AAA Western games are largely uninspired garbage with only same very rare exceptions like Rockstar and Blizzard so I honestly couldn't care what most of them do as I don't want to play their games.
But if it was to spread to the high quality games developers then I'd like something like the Persona model of releasing one very high quality $60 release and then cashing in on several moderate quality spinoff titles in the years that follow.
probably second option, and then first. I don't want my AAA story driven games turned in low budget ones.
So far seems the only safe space is Sony First party and very few 3rd parties. I hope they keep doing those games, are the main reason i game.
I cant think of a game I've bought recently that I would describe like this? Zelda, horizon, Nier, Mario+rabbids, splatoon 2 all have DLC but its all optional and hasnt felt left out from the main game at all. I cant think of a time I've bought a game and thought "Well I guess I have to get the DLC to get the whole thing".
Excellent point. During the PSX/PS2 era, that was how the industry operated and everyone from consumers to producers benefited. Between every Final Fantasy entry, there were several smaller scale games that would be released alongside like Eihander, Brave Fencer Mushashi, FFT, Vagrant Story, Chrono Cross. This model served everybody well during those eras and added greatly to the industry's diversity of genres and allowed for many new franchises to be created.
It was with the XBox360 era that companies began focusing on AAA game development and lead to the contraction of the game industry in terms of diverse lineup of genres. It seems that now most games that are greenlight by publishers has to either be: FPS, multiplayer shooter, open world or a combination of the above.
I am hopeful the Xbox's failure and the Switch's success will signal a return to a period where the industry is not solely focused on AAA and can allow for more diverse game genres to be made.
In Europe a ton of PS4 games are already, at least, 70 and include microtransactions and loot boxes.
It seems the decision has already been done for us.
I choose witcher 3.
We've already got games like Rainbow Six Siege, which was retail price + 2 season passes + loot boxes + 2 years of janky bugs and server issues. If you want to be taken advantage of coming and going and staying Ubisoft has your back.
I genuinely can't think of anything in Uncharted outside of the graphics that couldn't have been done on the PS2. I don't think there's anything in story driven games that need a photo-realistic presentation to make them viable - other than wow factor.
Excellent point. During the PSX/PS2 era, that was how the industry operated and everyone from consumers to producers benefited. Between every Final Fantasy entry, there were several smaller scale games that would be released alongside like Eihander, Brave Fencer Mushashi, FFT, Vagrant Story, Chrono Cross. This model served everybody well during those eras and added greatly to the industry's diversity of genres and allowed for many new franchises to be created.
It was with the XBox360 era that companies began focusing on AAA game development and lead to the contraction of the game industry in terms of diverse lineup of genres. It seems that now most games that are greenlight by publishers has to either be: FPS, multiplayer shooter, open world or a combination of the above.
I am hopeful the Xbox's failure and the Switch's success will signal a return to a period where the industry is not solely focused on AAA and can allow for more diverse game genres to be made.
Not to make any calls of fanboyism here - but you know the 360 had an entire digital storefront for indie and small scale titles that weren't viable for physical release, right?
The thing is the current AAA landscape isn't sustainable. Dev costs are not gonna stop rising, there's only so much money you can squeeze off the market with boxed titles and there's only so much room for big hit GaaS games.It isn't a choice tho.
If we give the industry a free pass to increase prices unchallenged they'll do just that AND continue with loot/micotransaction/GAAS bullshit.
Why is that?
Simply put, it's successful and a large portion of the gaming audience is supporting it. They are not going to compromise with enthusiast gamers.
What makes a profit excessive?none of those options are enough for publishers who want to make a large amount of money quickly, they will always expand their money making schemes.
Games cost money, but a huge amount of that is also publishers want to make excessive returns beyond simply making money,
If i was running the industry however, i'd have either the third option or DLC(no predatory loot boxes).
THe set amount of a game price would also be adjusted based on scope, and digital only would also be considered more heavily in addition to more targeted marketing as opposed to just throwing money around.
Still requires lots of artists to pull this off.Option 3. You can easily compensate for worse graphics with better art direction and make a tighter game by boiling things down to the essentials.
Still requires lots of artists to pull this off.
Definitely not higher prices. Cant imagine what that would do to places outside the US. Ive seen games go for the equivalent of 200$ around here.