chugen
Member
there is a live right now if anyone is interested
http://www.twitch.tv/project_spark
http://www.twitch.tv/project_spark
During E3, we announced that the core Project Spark experience would be free-to-play, and would not require a Gold membership. We'll be sharing more details as we get closer to release. Gold membership generally provides a tremendous amount of value, and for past Xbox titles, has been required for specific product features such as multiplayer.
Hope that helps!
Has support for rumble and or impulse triggers been mentioned?
I've stopped watching the streams, because they were starting to get samey. It's still my most anticipated title; especially since I've (almost) gotten GTA out of my system.
I'm constantly wrestling with the right way to cater to as many of those folks as possible, and am consistently surprised with what resonates and what doesn't. Swan Song seems to have resonated really well, which tells me that we should consider showing more completed game experiences versus the more creation focus we've been showing.
Hehe I like it, Kodu, Koding. Cleversuch as brain koding.
At first I'm just going to go all out making brain assemblies. Cant wait to dig into the scriptingDoes anybody want to specialize in any particular area of game design in Project Spark, or do you fancy yourself a jack of all trades?
Level design
Story/lore/narrative
Character design
Sound design
Mission design
Enemy encounters
General gameplay
I know I'm gonna try to do it all, but I have no idea if I'll be good at any of it. Maybe it could be cool if there were a NeoGAF development team with members assigned to specific tasks for a single project.
Does anybody want to specialize in any particular area of game design in Project Spark, or do you fancy yourself a jack of all trades?
Level design
Story/lore/narrative
Character design
Sound design
Mission design
Enemy encounters
General gameplay
I know I'm gonna try to do it all, but I have no idea if I'll be good at any of it. Maybe it could be cool if there were a NeoGAF development team with members assigned to specific tasks for a single project.
Those first four posts are really suspect.
Does anybody want to specialize in any particular area of game design in Project Spark, or do you fancy yourself a jack of all trades?
Level design
Story/lore/narrative
Character design
Sound design
Mission design
Enemy encounters
General gameplay
I know I'm gonna try to do it all, but I have no idea if I'll be good at any of it. Maybe it could be cool if there were a NeoGAF development team with members assigned to specific tasks for a single project.
There is an entire scripting language built into it.Is there no coding to be done in this game when customizing?
Is there no coding to be done in this game when customizing?
lol
Is there no coding to be done in this game when customizing?
Programming languages all have syntax rules too.As far as real coding like Visual Basic or C++, I don't think so. Seems like there's no way for you to really screw up besides the result not being what you wanted. Seemed like every time you selected an option, related options might pop up or tips/suggestions show up.
I'm really looking forward to messing around with this and making deeper and better games as I get used to it.
Programming languages all have syntax rules too.
You can definitely program in Spark.
From what I've seen from the streams, you can create what are essentially class implementations (I think they call them "templates"?) and instantiate them as objects.
Hell, you could even link together a set of those classes as an "assembly" and share it like a library...
I mean obviously it's not as deep as a language like C++... But still. It's going to be extremely interesting to see what the community creates in the brains.
Does anybody want to specialize in any particular area of game design in Project Spark, or do you fancy yourself a jack of all trades?
Level design
Story/lore/narrative
Character design
Sound design
Mission design
Enemy encounters
General gameplay
I know I'm gonna try to do it all, but I have no idea if I'll be good at any of it. Maybe it could be cool if there were a NeoGAF development team with members assigned to specific tasks for a single project.
Once that NDA drops and more are allowed to mess around with Spark in the beta, word will spread fastI feel like this thread doesn't have as much activity as it should. I think when the beta starts in a couple of weeks and people get their hands on it things will pick up.
What makes you think there was a beta announcement? It's just going to show up one day and you're just gonna take it all over your face.
It's been pushed back to November. They're still trying to get it stable, same thing he's been saying for weeks. I'm not even waiting for it anymore, just hoping to be surprised by it one day.
Project Spark dev stream in 1.5 hours (3pm PDT). Beta info, samples of team creations, fun with physics & more! http://twitch.tv/project_spark
@proj_spark:
The video of today's stream is processing on Youtube now. (I'll share the link when it's up) The Win8 beta is close, but it won't quite make the end of October. It will require 8.1.
Today's stream was crazy fun, despite some technical issues and a visit by the pizza guys (who turned out to not have had pizza). The video is still processing, but will be available here: http://youtu.be/KC3V49B2_ec
Beta releases Octvember.When does this release?
Great stream! Hope to see the content pack stuff ASAPToday's stream was crazy fun, despite some technical issues and a visit by the pizza guys (who turned out to not have had pizza). The video is still processing, but will be available here: http://youtu.be/KC3V49B2_ec
Beta releases Octvember.
Xbone beta is in January, so not until after that.