneus

Member
I honestly don't care if they cut career mode as long as they make some big improvements to the handling, 2014 was just horrible.
VVV Alan's preview sounds pretty promising:

Won't get my hopes up just yet, but after all the positive feedback Dirt's getting there may be a chance that CM are starting to get their shit together.
It makes it even more painful when they make such a drastic improvement, then go "oh, but we cut this, this and this".

GuKlist.jpg

"You're cut too, shushy."
-Codemasters
 

TJP

Member
Alan from VVV is far too polite to ask for donations, so I will ;)
https://www.youtube.com/watch?v=m3p-TGXMNvA

If you enjoy Alan's coverage, feel free to help out with a donation via his Patreon page. Alan works his arse off and is essentially a one man band - the videos he makes take a shedload of time to be granted access, record, edit and upload.

The minimum is just $1 a month and you can pledge up to $175! More info here: https://www.patreon.com/user.php?v=TeamVVV
 
Isn't Suzuka the most expensive track to license? It's in the top three at least. I guess SCE is doing better than I thought.

I don't know about the relative cost, but I do know it's been dropped from a couple of high profile games recently. I imagine price was sole reason as it was either already done (pCARS), or easily done (Forza).

If that's the case, Suzuka in GSC would seem improbable, but Reiza has a Wonka golden ticket with the Senna license. That thing will open any door with a Honda logo. I bet they didn't pay a cent.
 

saladine1

Junior Member
Haven't seen anything official from Cody but multiple Cody forum members are talking about the game as not having a career at all... Not sure about the details.

It's not new for the first game in a franchise on a new gen platform to loose some features but this is really stupid.

Wow, this is just ridiculous!

I know some people just like hot-lapping and such( I do too) but I also love structure and purpose.

I hope they change their minds about this..

Oh, and the Group 5 cars in RR are epic!

Edit: Has the new audio design/samples been upgraded yet for RR?
I remember a while back they were working on something new..
 

Megasoum

Banned
Is Sakitto Suzuka? Or a track inspired by? I forget. Either way, looking forward to pCarring my way around the track (thanks to BT!)

Yeah Sakitto is the fictional track heavyvily inspired by Suzuka. Less Ss at the beginning and the track overall is really really fast and bumpy. It's close enough that you will recognize Suzuka if you know it well but it's different enough to make you do double takes lol.
 

TJP

Member
I don't know about the relative cost, but I do know it's been dropped from a couple of high profile games recently. I imagine price was sole reason as it was either already done (pCARS), or easily done (Forza).

If that's the case, Suzuka in GSC would seem improbable, but Reiza has a Wonka golden ticket with the Senna license. That thing will open any door with a Honda logo. I bet they didn't pay a cent.
Don't know how Reiza or Sector 3 afforded Suzuka but they have and I'm a happier sim racer for it. Can't wait to try the GSCE version with a Reiza made F1 car ;)
 

msdstc

Incredibly Naive
Alright going to try again with this have my t500 just collecting dust right now, so I'm gonna buy a sim. What's Gafs favorite one? Looking for decent variation really.
 

Makikou

Member
Alright going to try again with this have my t500 just collecting dust right now, so I'm gonna buy a sim. What's Gafs favorite one? Looking for decent variation really.

Alright so, this is my own personal list:

Project CARS:
Career mode, they put a lot of their eggs to the Single Player aspect. A lot of different car classes ranging from LMP1 to 70's Touring Car Escort and Formula Ford. The AI is a bit stupid at times though and it can be quite frustrating. Needs a good PC.

Game Stock Car Extreme (Steam: Stock Car Extreme) :
Based on rFactor, but has a lot of the "mods" that increase realism and make the FFB better included. Also features better shaders and much more improvements over to rFactor. Superb AI, some kind of Career/Championship mode but you do not progress like per se: Project CARS. You need to know that you usually have to tweak some car setups before you can actually drive them, like setting steering ratio for like every car.
Features Brazillian Stock Cars, Mini Cooper cup, 70's, 80's, 90's, 2000's and the latest Formula 1 cars (just not licensed.) and some more rather interesting additions.
Also features quite a lot of obscure brazillian tracks but also tracks such as Historic Imola and to be added Suzuka.

iRacing.com:
If you're willing to invest your time and money into it, it is the best Multiplayer Racing Experience for sure. Many regard it as the most hardcore and it is up there. No Single Player content, only Online Racing sanctioned by real people and aided by systems like Safety Rating and iRating.
Most realistic tracks when compared to their real-life counterparts. (All laser-scanned, at higher resolution than eg. Project CARS British tracks.)

