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Project CARS 2 discussion thread (provisional release date: Septemberish 2017)

fresquito

Member
And people say variable ToD isn't important.
It's a weird choice by them, TBH. This track has not been update for headlights yet, so when it gets dark, it gets really dark. I guess they are saving the tracks that have already been updated for later announcements.

On a second thought, it's probably a non issue. AFAIK, even those that have been updated are not final because since new tech is coming even for them.

And yeah, I don't get people, ToD is not important, but let's rave over poligonal cars plasted over photos.
 

Mascot

Member
It's a weird choice by them, TBH. This track has not been update for headlights yet, so when it gets dark, it gets really dark. I guess they are saving the tracks that have already been updated for later announcements.

On a second thought, it's probably a non issue. AFAIK, even those that have been updated are not final because since new tech is coming even for them.

So SMS are releasing footage again with obvious bugs (like the blue cockpit flashes at the AMG Fuji event)? The reasoning behind this baffles me.
 

fresquito

Member
So SMS are releasing footage again with obvious bugs (like the blue cockpit flashes at the AMG Fuji event)? The reasoning behind this baffles me.
It's not a bug. It's simply not updated. But you know, the game is not done, so everything you see is not entirely updated xD
 

danowat

Banned
What are the chances they have to push the release date back?, how far from release state is it in the current state?, seems like they are trying to push a product that is a way way off release.
 

fresquito

Member
What are the chances they have to push the release date back?, how far from release state is it in the current state?, seems like they are trying to push a product that is a way way off release.
I did not know you were a WMD member?

See, I don't know whether they will push it back or not, but you should try to understand how development works before doing such claims.
 

danowat

Banned
I did not know you were a WMD member?

See, I don't know whether they will push it back or not, but you should try to understand how development works before doing such claims.

I'm not, hence the question marks, I was asking, as I don't know, but any layman could look at the "quality" of promotional media that has been released and come up with the same questions.

Don't be so spiky.
 

fresquito

Member
I'm not, hence the question marks, I was asking, as I don't know, but any layman could look at the "quality" of promotional media that has been released and come up with the same questions.

Don't be so spiky.
That certain video was crap, okay, but other than that, I'm not seeing that lack of "quality" you are talking about.
 

fresquito

Member
Maybe it's a misconception on my part then.
I mean, the game is not finished. They know better than anyone.

What I don't know is why people think a game six months before release should have all assets and tech already implemented or the promotional material should be in release state. It doesn't happen like that and it's just natural because, otherwise, the game would be already out.
 

Mascot

Member
It's not a bug. It's simply not updated. But you know, the game is not done, so everything you see is not entirely updated xD

Yeah, but some tracks and cars are in a better state than others. Why not show those when they are feature-complete?

Why show a race that transitions into night, but choose a track where the headlights don't work?

Or wait until this 'new tech' rolls out?

I'm personally not bothered about it, it's not going to influence my purchasing decision one way or the other. It just seems odd to me that SMS would release footage like this in an atmosphere where everything they show is going to be gynaecologically scrutinised because of the 'quality issues' with the first game. It's almost like they are deliberately goading the trolls...! :p

I mean, the game is not finished. They know better than anyone.

What I don't know is why people think a game six months before release should have all assets and tech already implemented or the promotional material should be in release state. It doesn't happen like that and it's just natural because, otherwise, the game would be already out.

I don't think anyone thinks that, but a car driving round at night without working headlights is like.... really obvious. What next, footage with no tyres on the cars because the new tyre tech hasn't been updated yet?

:p
 

danowat

Banned
Ha ha..! Not at all. :)

But have you read some of the YouTube comments? Sheesh...

Yeah, they are pretty toxic.

I want PC2 to be a good game, but previous experience and interaction with (some) of SMS just leaves a bad taste in my mouth, I guess some people might think I am just being negative about it, but I am hoping they can learn from the mistakes of PC1.
 

fresquito

Member
Probably they went for that track because:

A) It is a new track they wanted to reveal.
B) The tracks that have more recent tech are to be announced, yet.

Don't get me wrong, I know what you mean, but you can't act based on how trolls will react. Like, there would be no PC2 at all if for the trolls.

BTW, the car lights work, as can be seen in the video. It's just that the beam goes just so far. Besides, RBR is actually a very well iluminated track.

