Send me back to 2005 if old. New info to me.
http://ca.ign.com/articles/2013/10/08/playstation-3-was-delayed-originally-planned-for-2005
i remember reading about that years ago.
Send me back to 2005 if old. New info to me.
http://ca.ign.com/articles/2013/10/08/playstation-3-was-delayed-originally-planned-for-2005
The PS3's saving grace? It's the consoles weak link.
People always talk about how Sony fucked up PS3 launch. while it's true to some extent, nobody talks about how Sony actually managed to reverse this tragic situation and ended up with a great console in PS3. achievements such as:
- Selling better than main competitor despite higher price and 18 months delay.
- Solidifying BD as media format.
- Creating the best exclusives lineup of 7th generation consoles.
- Building PSN from scratch and making it one of the main online-play services.
Sony did one hell of a job to keep Playstation relevant and they succeeded going by PS4 pre-orders and hype.
Crazy Ken is the Al Davis of gaming.
He sounded ambitious, but considering that situation I almost wonder if it's more like he was THAT frustrated they seriously wanted to do something like that that he felt he had to take control for there to be some actual damn sense.
How did Sony go from designing such an easy to develop system for (PS1) to back-to-back nightmarish systems in the PS2 and PS3. What changed with their philosophy? Anyone got an article link or something? PS1's success was based off of how great a system it really was. How did Sony drop the ball with this aspect on their next two systems? Obviously sales-wise it didn't really hurt the PS2, but it definitely did with the PS3, with all the shitty multi-platform games for the first few years.
Luckily, they seem to have recovered with PS4.
I agree with all but number 1. They pretty much had a monopoly on the market with the PS2, but now due to their arrogance, have lost a large percentage of market share to MS. Obviously the PS4 will fix that, but still. It's hardly an achievement to go from a dominating position to arguably the "underdog" (Plus has the PS3 officially outsold the 360 yet? As far as I was aware, it was still a few million off)People always talk about how Sony fucked up PS3 launch. while it's true to some extent, nobody talks about how Sony actually managed to reverse this tragic situation and ended up with a great console in PS3. achievements such as:
- Selling better than main competitor despite higher price and 18 months delay.
- Solidifying BD as media format.
- Creating the best exclusives lineup of 7th generation consoles.
- Building PSN from scratch and making it one of the main online-play services.
Sony did one hell of a job to keep Playstation relevant and they succeeded going by PS4 pre-orders and hype.
I love new console Gens.
Its so "Obvious Sony will dominate"
Its "Obvious MS will lose marketshare to Sony"
Its "Obvious"
Its "Obvious"
Nothings obvious until its all said and done
Thanks for this. Amazing thread!I remember when Sony announced they were partnering with Nvidia. That was quite a funny thread and all the rumors on how it was a last resort for Sony which it basically was. Can't seem to find the thread though, maybe it was before NeoGAF went live.
Edit: No, announcement seems to have been made December 7th 2004. http://www.neogaf.com/forum/showthread.php?t=26568 - Wow, only 5 pages. It was different GAF back then.
"For a while, [PS3 had] no GPU, it was going to run everything with XPUs. The ICE team proved to Japan that it was just impossible. It would be ridiculous. Performance-wise, it would be a disaster"
Edit: Here's the real reason.How did Sony go from designing such an easy to develop system for (PS1) to back-to-back nightmarish systems in the PS2 and PS3. What changed with their philosophy? Anyone got an article link or something? PS1's success was based off of how great a system it really was. How did Sony drop the ball with this aspect on their next two systems? Obviously sales-wise it didn't really hurt the PS2, but it definitely did with the PS3, with all the shitty multi-platform games for the first few years.
Luckily, they seem to have recovered with PS4.
http://www.edge-online.com/news/kutaragi-details-ps3-computer-claim/Edge said:Kutaragi also commented on the difficulty of programming for such a complex machine, saying that he wants the best of the best to develop on the system.
"It is strange to think that games are more difficult to develop with increasing processor performance. On PC, I don’t find anyone complaining about improved clock, memory or HDD. On the computer named PS3, I would like the top guns of programming to express themselves."
The PC Watch interviewer pointed out that middlewares intended to help developers get a handle on the PS3 aren’t readily available. To that, Kutaragi said, "The middlewares will be there. But this has good and bad aspects. Making a good game is not all about having the middlewares. Depending on them too much can have some undesirable consequences."
I recall there was a Kutaragi quote where he said more difficult architecture is suppose to extend the life of a console, or something like that.
That was actually Kaz.
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?" explained Hirai.
http://www.gamesindustry.biz/articles/hirai-we-continue-official-leadership-in-this-industry
Maybe Kutaragi was behind the decision to have everything running on Cell processors, but was there really nobody at Sony who thought the decision a poor one? Nobody on the design team went over his head and tried to save the system from the utter disaster it would've been? How on earth did they think that they could replace the gpu's function with a cpu?
I mean, you could make the argument that there are benefits to programmability over fixed function features, but damn... no gpu is an obvious mistake at the most basic level of understanding how a system - especially a console system - works.
This isn't new information at all.
Cerny > Kutaragi?
How did Sony go from designing such an easy to develop system for (PS1) to back-to-back nightmarish systems in the PS2 and PS3.
To make multi plat development difficult. So I heard.
That was actually Kaz.
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?" explained Hirai.
http://www.gamesindustry.biz/articles/hirai-we-continue-official-leadership-in-this-industry'
Edit: Looks like they both said it. I blame Ken
Still impressive that their approach ended up working quite well for them everywhere outside of north america. Perhaps it was name alone that propelled them so far but the same hearsay and conjecture that managed to kill the dreamcast off didn't work for the 360 because none of those games shown off in 2005 were real.
Microsoft managed to create an underhanded campaign to attempt to throw off sony at every angle they could- discounting bluray as nothing but a fad while at the same time managing to toss 150 million at toshiba and universal to stay HD DVD only(at the last minute during the final meetings prior to either formats launch) and another 50 million at paramount to get them exclusive for 18 months then finally, launching an HD-DVD add on for the 360 touting it as an inexpensive "option" instead of being forced down your throat like sony was doing with bluray.
They even managed to weasel their way into IBM and used many of the same engineering teams as sony to attempt to make a cheap knock off of cell for their own console.
At the time you had sony doing even more harm on their own then all of that combined microsoft trickery behind the scenes by failing to price their console at a reasonable entry point.
In hindsight I think sony could have just not competed with microsoft for a couple years, instead they could have focused on PS2 and Vita while making a PS3 that competed and exceeded the 360 in every way for a lower pricepoint.
Think about sales that first year, would it really have mattered much if the ps3 wasn't out until June of 2007 in japan and maybe september of 2007 in the US with a EU launch in october/november? Let's just say that it would have been almost identical except the split ram pool would have been 512MB for video and 256MB for system ram. Launched at a price of 449.99 with a 60 GB hard drive , no second sku.
The only issue with that scenario is that bluray might have faltered out of the gate and we wouldn't have that situation in january of 2008 where HD-DVD just up and died.