Assetto Corsa:
For me, this is currently a hotlap sim really. They haven't improved the multiplayer like i've hoped and there isn't much finnish community in to it right now. But it does have the first laser-scanned Nordschleife. Along with a really nice roster of interesting cars.
AI is quite bad still so don't expect anything from them. It's better than what it was but there's still lots more to work on in my opinion.

RaceRoom Racing Experience:
I don't have much experience in R3E, but i'd recommend watching EmptyBox's videos about it. R3E features a lot of different "packs" that they want you to buy. Such as DTM 2014 season, DTM 1992 season (best one out there i've heard), Group 5 touring cars, ADAC GT3 Masters. AI is decent, it can offer some pretty good racing with eg. DTM 1992 but it can suffer in Group 5 cars. Someone else can speak about pricing since i do not know about it. EmptyBox video of DTM '92

rFactor 2:
I am not going to say much here because i have absolutely no experience whatsoever with it, but EmptyBox has some good thoughts about it here, in my opinion

Joker
DiRT Rally:
Yes it's codemasters, it's early access, it's rally and not circuit racing and it's hard. But god damnit is it good. It is so good. I want to play it right now but i am at work :(
 
Alright going to try again with this have my t500 just collecting dust right now, so I'm gonna buy a sim. What's Gafs favorite one? Looking for decent variation really.

Raceroom for free, Richard Burns 2015 mod for endless fun.
Buy Game Stock Car Extreme, and if you are feeling awesome, Formula Truck.
 

TJP

Member
Alright going to try again with this have my t500 just collecting dust right now, so I'm gonna buy a sim. What's Gafs favorite one? Looking for decent variation really.
Depends on what you want out of your sim and what you have in your PC hardware wise.

Makikou has made a nice list IMO.

For me Game Stock Car Extreme ticks most of the sim racing boxes. Stupid name but everything else about it isn't...very nearly every aspect of the sim is sublime. The only things it's lacking is the modern graphical prowess of Project CARS, Assetto Corsa or RaceRoom and changable weather. The upside is you don't need the latest and greatest hardware to have a fantastic experience.

Older titles such as the enitre SimBin catalog or even just GTR 2 with Power and Glory Mod are well worth checking out if you prefer cars from the 60's and 70's. It will run on a potato too.

I'd demo rF2, iRacing, RaceRoom and Game Stock Car Extreme and see what you like the most. Hopefully demo versions of Assetto Corsa and pCARS are made available soon so you can try them out.
 

msdstc

Incredibly Naive
Depends on what you want out of your sim and what you have in your PC hardware wise.

Makikou has made a nice list IMO.

For me Game Stock Car Extreme ticks most of the sim racing boxes. Stupid name but everything else about it isn't...very nearly every aspect of the sim is sublime. The only things it's lacking is the modern graphical prowess of Project CARS, Assetto Corsa or RaceRoom and changable weather. The upside is you don't need the latest and greatest hardware to have a fantastic experience.

Older titles such as the enitre SimBin catalog or even just GTR 2 with Power and Glory Mod are well worth checking out if you prefer cars from the 60's and 70's. It will run on a potato too.

I'd demo rF2, iRacing, RaceRoom and Game Stock Car Extreme and see what you like the most. Hopefully demo versions of Assetto Corsa and pCARS are made available soon so you can try them out.

great write up, gonna grab those demos asap and make a decision. I have a pretty decent pc so there shouldn't be a problem there.
 
iRacing Nordschleife dev video

Nothing terribly exciting to see here, unless you're like me and the sight of point clouds makes your pants fly off. Cool nevertheless. ETA- Fall.

------

You guys will want to do some pCARS hotlap competitions, right? Multiplatform of course, unless there's some kind of objection. How long should we wait until they start?
 
Hehe. "New and shiny!" vs "Fresh Blood!"

Maybe we could do both. A nice little quick n' quiet one in here like old times, and then unchain it in the OT next week when people are up to speed/US console copies are out.

Somebody else cast a vote and break the tie! :)
 
Not only hotlaps, we could host some lobbies, play some races for a little fun. I'll be home the whole weekend, so plenty of time to use it on Pcars.

Friday night would be nice.
 

Spookie

Member
PretendRaceCars usually does little but post rumors and shit posts about Project CARS. But they have a genuinely interesting interview with a German driver who races Formula Renault 2.0 and is also a sim racer.

