Kibbles
Member
Smite. lol, I wouldn't be surprised if PS4 OG could run that in 4k.No there is actually 4K games on PS4 Pro
Smite. lol, I wouldn't be surprised if PS4 OG could run that in 4k.No there is actually 4K games on PS4 Pro
Smite. lol, I wouldn't be surprised if PS4 OG could run that in 4k.
He didn't state the term upscaled. He said AAA games will be 4K. Like I said above, when you say a game is in 4K without clarifying that its upscaled, you automatically make the assumption it's native.
Nah, I don't see them hitting native 4K 30fps. Not even games like the witness can. Open world I know but it's an extremely simple game.
Fifa meanwhile I agree with.
Smite. lol, I wouldn't be surprised if PS4 OG could run that in 4k.
Don't rain on his parade, he thinks that proves he was right about something...
Smite. lol, I wouldn't be surprised if PS4 OG could run that in 4k.
Smite. lol, I wouldn't be surprised if PS4 OG could run that in 4k.
TLOU as well
There have been several announcements of native 4K on the Pro, including TLOU.
a AAA PS3 title that runs at 1080p/60 on the base PS4 and will run at 4k/30 and "drops down to a lower resolution" for 60fps...
This proves what exactly?
The Last of Us Remastered runs at native 3840x2160 in 30hz mode. Smite is also native. It stands to reason that there will be some games that achieve it. It might be the exception not the rule but to say that "no AAA games are native 4k on PS4Pro" is flat out untrue.
I've got nothing to prove.
PS4P will have native 4K titles.
Everyone and their mother knew about 'checkerboard rendering' technique from old leaked docs. We knew games were coming in 4K. We knew some less demanding games may get pushed to native 4k. I really did not see titles like TLOU getting native res, even at 30 fps. I can't wait to hear whats next.
Calculating pixel color is literally what computer graphics is, there are so many "cheating" techniques it's crazy. The fewer calculations you have to do to find a pixels color the better your performance is going to be, but you'll have to weigh the pros and cons. Plenty of graphical effects have weird looking artifacts and shit. This is just another scheme to try to squeeze the best image for a specific target out of a certain hardware configuration. I don't see whats so terrible here.
And people going on about "native", what framebuffer do you need to be "native"? Modern graphics engines typically render out a bunch of render targets and they're not usually all "native" resolution. They get scaled and combined before the console presents the frame to your TV to be displayed.
As far as I'm concerned, if the game engine and console are doing math, finishing the frame, then presenting the TV with a full 4k framebuffer than it's a "native" 4k image. The quality of that image is what should be questioned.
Citing TLOU as a AAA 4K game in 2016 is hilarious. It's a 3 year old game made for a 9 year old console.
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That does not mean the graphics aren't outdated
That does not mean the graphics aren't outdated
It's a ps 3 game after all
a AAA PS3 title that runs at 1080p/60 on the base PS4 and will run at 4k/30 and "drops down to a lower resolution" for 60fps...
This proves what exactly?
It just proves the people wrong who said there would be no games worth note that are running at 4K are wrong.
Sure, AAA current gen big budget games pushing high end graphcis won't run at native 4K, but really, why condense your argument only to those specific games? And for what purpose? There are a lot more games that come out on this console than those. And everyone already knows that this mid range GPU and low end CPU will not perform miracles.
I'm just glad that people have the option to get current gen games on this level if they choose this year at an affordable price
But how does that stop it from being a AAA game when it's one of the highest rated games on PS4 in the last 2 years?
So GTAV isn't a AAA game on PS4,Xbox One & PC because it came out on PS3 & Xbox 360?
This is the tech Quantum Break used to get "1080p", correct?
Yeah, now that Sony is using it everybody will love it.
j/k
Several have over the last few days actually.but I really don't think anyone ever argued that ZERO games would be 4k native on the Neo did they?
The Last of Us Remastered is absolutely a AAA PS4 game.It was a AAA game when it was originally developed...not as a PS4 remaster...
Oh, like interpolation?In a rough, very small nutshell.
Render the red pixels.
Calculate everything else.
Several have over the last few days actually.
The Last of Us Remastered is absolutely a AAA PS4 game.
By the way. I admitted I was wrong to say they'd be in 1080p (the post you posted above) if you didn't remember. I told you afterwards the NATIVE res (as in before upscaling) would be most commonly 1080p, 1440p, 1800p.
You tried telling me I was wrong when I said AAA titles wouldn't be 4K native. I told you it'd be indies and remasters.
I know, I forgot lol just looked it up again. 2x2 1080p image.
Edit: But that's still be a base of 1080p though wouldn't it?
Edit 2: Like he says above. It's still a 1080p base.
Rather than actually using previous frames like interpolation, you're guessing or calculating based on previous frames. Other than that, it's similar to interpolation but in a very tiny way. Like KZ split the screen up in half by lines and QB did it into quarters in big squares, if I'm not mistaken. The ps4 pro does it in 2x2 chunks.Oh, like interpolation?
