In addition to
http://pastebin.com/j6eJnPxh
Yu
- 5C is backstep cancellable
- OTG 214B causes the knockdown, cause bounce on FC only, air 214B still causes bounce
- air 214AB causes knockdown
- 236D is chargeable, Yu can move while persona stands still charging, 5D>236D~
- SB cross-slash is really long in horizontal range
Chie
- meteor will totally disappear if you hit persona out, meteor now comes with much lesser fireballs
- 5Bch>2C>charge>~ confirmed
- AoA is much slower
- SB charge will charge up to Lv2 but with half-bar only
Yukiko
- the fire-bird move is not super, it's a regular move but can be only activated from fire-level 6
- fire-level now goes up to lv9
- SB booster levels up 3 level at once but with much longer overall recovery
Kanji
- removed 5B>2B, 5B>5C
- added 5B>AoA, 5C>dashcancel
- 236B follow up is slightly different and hard to hit on many situation (kanji jumps higher to attack)
Naoto
- 5D has lesser recovery, longer untechable time on hit
- bonus proration on Mudoon has removed, Mudoon startup is slower
- gun meter just shows the remaining bullets
- SB J236236AB does 236236A and 236236B at sametime, silence + fear + fate count 6
- during the combo, from the second time you use move that reduces fate count, it will all reduce count by only 1 (trap > trap in combo only reduces 4)
Mitsuru
- 5D and JD is still comboable, just with different way
- Droit looked same to me, maybe B one is shorter
- 5C dash/baclstep cancelable
Akihiko
- 2C causes knockdown+silence
- D lasts longer
- can not use the same move again during cyclone chain
- SB counter move gave you 40meter on success
Labrys
- SB red-axe beast, 4000dmg guaranteed in combo
- JB is faster, JA>JB works
- 2B is slower and harder to use during combo
Elizabeth
- SB dia has projectile invul. recovers so much life
S.lab
- turn persona to auto-block mode by holding D buttons for while
- can activate 2C, 8C and 5C from blockmode directly
- persona appears directly on wakeup (aka you can do wakeup punch super)
- can mash 2C during block (2C which was originally 8C)
- Axe 214A move has removed 1st hit, means 5B>214A is no more a guaranteed chain
- AAA does not give knockdown