To be fair there was supposedly supposed to be a patch to fix the xbox one resolution. That got shot down.
Polygon knew full well what they were doing giving Call of Duty Ghosts a higher rating on the Xbox One. They knew it would create this kind of reaction/outrage, and they knew it would get them a ton of hits/news. There's no such thing as bad controversy.
That said, they're going to have to continue giving scores like this to retain any type of credibility, well what little they have. From what I know about Arthur Gies, and after this amusing debacle the website does seem to do some rather questionable press towards Microsoft.
We also know even if they do patch the PS4 version of CoD: Ghosts, they're going to ignore the higher resolution regardless and just give it the same 7 as the XOne version.
A patch will supposedly fix the PS4's framerate issues. Why is this still being discussed?
Oh come on now. You can't tell the difference between 720 and 1080p but you know when the framerate drops? Who do they except is going to believe that junk? If you can't tell the difference between resolution, then you can't tell the difference in framerates either.
i don't get it why gaf is angry
we should give games score based on the gameplay witch affected by things like
framerate drops , but its not fair to judge any game based on what the console is
not capable of
double post
To be fair there was supposedly supposed to be a patch to fix the xbox one resolution. That got shot down.
...or just use adblock.Well, you guys can always do like I do. Come hear to read the nonsense they spout and not do them the favour of going to their site and putting any money in their pockets.
A patch to fix resolution is probably much different than a patch to fix framerate issues. I can't imagine that the xbone would be able to have a stable framerate and the PS would not.
Depends on your gaming setup.Because in the end they look similar enough that a difference in frame rate matters.
Seriously, what's so hard to get by that.
Not answering your last part, because you're trolling.
To be fair there was supposedly supposed to be a patch to fix the xbox one resolution. That got shot down.
That's entirely different an has never been done before as far as I'm aware.To be fair there was supposedly supposed to be a patch to fix the xbox one resolution. That got shot down.
That's entirely different an has never been done before as far as I'm aware.
I have a low opinion of games journalism as it is, so Microsoft's $750k donation doesn't help lend them any credibility.
That's entirely different an has never been done before as far as I'm aware.
Because in the end they look similar enough that a difference in frame rate matters.
Seriously, what's so hard to get by that.
Not answering your last part, because you're trolling.
PS4 patch will make it 720p. BoomA patch to fix resolution is probably much different than a patch to fix framerate issues. I can't imagine that the xbone would be able to have a stable framerate and the PS would not.
There was a PS3 game that got a patch that increased the Resolution by like 53p or something but getting to even 900p via a patch is unrealistic at bestThat's entirely different an has never been done before as far as I'm aware.
i don't get it why gaf is angry
we should give games score based on the gameplay witch affected by things like
framerate drops , but its not fair to judge any game based on what the console is
not capable of
PS4 patch will make it 720p. Boom
The problem is that Polygon only did it when a negative thing popped up on a PS4 version of the game, while ignoring it when the Xbone had the worse version (BF4). We just want the reviews to be fucking consistent and show no bias.
Too bad Polygon is too stupid to realize that you can just set your PS4 to 720p in the video settings, and achieve the same (or higher) framerates than the Xbox One version.
No source, but the proof is that the PS4 is definitely capable of running COD: Ghosts in native 720p if the user opts for that choice in the PS4 video settings (at least, in the review builds).
Proof of this is the fact that the Sixth Axis Xbox One versus PS4 video comparison showed PS4 footage, and it was indeed running at native 1280x720 resolution (as verified by Beyond3D mods/pixel counters):
Source: http://forum.beyond3d.com/showpost.php?p=1805253&postcount=3792
The problem is that Polygon only did it when a negative thing popped up on a PS4 version of the game, while ignoring it when the Xbone had the worse version (BF4). We just want the reviews to be fucking consistent and show no bias.
Well... let's hope that's the reason, and not the fact that both are just rendering at 720p native, and whoever posted that tweet that started it all got his wires crossed.Proof of this is the fact that the Sixth Axis Xbox One versus PS4 video comparison showed PS4 footage, and it was indeed running at native 1280x720 resolution (as verified by Beyond3D mods/pixel counters)
Yep...It's more like the PS4 version is also 720p native regardless of what mode you put in.