No it's absolutely not...it's a PS3 game...
Graphically it isn't AAA in 2016
You guys seem to be confused. "AAA" refers to budget, it basically just means a game is from a traditional publisher and not an indie. TLOU is a first party Sony game, it's fucking AAA. lol
You guys seem to be confused. "AAA" refers to budget, it basically just means a game is from a traditional publisher and not an indie. TLOU is a first party Sony game, it's fucking AAA. lol
I was specifically referring to what the article talks about (checkerboard rendering and the possible spatial reconstruction that can be used with it). Obviously it should also lend itself to temporal reprojection.There's absolutely a difference
You can use interpolation, essentially upsampling, to fill in the missing pixels. That's what DF's articles talk about. This can be used by itself to generate a 4K image from a render with half as many pixels.Oh, like interpolation?
Lead character models, animation, framerate, 'set' decoration, anisotropic filtering, acting, story/gameplay/art direction, UI, music and atmospherics are a cut well above the average AAA game this gen. Many textures look dated but I'm sure there's other so called 'AAA' games this gen at a similar level like Elder Scrolls Online or Battleborn.Yes it was a great game. One of my favorite. That doesn't change the fact that graphically it isn't impressive anymore.
Graphically it isn't AAA in 2016
So, should we be impressed that GTA 3 could be 4K on the PS4 Pro? Saying the PS4 Pro can run AAA at native 4K implies recent games. Not games from previous generations.
Can someone explain the pipeline? Does it work like this:
1. Native 1800p image
2. Checker board prediction
3. Hardware based filter for artifact control
4. Final image displayed
No. You don't render a "native XXXXp image." The "native" render is checkerboarded.Can someone explain the pipeline? Does it work like this:
1. Native 1800p image
2. Checker board prediction
3. Hardware based filter for artifact control
4. Final image displayed
The checkerboard rendering is itself a convenient way of minimizing artifacts without rendering a full-res image each frame. The dedicated hardware, whatever it is, will be for accelerating the checkerboard rendering.I really wish we could see a video explaining how the dedicated hardware helps eliminates the artifacts created by the checkerboard rendering.
I believe so.
And also Rainbow 6 seige as well I think.
really? rainbow 6 siege on xbox is one of the most unpleasant viewing experiences I've had. Nothing else bothered me before (anything being under 1080p and then upscaled, etc) but R6S on xbox I couldn't get over how bad it looked. I did not like that at all
The article is not directly quoting Sony on the method, however; I think it's just conjecture from Digital Foundry. Here's the relevant part of the article:That's how a particular game chose to implement a checkerboard approach, outside of PS4P. It's actually explicitly a bit different; in R6S's case, each square on the checkerboard is one pixel, but the article describes a situation where each square is a 2x2 region.
That looks like an assumption about what method's being used, explicitly based on a previous DF article. Which says:Digital Foundry said:However, a trio of the Sony first party efforts looked seriously impressive: Horizon Zero Dawn, Days Gone and Infamous First Light. All use the same cutting-edge upscaling technique. Previously we've talked about the 4x4 checkerboard process....
But those leaked documents do not ever refer to "2x2 checkerboard", just plain "checkerboard". That means they could be using the R6 Siege pattern (or 2x2, or anything).Digital Foundry said:In addition to recommending that developers experiment with standard upscaling, Sony is also talking about cutting-edge forms of pixel reconstruction - in particular what it refers to as the 2x2 checkerboard. It's a new one on us.... We've not seen the technique in action before, but Sony mentions it several times in its documentation.
You're just moving goalposts here. ESO is a current gen game and it's hitting native 3840x2160 as well. This silly little argument started because you guys were saying that no games will hit native 4k and that is simply not true. A handful do now and a handful more probably will in the future.
However, you did say that no AAA games would be native 4K. When TLOU Remastered was suggested, you disqualified it because it's from last gen. Now someone has brought up ESO, which is from this gen and native 4K. So it doesn't seem you're correct. Unless you're going to keep adding more requirements to your list, which is kind of his point.I'd love for you to show me any post where I've ever stated that no games will hit native 4k...
a AAA PS3 title that runs at 1080p/60 on the base PS4 and will run at 4k/30 and "drops down to a lower resolution" for 60fps...
This proves what exactly?
The one used in rainbow six. (Adjusted for 4k.)Can someone explain the pipeline? Does it work like this:
1. Native 1800p image
2. Checker board prediction
3. Hardware based filter for artifact control
4. Final image displayed
I really wish we could see a video explaining how the dedicated hardware helps eliminates the artifacts created by the checkerboard rendering. Also how similar is this technique to the reporjection used in titles like Killzone, Quantum Break, and Rainbow Six.
I like "the feel of 4k".