@danowat: You are entitled to your own opinion, I don't see why you should think otherwise. But this topic has nothing to do with the issues they had in PC1. In fact, there was basically no control on what was shown and in which form in PC1 (and I don't think that hurt the sales potential, TBH).
 
Team VVV have some direct feed controller gameplay up:

http://www.youtube.com/watch?v=sv7V1qNMOO8

They weren't very impressed with the controller implementation. Hopefully that gets fixed before release, because that's a deal breaker for me. They've had plenty of time though, and they've previously noted it was one of their top priorities in PCars 2, so I don't have a lot of confidence on that front.
 

Grassy

Member
Team VVV have some direct feed controller gameplay up:

http://www.youtube.com/watch?v=sv7V1qNMOO8

They weren't very impressed with the controller implementation. Hopefully that gets fixed before release, because that's a deal breaker for me. They've had plenty of time though, and they've previously noted it was one of their top priorities in PCars 2, so I don't have a lot of confidence on that front.

Well that doesn't sound very promising, especially after Ian Bell claimed they fixed the controller issues a few months ago on his little GT Planet Q&A...

Let's hope that what they played was an early build.
 

Mascot

Member
Team VVV have some direct feed controller gameplay up:

http://www.youtube.com/watch?v=sv7V1qNMOO8

They weren't very impressed with the controller implementation. Hopefully that gets fixed before release, because that's a deal breaker for me. They've had plenty of time though, and they've previously noted it was one of their top priorities in PCars 2, so I don't have a lot of confidence on that front.

Fucking hell, SMS. You simply HAVE to nail the *edit: DEFAULT* pad handling this time around, especially after the first game and even more so after the bold claims about it being fixed. Console punters will not cut you ANY slack on this. GTS and Forza 7 will undoubtedly both have superb joypad control and will both probably be coming out in the same release window. Please don't fuck this up.

Hopefully this aspect is still WiP but Ian Bell did state several months ago that it was already fixed. That does worry me - and I'm a wheel user.
 

Jibbed

Member
Divisive opinion incoming, but I really don't think games that position themselves as driving simulators (and I mean anywhere on that scale) should prioritise pad controls over steering wheels. I'd convinced myself for years that I didn't need a wheel but as soon as I tried an (admittedly very shitty) Xbox 360 wheel back in the day, I realised how much time and control I was leaving on the table.

I'm not saying they shouldn't put the effort in to make a great experience on a controller, but for certain games (like this) really don't see the point.

pCars was fucking terrible with a pad. Also, insert most other driving games since the PS2 era into that sentence as well.
 

fresquito

Member
IMO there's a huge difference between PC1 and PC2 gamepad handling. I can drive in PC2, I can't in PC1. Some cars are more twitchy than others, but that's to be expected. Then again, I'm not a pad player and I can't say whether gamepad controls are good enough or not.

That said, comparing this to Forza or GT doesn't make much sense to me. The priorities of both games are very different to those of Project CARS. GT and Forza are happy to accomodate physics for gamepad use. PC's aim is to mimic real life physics and then adapt the controls to each control method.

Don't GT and Forza controls require a steeper learning curve than Driveclub or Horizon?
 

danowat

Banned
Divisive opinion incoming, but I really don't think games that position themselves as driving simulators (and I mean anywhere on that scale) should prioritise pad controls over steering wheels. I'd convinced myself for years that I didn't need a wheel but as soon as I tried an (admittedly very shitty) Xbox 360 wheel back in the day, I realised how much time and control I was leaving on the table.

I'm not saying they shouldn't put the effort in to make a great experience on a controller, but for certain games (like this) really don't see the point.

pCars was fucking terrible with a pad. Also, insert most other driving games since the PS2 era into that sentence as well.

I half agree, prioritise over steering wheels?, no, of course not, but, at least if they are going to sell it on console, then they at least should have a workable controller option, the option should have parity with wheels.

It's entirely possible to have a simulation, and have decent controller support, heck, Live For Speed is a great example of a hardcore PC sim that controls well on wheels, and almost as well on keyboard, mouse and controller.

There is no excuse for a company selling a game on console, and having a terrible controller support as PCars 1 had.
 

Mascot

Member
Divisive opinion incoming, but I really don't think games that position themselves as driving simulators (and I mean anywhere on that scale) should prioritise pad controls over steering wheels. I'd convinced myself for years that I didn't need a wheel but as soon as I tried an (admittedly very shitty) Xbox 360 wheel back in the day, I realised how much time and control I was leaving on the table.

