opticalmace said:
Oh damn, thanks.
Is it important to have the internal resolution set to the same ratio as the game? Or will the program ignore the blank space? In other words, should I set my D3D internal resolution to 1920x1200 as well? Thanks!
P.S. Computer should handle it: E8500, 4870 1GB, etc., Win7/64.
Yes, its also good to force 16:9 ratio as well. Be warned though, setting the Internal Resolution to the same as the display resolution will increase system load by quite a bit. But it shouldn't be a problem, for example i have a Q6600 @ 3Ghz and a 8800GT and i can run FFX and FFXII smoothly at 1920x1080 or 1920x1200 (with Internal Resolutions to match).
You'll need to set cycle rate to 1.5x (don't use 2x, it breaks too much) and activate every speed hack except IOPx2, Min/Max and status flag. It will also help to get the r1888 beta and get at-least r2150 of the GSDX plugin (google it) (as this fixes the flickering issues in numerous games and flickering FMV's in FFXII).
Finally, force AFx16 and MSAAx2 (with transparency AA) in your ATI/Nvidia control panel for the emulator and you'll have incredible quality graphics up there with the best screenshots in this thread at 50/60fps (depending on region).
It also helps with loading if you rip your games to the HDD and play them as ISO's on the Emulator.