Man I just have lost all of my momentum. Not representing these mons well :/
Except for Magearna. Fairy/Ghost/Steel is a near broken spread and it's been doing wonders as a trick-room sweeper.
Issues with my current Dhelmise:
Phantom Force eats too much trick room time
Gyro Ball has been doing little because a lot of current pokemon are just downright slow. The ones I wanted to hit most with it go down to other things (tapu koko) or aren't even played (Pherosoma).
Golisopod:
This set needs a rework. I've never felt happy using leech life.
I think poison jab has been putting in more work than brick break would have though, so I'm satisfied on that end.
Sucker Punch hasn't really been doing as much as I want it to. I've found the only one it can really do damage on is Lunaala. Idea was to have it be used against Solgas as well, haven't encountered many.
First Impression hasn't been that great, but people don't react to a golis switch-in like I expect them to so maybe it's a thought problem.
Araquanid:
Water Bubble double damage putting in some god damn work with liquify. Great bulk and defensive typing, rock seems to be completely absent in this tourney.
Lunge is great for the grind game.
Soak is OK as a utility slot in the grind game to neuter their stab. Would probably be better if lunge was leech life instead.
I used mirror coat exactly once but it was hilarious. Use on anything that beats you in the special attack game.
Carbink:
Been incredibly reliable at setting up trick room. Outside of that...
Rock Tomb as a taunt answer has not seen any use at all whatsoever. I'd replace this with Light Screen.
Reflect has been fine, goes nicely whenever Xurk can get its calm minds.
Xurkitree:
Regardless of what I put below, I'm not giving up on this. That said:
-Grass Knot not doing as much as I wanted it to, format just isn't heavy enough. Would replace with energy ball.
-Special grinds are rare so the spDef boost from calm mind hasn't been that useful. Would probably swap out for its more exclusive tail glow (most would probably call me crazy for not using it in the first place)
-There's a primal temptation to swap to Thunder for raw power. It will miss sometimes, but the times it hits could bump my overall win rate. Probably not necessary with tail glow.
-Dazzling Gleam has been fine. With it in the mix there's nothing I can't hit for neutral.
Magearna:
Better survivability than I have expected, but then again it is my token legendary for the team. Is an absolute monster under trick room.
Except for Magearna. Fairy/Ghost/Steel is a near broken spread and it's been doing wonders as a trick-room sweeper.
Issues with my current Dhelmise:
Phantom Force eats too much trick room time
Gyro Ball has been doing little because a lot of current pokemon are just downright slow. The ones I wanted to hit most with it go down to other things (tapu koko) or aren't even played (Pherosoma).
Golisopod:
This set needs a rework. I've never felt happy using leech life.
I think poison jab has been putting in more work than brick break would have though, so I'm satisfied on that end.
Sucker Punch hasn't really been doing as much as I want it to. I've found the only one it can really do damage on is Lunaala. Idea was to have it be used against Solgas as well, haven't encountered many.
First Impression hasn't been that great, but people don't react to a golis switch-in like I expect them to so maybe it's a thought problem.
Araquanid:
Water Bubble double damage putting in some god damn work with liquify. Great bulk and defensive typing, rock seems to be completely absent in this tourney.
Lunge is great for the grind game.
Soak is OK as a utility slot in the grind game to neuter their stab. Would probably be better if lunge was leech life instead.
I used mirror coat exactly once but it was hilarious. Use on anything that beats you in the special attack game.
Carbink:
Been incredibly reliable at setting up trick room. Outside of that...
Rock Tomb as a taunt answer has not seen any use at all whatsoever. I'd replace this with Light Screen.
Reflect has been fine, goes nicely whenever Xurk can get its calm minds.
Xurkitree:
Regardless of what I put below, I'm not giving up on this. That said:
-Grass Knot not doing as much as I wanted it to, format just isn't heavy enough. Would replace with energy ball.
-Special grinds are rare so the spDef boost from calm mind hasn't been that useful. Would probably swap out for its more exclusive tail glow (most would probably call me crazy for not using it in the first place)
-There's a primal temptation to swap to Thunder for raw power. It will miss sometimes, but the times it hits could bump my overall win rate. Probably not necessary with tail glow.
-Dazzling Gleam has been fine. With it in the mix there's nothing I can't hit for neutral.
Magearna:
Better survivability than I have expected, but then again it is my token legendary for the team. Is an absolute monster under trick room.