They go in to detail about the discrepancies between Sim & RL.

PRC: Is there one car in any sim that stands out as being the best sim car for you? What makes it so?

SA: I haven’t driven every racing sim out there, but for me the best sim car is Assetto Corsa’s Formula Abarth, which is basically a re-branded Formula Renault 2.0 car. It handles shockingly close to what the car drives like in real life, and a close second is the BMW M235i Racing which was found in Assetto Corsa’s Dream Pack DLC. The body roll is a bit excessive in Assetto Corsa, but the tire model really helps these cars shine. Assetto Corsa, as a whole really, is probably the best consumer simulation on the market. It’s got a very good tire model, amazing re-creation of tracks, and practically every car in the sim could win the best sim car award. My only complaint, however, is the weird temperature behavior of some of the tires. They seem to cool down super fast on the straights, and then gain all the temperature back in one corner. It’s as if the sim only calculates surface temperature and not core temperature. Maybe I’m wrong though.

Another game worth mentioning is Stock Car Extreme. The Brazilian Stock Cars aren’t very nimble, but the game undermines the point that if you have a good tire model, which they developed together with Pirelli, then the cars will feel very realistic to drive. I’ve done some racing in rFactor and some racing with Stock Car Extreme, and I’m average at best in rFactor, whereas in GSCX I’m near the front of the pack in online leagues. That’s how important tire models are and why so many developers are obsessing over them now. Reiza Studios and Niels did an incredible job with an ancient engine.

PRC: A common debate between almost all sim racers is whether race cars are easy to drive out of the box, like in Game Stock Car or Assetto Corsa (which some call “simcade”), or that they are extremely difficult and unforgiving as seen in iRacing. Settle this one for us – is it easy to jump in a race car and make laps, or does it try to kill you? Give us some examples if necessary.

SA: This is a really difficult question to answer for me, since I got to try my hand at real race cars before driving pretend race cars. I can, however, say that games like Assetto Corsa feel leaps and bounds ahead of other certain sims on the market, and Assetto Corsa on its own is very close to what a real race car feels like. To me, the actual physics of the car aren’t that important. Yes, they decide how the car handles overall, but every car in real life handles differently anyways – so it’s always going to be something you must deal with. The tires, however, are the only thing that connects the car to the road, so if the tire model isn’t right, the car won’t feel right.

There is a common misconception that race cars are incredibly hard to drive and that it’s almost impossible to catch a slide, which is probably the biggest lie ever told on the internet. In real life you have so many more inputs that your body can process: Not just the wheel in your hand, you have a whole car under your ass – you feel it moving, twitching, vibrating… All those little things help you understand what the car is doing. If you possess the ability to understand what the car is telling you, then this of course helps you catch the car when you get sideways, or when there’s a little bit of oversteer. I would say, however, that very good sim racers would probably possess these skills in real life as well – they’ve learned all of this from simulations after all, so I don’t see any reasons to inflate the difficulty to compensate. Sure, it may make for a nice challenge, like in Grand Prix Legends or iRacing, but there’s no need for it.

Shots fired.
horse.gif


After his comments about snap grip I want a servo wheel now :(
 

TJP

Member
PretendRaceCars usually does little but post rumors and shit posts about Project CARS.
Many of their articles actually have merit and many points they raise are salient. The guys who write for the blog do take delight in heaping shit on pCARS whenever the opportunity arises. I've no idea why and this may or may not cloud ones view on the website but I enjoy reading the blog.

But they have a genuinely interesting interview with a German driver who races Formula Renault 2.0 and is also a sim racer.

They go in to detail about the discrepancies between Sim & RL. <very large snip>

Shots fired
No shots fired at all! There is nothing new in the comments made by Severin Austerschmidt as his comments mirror what many who work in the sim racing development industry have said for years.

The problem has been convincing the vocal minority in the sim community that driving a car with (often large) slick tyres and massive amounts of mechanical and aero grip isn't akin to being on an road made of oil with tyres made of marshmellows.
 

Spookie

Member
Many of their articles actually have merit and many points they raise are salient. The guys who write for the blog do take delight in heaping shit on pCARS whenever the opportunity arises. I've no idea why and this may or may not cloud ones view on the website but I enjoy reading the blog.

It makes me want to take everything with a pinch of salt. It's an interesting read though. I didn't once think about snap grip until he mentioned it and now he has I'm going to be impossible to not notice it. :/

I also didn't know they developed a tyre model with Pirelli. That's, well, a lot more effort than I would have expected them to put in to be honest.
 

