A demo is essentially an ad that's trying to sell the game. If you can't slap together a demo that gives a positive image of the game, you have no one to blame but yourself. This is why I roll my eyes at all the "This is still in development, things will improve" messages in demos. No, this is the one chance you decided to have to convince me. Make it count, no excuses.I can get why publishers might pump the brakes on doing demos after seeing this thread. It's been overarching complaints and hyperbole how the game is qualitatively shit when the developer has even commented directly about those fixes that are happening.
Demos are usually separate submission packages for devs and is indicative as a taste of the game rather than opening it up to technical review up and down, DF analysis and such
IDK bums me out to see people so down on this when I think the core gameplay, concept, execution are really well done albeit some control & audio issues.
Or maybe the game just isn't striking a chord with some people, which is fine too
That said, with Prey I'm intrigued by the premise and love the genre so I remain hopeful. If the reviews and overall discussion are positive at launch, especially concerning the aspects I didn't like in the demo, I'll probably buy the game.
Are you suggesting the input lag is on Sony? There is certain delay that the controller has, but it's the same for everyone. Anything on top of that is the developer's own fault.for the devs who had nothing to do with the input lag that their work is being tarnished by it.