Nuclear Muffin said:
Nope 100% digital. I've tested it myself.
Even if it wasn't digital it wouldn't mean shit because it was obvously digital when using the remote + nunchuck setup that many, series veterans or not, preferred for its other advantages and didn't feel the d-pad was any worse in practice. It's not like you're aiming weapons as in an FPS and would use the right analog stick for your view and the shoulder buttons to fire at the same time you're moving with the left stick. It sounds like people arguing it's impossible or would be so much worse haven't even played it much.
All you do is keep the monster in view tn see what attack animations it's doing and react accordingly, not keep it dead center or whatever. That's possible with or without analog, with or without "feedback" as if seeing the camera move to the direction you want isn't enough feedback. It was even possible on PSP without using the claw, just relying on the re-center button and the occasional d-pad corrections when immobile while doing attacks of your own or whatever else. Granted the touch screen isn't as ideally placed as a second analog stick tends to be, but it's hardly an issue, I doubt it would give people hand cramps (curiously, the PSP's shape makes my baby fingers numb).
Anyway, I like your proposed scheme though I'd make the d-pad buttons even bigger, why all the blank space? And the item icons could be smaller and more numerous. And in place of the map which could be on the main screen you could add other things like menu shortcuts such as the combine items screen or whatever else.
Wih that last bit, on 3DS you could maybe retain full combat (or running from combat, lol) controls while having a touch-only item combining screen up on the second screen, and the d-pad could remain there too. The same could work on Vita but there you'd put your finger in front of the action to combine your items, but it's a minor difference.
But I don't know if Capcom has it in them to change or streamline even the menus of the series, lol.