Finally, we push the Madness Engine one step further by engaging damage physics on each platform, selecting thunderstorms for weather, and this time allowing multiple car types on the Imola circuit. The hit on PS4 and Xbox One performance is huge; Microsoft's console puts in a result that lingers around the 30fps line, with its lowest read-out at 24fps. Meanwhile, PS4 has a rocky time with an output closer to 40fps (though it still wavers up and down), and a minimum rate of 30fps. We have a clear victor during these stress-tests, and it's fair to say that the PS4 edition does feel smoother in practice, though it's still far from ideal.
Oh boy. What's it all worth if it dips to the 20s on console?
Looking forward to how it performs with physical damage and advanced weather with a smaller field of cars though, personally I don't need 40+ cars on track, although this would have been nice to have. If it hits a locked 60fps on XBO with around 20 cars I'd be more than happy.
I really hoped they could compete with FM, but not like this. Framerate is most important to me when it comes to racers and if they promise 60fps, it should apply to all settings.