Bloodporne
Member
Had a really bad first impression with the demo, but I had a much better time after picking it back up for a 2nd try. It seems questionable to release a demo that opens with melee combat on small enemies with such bad input lag, but it really hits its stride once it opens up.
If you feel alone in this, check out my earlier posts in the thread compared to a day later or so when I decided to try it again. I've come to wonder whether the game simply just demos badly within the context of a possibly quickly slapped together demo section when the game seems to fully rely on skills and movement upgrades for core combat. The input lag and music are still bullshit but the movement upgrade tree really helped with how clunky and slow it feels at first.
There's a surprisingly obvious and easy alternate way into the security room
Just climb on the pipe that's outside the door
Just realized you can break the glass in the ceiling of the IT Security to get to the area above
These two moments are what 'broke the ice' for me from essentially thinking it sucks. I smashed the glass and then proceeded to fail at climbing up several times, was about to drop the attempt and chalk it up to something like 'bullshit limitations' when, what do you know, you can actually climb up and onto anything you can physically reach essentially.
I also ended up doing several drop attacks from those suspended ceiling grids you see in most office/conference rooms and so on. It works really well if you invest in that skill that makes enemies take longer to spot you while hiding. It kills their reaction time enough to be able to blast them with GLOO and have them not really be able to react.