I truly believe this game will never be released.
Perhaps the intent is there at Precursor to fully develop this game and release a tangible product that aligns with their stated vision, but besides a couple of making-of videos to appear that they are working on the project, I think this is merely a stall tactic to recoup some of the $13 million in debt Dyack/SK owes Epic and the Canadian government. Even if they get to the $1.5 million goal (in additional to other potential investors), that budget will not allow them to achieve a game in line with their direction based on their recent trailer. The following is from Mama Robotnik's great
Silicon Knights postmortem thread and explains the possible budget (back then) for such a game:
The following is just an assumption as I do not know the timetable in terms of the repayment of debt based on the court proceedings, but I'm curious if when the decision was handed down in May 2012 of the debt owed, that the founding of Precursor in July 2012 with the "intent" on releasing a game (that they had already spent considerable time developing at SK) was a way to allow Dyack to [appear to] recoup some of that debt, holding up the proverbial hammer from completely falling down on him.
I see this is as similar to a short sale of a home vs. a foreclosure. In this scenario, someone owes a lot of money towards a home and can't pay on it, so the bank comes in and tries to recoup as much of the debt as they can by engaging in a short sale. The fallback in this scenario is a foreclosure, where the short sale fails to sell and the bank takes a larger hit on the outstanding debt. I believe Precursor is in the "short-sale" portion of this scenario by attempting to create and sell a game to recoup more of the debt than they could not founding a new studio/filing for bankruptcy.
A lot of work was already done towards ED2 back when they were developing X-Men Destiny and a demo reel/presentation existed in 2012. I wonder if those assets were re-purposed onto CryEngine3 to give the illusion work is being done currently? In the
Silicon Knights postmortem thread, some concept art was discovered from June 2012, created by a previously employed SK artist, David Cho. He does not appear to be employed at Precursor currently, but it appears that the art assets of his was used in the making of this "gameplay" trailer:
This makes me think that this is the demo reel they were shopping around in 2012, re-purposed onto the new engine, thus "selling" potential donors on the idea that they have done a lot of work on developing this game, when in fact, they haven't.
Precursor has
9 staff members. Please tell me who the lead programmer is, based on this information. There is a COO, CCO and CEO, two community guys, one audio guy and three artists/designers. And this game is to be finished by the end of 2014? Even if it's 2015, how can a team of this size and budget achieve what they have stated, in addition to all the dubious and shady activity that Dyack has/is known for?
As much as I want to see another game in the spirit of Eternal Darkness, there is no way I will donate to this.