If they have trouble selling games at $60, they will have an even harsher time trying to sell games at an even higher price. There will be some willing to do it, question is will it offset those who hold off for a cheaper price?
Frankly I think they need to better manage their games, lower expectations, stop producing content outside of the main game if the game itself cant promise to be profitable, etc.
So many games now feel bloated and padded out with things added in just to satisfy a checkmark for said genre (Im looking at you collectibles for example).
I miss the days of games being 15 hours or less. Rein in some of these games that dont need to be 30+ hours with forced side quests that dont add anything but busywork (such as fetch quests with rewards that arent worth it).
If I had to make any of those 3 decisions in the OP, it would be a hit to graphics, scope, etc. Isnt there a saying about creativity being bred from limitations? Maybe its time to start creating some limitations.