Temeculan3000
Member
TLR
I can see how hours and hours of how a typical person plays Call of Duty can make you go braindead. Mindless running and gunning, prestiging, with the only thinking you're doing is regards to loot box management.
Part of the problem. Keep perpetuating the myth that high level skill in FPS doesn't translate (and that there aren't thousands of kiddies playing CSGO chasing skins)
Funny how COD was a hardcore shooter darling before the 360 'broified' it and made it exponentially more popular.
It doesn't to me.
High level multiplayer like CS:GO is constant problem solving, decision making, communication and strategy.
I'd be interested to see a specific study on a competitive shooter.
I think the skins are the worst thing about CS:GO, I hate that part of the game, but it seems necessary to keep an active playerbase and stuff like skins and stickers helps fund tournaments and pro teams. I thought hats ruined TF2 but most people didn't agree.
The first COD was great, but it never touched the popularity of CS 1.5/1.6 back then as far as competitive play went
I honestly thought COD could replace CS as the next big thing in the competitive scene when COD4 first came out, but then all subsequent COD games ruined that with numerous poor decisions. However, it was clear they just wanted to sell a bunch of copies year after year, not build a competitively viable game with some longevity.
Remind me if old.
ALL of the subsequent cod games? I think that's a stretch...if you actually analyze cod4 from a competitive standpoint and compare to either BO2 or 3, I think it's apparent the later entries are more well balanced games (not to mention both are proving to have LEGS--BO2 broke Amazon top 10 after being reintroduced on backwards compatibility, and BO3 is still one of, if not the most, streamed titles on PS4 nearly 2 full years after the game's release...that kind of retention in cod is unheard of)
Ok I haven't played them ALL. COD MW2 / MW3 / BO they release so many it is hard to keep up. I gave up after I saw the direction the series was going in.
1. Did they re-introduce dedicated servers?
2. Did they get rid of unbalanced kill streak rewards?
3. Did they do away with paid map packs splitting the community?
Those were my primary issues.
What about Ink shooters?
Funny how COD was a hardcore shooter darling before the 360 'broified' it and made it exponentially more popular.
The two main authors both have their doctorates."Scientists behind the research". Would hardly give these people the title of scientists
I beat Battletoads as a kid, think my grey matter is safe
99%? Wow. Even more amazing is how the genre just keeps going considering how bad it is.Ehh, 99% of first person games suck anyway so no skin off my nose.
Reduced recoil? Compared to what? Cod has never had much in terms of recoil but BO3 and infinite warfare have longer ttk guns compared to earlier entries that had stopping power and laser beam weapons. Come back when you know what you're talking about.Reducing recoil to cater to console players, removing mod support on PC, adding more clutter to make you feel good despite losing... all those things tend to achieve that.
I think there was this whole thing about Destiny 2 having little or no recoil on consoles a while ago. Although, I thought that was proven false or not entirely accurate.Reduced recoil? Compared to what? Cod has never had much in terms of recoil but BO3 and infinite warfare have longer ttk guns compared to earlier entries that had stopping power and laser beam weapons. Come back when you know what you're talking about.
This is a nice recent review article dealing w/ the inter-relation between caudate and hippocampus in learning, and the relevance of different sorts of video game experiences to both.
http://journals.sagepub.com/doi/full/10.1177/0963721416687342
Senior author, V. Bohbot is a real-deal memory/hippocampus researcher, too.
Short story, there is a LOT of evidence in behavioral neuroscience that simple goal-directed learning privileges striatal reward networks at the expense of hippocampal networks, and that 3D allocentric navigation in learning tasks privileges hippocampal networks over striatal reward networks.
This isn't a new idea, and it's very well supported. It would almost be surprising if these sorts of different video game experiences did NOT produce this sort of differential effect.
This is something everyone in modern life should think about -- how they've structured their lives/habits around reward and goal-based activities. Basically, have you contrived to live in a Skinner box? Or do you get out and have complex, unpredictable, real world experiences? Video games are just one small piece of this, and probably much less important in the grand scheme for societal trends in brain connectivity than things like social media habits of teenagers. Orientation toward immediate reward isn't always bad. It supports lots of prosocial behavior and lots of societal and technological innovation. But it's clearly a double-edged sword.
And, again, the "small sample size" dodge isn't that relevant to a case where subjects were assigned to different groups. 100 subjects is bigger than most experimental behavioral studies where you actually have to find people to participate and get them to do so (and 90 hours of participation is almost unheard of!). Reasonable power for a simple comparison w/ assigned control group. This doesn't appear to have been a correlational study. Of course more data are needed for increased confidence, but, again, this finding follows a long history of reward learning data (much of it w/out video games, true) all pointing in the similar direction.
brain or titanfall ....
What about Hentai games.
The two main authors both have their doctorates.
This was ever the case.Mario...is the cure....
Huh, no wonder my memory is complete shit. I've been playing FPS games since I was 4. I played Doom, Descent, Quake, Half-Life, and Serious Sam all at a very young age. Some people grew up on Nintendo, I grew up on fucking PC FPS games.
It doesn't to me.
High level multiplayer like CS:GO is constant problem solving, decision making, communication and strategy.
I'd be interested to see a specific study on a competitive shooter.
Huh, no wonder my memory is complete shit. I've been playing FPS games since I was 4. I played Doom, Descent, Quake, Half-Life, and Serious Sam all at a very young age. Some people grew up on Nintendo, I grew up on fucking PC FPS games.
IIRC the correlation is that
> people with dementia have more activity in the part of the brain that deals with spatial awareness - other parts are weakened or disused
> while playing videogames these spatial awareness centers take most of the processing power and other parts of the brain aren't activated so much (like in people with dementia)
Yes, in CS:GO you'll be doing problem solving, decision making, communication, etc, but your brain is contextualising ALL of those decisions within the realm of 'spatial awareness' - where targets are, where you should move, where your teammates are, how to angle and throw that grenade, etc. So the spatial awareness part is taking most of the brunt.
Still early days for the study and idea, though.
Reduced recoil? Compared to what? Cod has never had much in terms of recoil but BO3 and infinite warfare have longer ttk guns compared to earlier entries that had stopping power and laser beam weapons. Come back when you know what you're talking about.
What about Hentai games.
So how solid are these results? This is a really well-designed set of studies. The fact that West et al. conducted three seperate experiments that all converge on the same conclusion is very impressive any one of these studies could have been published as a paper in its own right. The sample sizes are moderate (n=33, 43, 21 respectively.)
...
Overall though, this is a well-designed paper which presents a lot of data. Despite my stats quibbles, the fact that the three studies all pretty much find the same thing is very encouraging, and it means that much as I would like to (I love Borderlands), I cant just write off these results as flawed. Maybe games really do change the brain.