TJP

Member
It makes me want to take everything with a pinch of salt. It's an interesting read though. I didn't once think about snap grip until he mentioned it and now he has I'm going to be impossible to not notice it. :/
I seldom 100% agree with every word PRC print however I do enjoy their stories as some are very much on point. The only article I didn't agree entirely was their take on grid girls and using very inappropriate 'gaolbait' (BTW, their words/website) decals on their GSC-E liveries and then laughing about it.

I also didn't know they developed a tyre model with Pirelli. That's, well, a lot more effort than I would have expected them to put in to be honest.
This bit?

Pretend Race Cars said:
Another game worth mentioning is Stock Car Extreme. The Brazilian Stock Cars aren’t very nimble, but the game undermines the point that if you have a good tire model, which they developed together with Pirelli, then the cars will feel very realistic to drive
If ISI did make their model with Pirelli then I commend them. If Reiza had Pirelli data then it's an amazing level of effort from a tiny development team.
 

ruttyboy

Member
I seldom 100% agree with every word PRC print however I do enjoy their stories as some are very much on point. The only article I didn't agree entirely was their take on grid girls and using very inappropriate 'gaolbait' (BTW, their words/website) decals on their GSC-E liveries and then laughing about it.

Out of interest what did you disagree with about grid girls?
 

TJP

Member
Out of interest what did you disagree with about grid girls?
I disagreed with the PRC guys creating a livery using under age girls and gloating about it being allowed on RaceDepartment.

As for real grid girls, whatever. The WEC stance makes sense to me.
 

nasanu

Banned
The problem has been convincing the vocal minority in the sim community that driving a car with (often large) slick tyres and massive amounts of mechanical and aero grip isn't akin to being on an road made of oil with tyres made of marshmellows.


I am sure you mean vocal majority. Most sim racers don't know two important things. How the cars should handle and what a 'sim' actually is (ie, not a 100% recreation of reality).

Pretendracecars is a great site, basically saying what I have been saying for years.
 

Spookie

Member
Edit: Removing my self from the conversation about PCars funding. I think people in that thread are being disingenuous and I don't trust some of the posters to debate in good faith.

As for real grid girls, whatever.

I'd honestly like to see them removed from all motorsport events. Anything besides F1 and BTCC is deperate for more repesentation in the UK. Anything which makes it more accommodating for more everyone gets my vote. At the end of the day they contribute nothing to the sport.
 

TJP

Member
Edit: Removing my self from the conversation about PCars funding. I think people in that thread are being disingenuous and I don't trust some of the posters to debate in good faith.
Which is the point of the PRC articles and the Empty Box video. Feel free to say whatever you like in this thread though as we all have our gripes about various sims in here.

As for the sim, I like it. SMS have certainly raised visuals on from previous sim releases as well as the weather effects (although not on par with DriveClub). Shame about all the bugs/glitches/issues pCARS currently has but that trend follows on from Shift and Unleashed being unfinished at launch too.

I'd honestly like to see them removed from all motorsport events. Anything besides F1 and BTCC is deperate for more repesentation in the UK. Anything which makes it more accommodating for more everyone gets my vote. At the end of the day they contribute nothing to the sport.
Spot on.
 

Shaneus

Member
I'd honestly like to see them removed from all motorsport events. Anything besides F1 and BTCC is deperate for more repesentation in the UK. Anything which makes it more accommodating for more everyone gets my vote. At the end of the day they contribute nothing to the sport.
They could use little kids to do it (they do a similar thing here in Australia for the Aussie Rules grand final, with kids presenting medals to the winners). How excited would a 10 year old be to hold the number (or name) for the drivers at an F1 GP (or any race for that matter)?
 

Spookie

Member
Which is the point of the PRC articles and the Empty Box video. Feel free to say whatever you like in this thread though as we all have our gripes about various sims in here.

Yeah I noticed the feverish defenders of PCars aren't the folks you'd see in this Sim Racing thread. Either way I've expressed my frustration about the game, maybe I'll come back to it when Betta Lines, Empty Box or one of the other dedicated sim folks put out a review.
Only to get shouted down no doubt.

They could use little kids to do it (they do a similar thing here in Australia for the Aussie Rules grand final, with kids presenting medals to the winners). How excited would a 10 year old be to hold the number (or name) for the drivers at an F1 GP (or any race for that matter)?

Infact that would be a great idea, it breeds fresh fans and possibly fresh faces in the future.
 
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