I'm not saying they shouldn't put the effort in to make a great experience on a controller, but for certain games (like this) really don't see the point.

pCars was fucking terrible with a pad.

In an ideal world, everyone would use a steering wheel for sim racing. Their own experience would be enhanced through better control and immersion, and their opponents' experience would be enhanced by not seeing other drivers twitching and jerking around the track.

That'll never be a reality until everyone has unlimited funds and unlimited space though.

Fact is, the overwhelming majority of sim racers use joypads (if you include consoles in the data). Getting default joypad controls right should be one of the very top priorities if you don't want to alienate most of your consumers.
 

Jibbed

Member
As an extension to my previous post, if you're seriously interested in this game you really should be considering your wheel options if you don't have one yet.

If you want to go cheap and cheerful, the Logitech Driving Force GT can be picked up for as little as £40 / $50 off eBay, Gumtree etc. I had one of those for several years and it never failed me, great FFB. Beyond that, the only wheels worth looking at in the 'mid-range' are the Logitech G920 / G29's and the equivalent Thrustmaster T80 / T100(?) / T150 models.

You can immeasurably improve your driving experience without breaking the bank.
 

Certinty

Member
That's rather disappointing if the pad issues aren't fixed.

First game was unplayable at times with a pad, especially in worse conditions. Not that I regret it, but I had to buy a G29 just to 'fix' that issue.
 

danowat

Banned
As an extension to my previous post, if you're seriously interested in this game you really should be considering your wheel options if you don't have one yet.

If you want to go cheap and cheerful, the Logitech Driving Force GT can be picked up for as little as £40 / $50 off eBay, Gumtree etc. I had one of those for several years and it never failed me, great FFB.

Beyond that, the only wheels worth looking at in the 'mid-range' are the Logitech G920 / G29's and the equivalent Thrustmaster T80 / T150 models.

You can immeasurably improve your driving experience without breaking the bank.

Money isn't the issue, look, I've had numerous wheels in the past, my history is PC sims from way back, so I know all that.

I don't have a PC, I don't have a dedicated gaming room, I have a console and a TV and a sofa, I don't want to clutter the lounge up with a wheel and wheel stand.

I don't get the time to dedicate a block of time to racing, I have sporadic sessions, I don't want to set all that up for 30mins of racing, I want to load a game up, sit on the couch and play for half an hour.

Controllers are possible with sims, AC manages it, PCars is an outlier, it is shit with a controller, and there is no reason why it can't be better.
 

Jibbed

Member
If you think about it, games like this continue to push the boundaries in terms of lifelike physics, tyre behaviour simulation, track evolution etc.

Translating that into something enjoyable on a pad - a very limited, linear way of controlling a vehicle - has got to be fucking hard.

Surely it only gets harder, not easier?
 

danowat

Banned
If you think about it, games like this continue to push the boundaries in terms of lifelike physics, tyre behaviour simulation, track evolution etc.

Translating that into something enjoyable on a pad - a very limited, linear way of controlling a vehicle - has got to be fucking hard.

Surely it only gets harder, not easier?

As I said, AC manages it.
 

saladine1

Junior Member
I'm a wheel user but I recently tried the pad and to me, it needs work. It's that steering ratio thing again where you turn left or right and it keeps going left or right without any dampening or filtering.
Admittedly, this was just on a few cars but whatever...
 

Mascot

Member
Money isn't the issue, look, I've had numerous wheels in the past, my history is PC sims from way back, so I know all that.

I don't have a PC, I don't have a dedicated gaming room, I have a console and a TV and a sofa, I don't want to clutter the lounge up with a wheel and wheel stand.

I don't get the time to dedicate a block of time to racing, I have sporadic sessions, I don't want to set all that up for 30mins of racing, I want to load a game up, sit on the couch and play for half an hour.

I'm guessing you had a dedicated gaming room when you used PC sims with a wheel? A home office maybe?

Controllers are possible with sims, AC manages it, PCars is an outlier, it is shit with a controller, and there is no reason why it can't be better.

SMS seem reluctant to use filters effectively in their joypad setups, maybe thinking that the simulation should be good enough by itself. Whatever the reason, pCARS 1 was godawful, SMS have acknowledged this and pledged to do something about it. I'm hoping the build VVV used was very much WiP on the controller front, which again would beg the question: why let people use it/video it/comment on it publicly in that state?

