...but this stuff has existed for years in other games and on other platforms.
It's completely understandable, especially for enthusiasts who've undoubtedly been around for long enough that the newness of next gen releases becomes slightly dulled.
I'd imagine it you showed the Switch to a Grandparent who hadn't taken notice of video games for a few decades they would be quite amazed at the tech and get a similar feeling to the one I describe.
If we could separate ourselves from the equation, I'm sure there are many moments like this over the years that would justify the response. As this has been our hobby for a while, I think we're definitely a little numb to it these things.
We're not talking about relative technical comparisons here, and even then I think we'd have ample room for debate.
I guess so. I don't have a Switch, but from a handheld POV, having that on the go is pretty impressive if you are jumping from the 3DS (or even the Vita).
It was good. But I didn't fawn over the game.
- lost of empty space
- shrine grind got old for me. FAST.
- Had some problems getting any consistency on the dodge. I'm good with DS parrying too.
- Combat felt, let's say, clunky AF. I did another full DS3 run the weekend after I finished BotW and the contrast couldn't be more clear.
- Inventory and equipment UI is garbage.
- Animal dungeons felt half-baked for the most part.
It was a solid B for me. But a significant improvement from Skyward Sword.
...but this stuff has existed for years in other games and on other platforms.
Graphics never give me the next gen feel
I guess most recently is undertale and botw
Cool man. See ya around.
Real games with real graphics for real gamers breh.
Not trying to argue with your feelings, but could you please explain how Undertale did this for you?
I've not played it fully, but from what I've played it looks like it would give me some strong nostalgia vibes but I can't see myself how it would give me a "next gen feel".
What about the game do you think caused this?
Ok this is my story if you interested
Usually in an RPG no matter in 90s or nowday, you talk to npc and they will reply you the exactly same scripted words based on your choice, it feels like a robot and it's very gamey which is totally fine
In undertale, when I first play the game, at the very beginning, Toriel ask me if I like food A or B, I choose A and then I has some other thing to do, so I quit the game
When I enter the game the second time, I expected the same question from Toriel and Toriel do give me the same question, but this time the game didn't give me the option to choose food A or B, instead of that, Toriel said oh I remember you like food A!
I got goose bump and feel like I play something truly different and next-gen
Titanfall for me. Well, actually a bit of a return of the 6dof shooter.
First post wins. Back when this gen launched, I couldn't believe how amazed I was playing it.
Edit: this is of course if we are speaking about current gen. I remember playing some games on N64 that were mind-boggling at the time.
Makes perfect sense to me. You discovered a mechanic that was entirely new to you and it felt like an advancement on the old formulas. I fully understand how that could have given you this feeling.
Thanks for explaining.
Crysis.
Not only it looked gorgeous, it had physics and destructible environment.
It's the most next gen game, even within the feanchise
It's just for me, I never got next-gen feeling from graphics or story or movie-like CG stuff
It's always about new mechanic or different implementation
The people praising it are those who care about art design way more than graphics. I.e. Nintendo fans as it's been a long time since Nintendo has had hardware to put out technically impressive graphics, but they excel at art design (if their designs fit your tastes anyway).
Onward on my Oculus Rift. It's like a slower paced Counterstrike in virtual reality where you use your motion controls to have actual interaction with your weapons/tactical devices, e.g. aiming down your sights, reloading, cocking, changing fire modes, grabbing and throwing grenades etc. That mixed with the fact that it makes you feel like your there, shit feels next level. The graphics aren't that great (it was developed by a single guy for a while) but in VR it's hard to tell because of the added dimension. Incredible stuff.