Those are 1080p captures, they aren't from PS4's 720p output.
It's more like the PS4 version is also 720p native regardless of what mode you put in.
Those are 1080p captures, they aren't from PS4's 720p output.
Whatever the case may be, there lies your proof that a player CAN indeed run Call of Duty: Ghosts at native 720p if he is so inclined, thereby achieving the same or higher framerates as the Xbox One version (I would assume)
That's certainly a possibility, but considering both Infinity Ward and Sony confirmed native 1080p on multiple occasions, that would be an extremely, extremely unlikely scenario. We're talking about a PR disaster of epic proportions for all parties involved.
Whatever the case may be, there lies your proof that a player CAN indeed run Call of Duty: Ghosts at native 720p if he is so inclined, thereby achieving the same or higher framerates as the Xbox One version (I would assume)
Or, you can simply set your PS4 to output 720p, which would ensure an even higher framerate than the Xbox One version.
You can change the output on a PS3 the same way.
I think it has shit all to do with game performance, it's just what the console outputs to the TV.. and doubtful it is changing the native resolution in game.
Unless you have a source that it does indeed change the native source in game.. but I highly doubt it.
Yep...
It could still be videocap setting. The console set to output 720p, but capture equipment set to force recording to 1080p. I think that's possible at least.
That's certainly a possibility, but considering both Infinity Ward and Sony confirmed native 1080p on multiple occasions, that would be an extremely, extremely unlikely scenario.
Whatever the case may be, there lies your proof that a player CAN indeed run Call of Duty: Ghosts at native 720p if he is so inclined, thereby achieving the same or higher framerates as the Xbox One version (I would assume)
Impressions of the framerate where based on the same seemingly 720p native PS4 captures.
For the XB1 version at least it seems to be captured at 1080p because it appears to have the sharpening effect from the XB1 upscaler.
.
Yeah, the internal framebuffer will always be rendering at the native resolution. All I can think that setting a lower output resolution for your television would do would be some downsampling.
In my experience with capture equipment you have to set it to record at the same resolution the console outputs. Unless theres equipment that does automatic upsampling. For the XB1 version at least it seems to be captured at 1080p because it appears to have the sharpening effect from the XB1 upscaler.
Impressions of the framerate where based on the same seemingly 720p native PS4 captures.
Who knows what Treyarch is doing? For all we know, Sledgehammer could be making next year's CoD (and I didn't much like MW3).Regardless of platform, even with the next-gen bump you're still seeing a 6.5-7 rated AAA title. The first one from start to finish from the re-giggered Infinity Ward. So much better stuff to play on both platforms elsewhere that it's just worth a pass. Let Treyarch give it a try for next November and we'll see what happens?
Hmmm looks like I need to drop Polygon from my reader... What VG site should I add in their place?
Who knows what Treyarch is doing? For all we know, Sledgehammer could be making next year's CoD (and I didn't much like MW3).
Perhaps Treyarch is making the SP campaign and Sledgehammer is making the MP. With Raven making the DLC map packs! And IW can port the WiiU version!
Ugh, this franchise is a fucking mess.
You can change the output on a PS3 the same way.
I think it has shit all to do with game performance, it's just what the console outputs to the TV.. and doubtful it is changing the native resolution in game.
Unless you have a source that it does indeed change the native source in game.. but I highly doubt it.
Yeah, the internal framebuffer will always be rendering at the native resolution. All I can think that setting a lower output resolution for your PS4/television would do would be some downsampling.
A patch will supposedly fix the PS4's framerate issues. Why is this still being discussed?
The problem is that Polygon only did it when a negative thing popped up on a PS4 version of the game, while ignoring it when the Xbone had the worse version (BF4). We just want the reviews to be fucking consistent and show no bias.
Polygon said:The Xbox One version of Battlefield 4 is currently rendering at 1280x720, while the PS4 is natively rendering at 1600x900. As a result, the PS4 version is somewhat sharper than the Xbox One release. Other than that, the two games look very similar over the course of Battlefield 4's single-player campaign, with the same lighting and framerate throughout.
Besides, then your TV would just upscale that shit BACK to 1080p if your TV supports it.
I think that guy doesn't know what he's talking about.
If the PS4 allowed flexible resolution settings we'd already know about it.