Nice shots!
The 106 Update
This build adds the Caterham Superlight R500 and it's available to all membership levels.
Build Release Notes
Build 102 (28/11/11)
Leaderboard GUI is now functional. Friends button ignored until we add social features. Find Me button support code still to come
Leaderboard screen update. Added all applinks, replaced scrollbar with 'programmer art' navigation buttons
Added CPIT meshes, AO, and LODA Interior to the Gumpert Apollo S
Exposure adjusted and fog decreased at Bathurst
New Bathurst export
Build 103 (29/11/11)
DX9 tree fixing work
Reinstated speed and collision shakes
Fixed leaderboards GUI vehicle class navigation (crash, duplicates, and other weirdness)
Detect when the player car is involved in a collision and do not submit lap record; also, do not submit lap record when AI control of the player vehicle has been active during a lap
Leaderboard "Find Me" button now hooked up and locates the player within the leaderboard. When found, automatically displays the player entry
Improvements to SETUP, InGameMenu, and Loading screens now support Panel interface, multiple other improvements to every other screen
More work on the cockpit for the Gumpert Apollo S
Changed location from Arizona to Summerton in Records
New TextDB entries for lap invalidation
More trees and exposures adjusted at Bathurst
ESC functionality returned to MainMenu
Records tidied up a little more in the loading screen
New Belgium Forest export
Build 104 (30/11/11)
Disable Close Contact Avoidance when in pit-lane
Redid main path of California Raceway
Fixed spring setting typo in Left front (setting didn't match right front)
Gumpert Apollo S - LODA interior mapping + textures WIP 1
DX9 fixed foliage shader to work correctly with alpha coverage
Removed the "2010" from the track variation - seen in the Leaderboards
New exports of California Raceway, And all Connecticut Hill variants
Build 105 (1/12/11)
Caterham R500 added to vehicle list
Caterham R500: LODA interior. All mapped and textured
Caterham R500: suspension skeleton finished. LODC tires. Fixed little issues to allow a basic first export
Caterham R500: UV tweaks, added missing bolts/rivets, added CPIT meshes, Mirror/display UV mapping
Caterham R500: reduced idle throttle so stalling is possible. More aggressive engine braking so it doesn't hang at high rpm in neutral
Version control added for tracks and vehicles. The server can now instruct the client to purge itself of specific stat records (eg. when a track layout changes or vehicle physics are updated)
Don't extend the life of a previously cached stat when subsequently accessed (fixes leaderboards not updating on the client when browsing continuously during the leaderboard stat life)
Send track and vehicle asset versions to the server. Must match expected values for stats to be accepted
DX11 fixed incorrect type (FLOAT not FLOAT as an INT!) of MipMapLodBias
Fix MSAA interpolant for FOV
More trees added at Bathurst
New exports of Bologna and Connecticut Hill
Build 106 (2/12/11)
Eurogamer Hotlap Challenge introduced to the build
Remembers the last selected leaderboard GUI menu filter (don't default back to track select)
Fix to discover the bottom of the leaderboard is the 0th row when no times have yet been registered
Light contact events no longer triggers lap invalidation
Fix for the tuning slots GUI save button
Restrict AI liveries to race only and randomly pick player livery if not running a hosted event
Adding EG specific livery as option value 99 and set it in events GUI handler
Remove back page history after saving a vehicle setup to correct the Back button flow
NVIDIA SLI Fixes. These changes remove all remaining interframe dependencies - the end result being that it is no longer necessary to rename the executable
The change also provides a 4% speedup for DX11 regardless of SLI. (The mipmap generation was generating all face mips per face instead of only individual face mips)
Caterham R500: fixed ambient shadow position, fixed exhaust position
Caterham R500: changed joint setup to avoid bugs in CPIT view
Caterham R500: camera settings tweaked
Caterham R500: separate Eurogamer livery added
Gumpert Apollo S: new placeholder liveries
Gumpert Apollo S: interior textures are all new
Ariel Atom - LODA interior mapping and texturing WIP 1
Fuel consumption enabled for Time Trial events
Tweaks for Eurogamer release (exhaust, surface)
Layout fix for Back button in setup screen
Events page tidied up with new countdown timers
Added astroturf to material IDs and cut track legal test
Ariel Atom 3 LODa\b\c + CPIT added
Event leaderboard now has 8 items
Fix for crash when selecting FXAAEvents page countdown timers added