Grimløck;168769763 said:gametrailers talking about morpheus now: http://www.twitch.tv/gametrailers
Oh god I just tuned in to see the camera mishap...
Grimløck;168769763 said:gametrailers talking about morpheus now: http://www.twitch.tv/gametrailers
Starts around 5:32:00, for those interested. Positive impressions overall.Grimløck;168769763 said:gametrailers talking about morpheus now: http://www.twitch.tv/gametrailers
Well you have to sign up on app to reserve a spot. So yea it's busy
Rigs Live on IGN right now.
My reactions to Sony Project Morpheus at E3 2015
RIGS Impression: People are impressed by RIGS.
I got to play a game called Rigs, which puts you inside a giant robot (similar to Titan Fall). You get to walk around and shoot missiles, jump super high and run extremely fast. The whole point of the game is to collect a bunch of orbs and take them inside a goal. Other players will, of course, shoot you and try to stop you from accomplishing this, which is where the fun begins. Its a super exciting game, and it only makes it all that better to enjoy it through a VR experience as advanced as Project Morpheus.
This was literally the best VR experience I have ever had (aside from the Virtual Boy not!). Its super immersive and takes you right into the battlefield. The experience was smooth and seamless, but I do have one complaint. This game, specifically, is a bit hard to get used to in terms of the controls. This is mostly because you aim by moving your head and it can be a bit too sensitive. It was a great time, nonetheless, and you get used to it in a few minutes.
http://www.androidauthority.com/sony-project-morpheus-reactions-e3-2015-617852/
Lucid Trips for Vve, Oculus and Morpheus Dev. Making of
https://vimeo.com/130981221
My reactions to Sony Project Morpheus at E3 2015
RIGS Impression: People are impressed by RIGS.
I got to play a game called Rigs, which puts you inside a giant robot (similar to Titan Fall). You get to walk around and shoot missiles, jump super high and run extremely fast. The whole point of the game is to collect a bunch of orbs and take them inside a goal. Other players will, of course, shoot you and try to stop you from accomplishing this, which is where the fun begins. Its a super exciting game, and it only makes it all that better to enjoy it through a VR experience as advanced as Project Morpheus.
This was literally the best VR experience I have ever had (aside from the Virtual Boy not!). Its super immersive and takes you right into the battlefield. The experience was smooth and seamless, but I do have one complaint. This game, specifically, is a bit hard to get used to in terms of the controls. This is mostly because you aim by moving your head and it can be a bit too sensitive. It was a great time, nonetheless, and you get used to it in a few minutes.
http://www.androidauthority.com/sony-project-morpheus-reactions-e3-2015-617852/
I shocked how little time it had.
Kaitlyn Dever ‏@KaitlynDever 15m15 minutes ago
#ProjectMorpheus virtual reality BLEW MY MIND. #E32015
Shot some bad guys at the @PlayStation booth at E3...thought it was real. #ProjectMorpheus #GreatnessAwaits https://instagram.com/p/4Cqr71JRI8/
Grimløck;168769763 said:gametrailers talking about morpheus now: http://www.twitch.tv/gametrailers
what's the correct time for the archive?Watching the archive now...what an unfortunate camera placement for that woman setting up Rigs lol
thank you very much
Nintendo's Fils-Aime: Current state of VR isn't fun
"We have knowledge of the technical space, and we've been experimenting with this for a long, long time," Nintendo of America president Reggie Fils-Aime. "What we believe is that, in order for this technology to move forward, you need to make it fun and you need to make it social.
"I haven't walked the floor, so I can't say in terms of what's on the floor today, but at least based on what I've seen to date, it's not fun, and it's not social. It's just tech."
Isn't that the prototype Impulse Gear cobbled together for their demo?It seems like that gun accesory is not the old PS3 one but a new one designed for PS4 VR called 'Sharpshooter':
iWaggle3D ‏@iWaggle3D 5h5 hours ago
In this other picture of the new SharpShooter you can see there is a an analog stick on the back as well.
More here: https://twitter.com/iWaggle3D
Based on Luisis earlier work with the Sharpshooter, they 3D-printed a prototype combining Playstation Move and navigation controllers and the guts of a PS3 Dualshock 3 controller. The result offered aiming speed and accuracy that fit VR needs perfectly.
Right, that's not an official product or even a product-in-development, it's just an in-house input device they put together.Isn't that the prototype Impulse Gear cobbled together for their demo?
Pretty good video of Shu explaining Sony/PS4's take on VR [IGN]: [ul]https://www.youtube.com/watch?v=onZFtwHTdIQ&feature=youtu.be[/url]
Lots of footage from The London Heist: Getaway.
Mentions one strength of console VR being guarantee of framerate performance alongside plug & play.
Focusing on creating VR games from the ground up but sais some genres transfer over with minimal tweak like racing games. I know what to expect next year...
100%. GT5 and GT6 had 3D stereo-rendering, 60fps and head-tracking already. They are doing VR already! Just missing the HMD is all.Are you implying gt7? 0 percent chance.
The very small amount of time it got on stage was worrying, it seems like it'll be a big blowout at psx. RIGS looks awesome though.
Is Morpheus going to be compatible with porn?
Sony must be thinking about this. could shift many units.
Nope. Super clear. Waayyyy better than the oculusDid it look blurred at all?
Very cool stuff. This makes me realize how awesome a true Tron game would be in VR. It needs to happen.
I was looking more detail on RIGS and apparently the right analog stick is left unused. all the aiming is done with head movement, as well as turning your mech. supposedly it work pretty well when you got used to it after a couple minutes, but I'm honestly a little bit disappointed. seems like it can totally be played even without morpheus by mapping head movement to right analog stick, didn't take advantage of head movement as separate input. you can't move forward and just use head movement to have a quick look to left or right etc.
Starts around 5:32:00, for those interested. Positive impressions overall.
They actually got a fairly good shot of the windscreen of the cockpit. I grabbed this.
That white wireframe provides the players with a fixed point of reference, helping to reduce motion sickness. That makes me wonder if standard HUD elements might accomplish the same. Rather than having the HUD elements maintain position relative to your head moving as your head moves have them maintain position relative to your torso, so you can turn to face directly at your ammo count or whatever.
NO EXCUSE SONY!
In one of the interviews with the developers they said they tried different configurations such as aiming with the right analog, but decided that aiming with your head actually worked way better. In theory I would agree with your disappointment, but if they said it was considerably better the current way, I'm inclined to trust them.
I'm not sure if there is a general VR thread, but I thought this would be appropriate here..
http://www.polygon.com/2015/6/18/8803127/nintendos-fils-aime-current-state-of-vr-isnt-fun
Very cool stuff. This makes me realize how awesome a true Tron game would be in VR. It needs to happen.
Evans and Healey weren't quite so cagey when I asked them if Dreams would be a Morpheus VR launch title. Though the pair wouldn't outright confirm it, Healey admits "it's an obvious thing to do." Adds Evans: "Let's just say Anton Mikhailov, who helped build the first ever Morpheus prototype, is at Molecule now. ... So I'll leave it at that."