Surely it's better to present your finished joypad set-up and be judged on that, rather than something that kind of works, but doesn't? Who knows, maybe it works for some cars but not others right now.

Edit:

I'm a wheel user but I recently tried the pad and to me, it needs work. It's that steering ratio thing again where you turn left or right and it keeps going left or right without any dampening or filtering.
Admittedly, this was just on a few cars but whatever...

Confirmed my suspicions. Thanks Sal.
 

danowat

Banned
I'm guessing you had a dedicated gaming room when you used PC sims with a wheel? A home office maybe?

I did, I actually had a dedicated racing PC too, but life situations change, so you just make the best of what you can use!.

Sim racing is in my blood, so I'll continue to use a pad, I know many people scoff, but I do OK with a pad on most sims.

SMS seem reluctant to use filters effectively in their joypad setups, maybe thinking that the simulation should be good enough by itself. Whatever the reason, pCARS 1 was godawful, SMS have acknowledged this and pledged to do something about it. I'm hoping the build VVV used was very much WiP on the controller front, which again would beg the question: why let people use it/video it/comment on it publicly in that state?

I remember having a discussion about it with one of the developers, I'll see if I can find it, but yes the fact that you lose a lot of the granularity of movement with a pad means you need some kind off filtering, or steering input damping, but it doesn't make it any less sim.
 

Mascot

Member
I did, I actually had a dedicated racing PC too, but life situations change, so you just make the best of what you can use!.

Sim racing is in my blood, so I'll continue to use a pad, I know many people scoff, but I do OK with a pad on most sims.

Got a loft you could convert? Sell some of those silly bikes of yours and get back in the cockpit, sir.

:p
 

Parham

Banned
Guess I need to post this again since there are some people who seem to have already forgotten after 2 page. Wow, how the mind slips!

"Allegedly"

Opening admitting to sexually assaulting someone(then banning anyone who called him out for it)
1508785001663-WgTMVEd.jpeg


Posting revenge porn with their real full names then another admin(a now jailed pedophile) printed the photos and jacked off over them and sent it to the boyfriend.
uRGmEGL.jpg


You're right, how can we even know if he's guilty or not? HMMMM

Also:
6B7C1lb.jpg

ZQmUpHL.png
 

VVV Mars VG

Member
Just to add to the video, you'll note some cars are in a more finished state than other when it comes to handling. Trouble is when you have a detailed simulation, converting that to the controller without any kind of steering assistance becomes ever more challenging, especially with the more complex weight transfer.

We'l be keeping a close eye on this and will put time into nearer to launch.
 

danowat

Banned
Team VVV have some direct feed controller gameplay up:

http://www.youtube.com/watch?v=sv7V1qNMOO8

They weren't very impressed with the controller implementation. Hopefully that gets fixed before release, because that's a deal breaker for me. They've had plenty of time though, and they've previously noted it was one of their top priorities in PCars 2, so I don't have a lot of confidence on that front.

Just got chance to watch the video, is the screen tearing in the video from the game or the capture?, what platform was it on?

Not sure why, but it doesn't look as good visually as previous preview footage.
 

Mascot

Member
Just got chance to watch the video, is the screen tearing in the video from the game or the capture?, what platform was it on?

Not sure why, but it doesn't look as good visually as previous preview footage.

Platform was PC. Not a very powerful one, by the looks of things.

I asked in the GTP Q&A thread when we might get to see some console footage but didn't get a reply. Locked 60fps on Pro will be my minimum entry requirement. Performance like post-Boost Mode pCARS 1 would be ok for me with everything new that pC2 is bringing to the table.
 

fresquito

Member
I just tried the combo shown in the video with the latest build and I honestly have no problems to handle the car properly. In fact, I'd say it is even too easy.

Using XboxOne controller.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I don't get the time to dedicate a block of time to racing, I have sporadic sessions, I don't want to set all that up for 30mins of racing, I want to load a game up, sit on the couch and play for half an hour.

Same boat.

The pad controls really impacted the time I could spend with pcars and in that sense, my enjoyment of the game. I loved it on the somewhat rare occasion I could selfishly dominate the living room for several hours of a sat/Sun with a wheel. But that's just not enough.

Definitely waiting for post launch impressions.
 
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