whitehawk said:
Sub-Res resolution didn't bother me in Uncharted, but it's extremely noticeable in this game.
The game runs with 4xMSAA - it's significantly cleaner then Uncharted when it comes to stuff like character rendering. The only-real problem with image-quality it has is basically complete absence of any mip-mapping, and throwing higher-resolution at that would have no effect (irony is that using mipmapping would not only improve visuals - it would be a net-performance gain on rendering, maybe enough to let them bump up the resolution... -_-)
It's visuals aren't even that demanding, I don't know why they couldn't have pulled it off.
Launch titles and all that - the shortcuts they take are pretty obvious if you know what to look for, and they aren't a sign of a long development time, or a mature development team. Besides, HotShots golf games never did much visually - the high of the series was HSG Fore, which actually did some neat tricks with PS2, before and after was all downhill.
frequency said:
Also, I can see the appeal of playing on real courses. Some of the HSG courses get to be really silly.
You should see the stuff they did in Pangya.
Anyway I thought HSG on PSP had some real courses at some point (there was a GPS enabled version that advertised something along the lines). I'd argue that if you actually enjoy the golf-gameplay, it's worth giving it a chance, it's certainly far better then TigerWoods games.