Sounds like the XB1 was the lead platform with little to no optimization for the PS4. Quite a shame.
That doesn't even make much sense. How exactly can they optimize for xbone and not for Ps4?
They use similar cpus, gpus, etc. The only differences are actually against the xbone where you have to optimize esram usage (but even if you do, that would benefit the Ps4 build to some degree as well).
Unless they purposely made the game run like ass on Ps4 there's so little they could do to optimize to Xbone that wouldn't also be useful for Ps4.
For a game designed from the ground up for Next Gen, this is sad. Especially sad given how much more powerful the PS4 is than the XB1.
This is a prime example on why the Ps4 isn't more powerful across the board, there are workloads where xbone will outperform it.
Yeah, I agree. If the XB1 does indeed have a slightly faster CPU, then the framerate difference makes sense, and it should have been accounted for by toning back the NPC count or something. But, if they do indeed look identical, then that means they really did just lock things down and didn't even bother using the extra GPU power. What a shitload of fuck.
If the game is dropping frames it might mean the gpu already doesn't have enough time to render the whole scene.
In the cutscenes, which are largely gpu bound there are some drops on Ps4 as well, so they might not have that many gpu power to spare too.