You forgot one more redesign: Sega Genesis CDX.
I knew it was something I was forgetting Sega went all out with the Genesis redesigns
You forgot one more redesign: Sega Genesis CDX.
PS1 games usually had 2000 polygons per frame. PS2 was capable of 166,666 polygons per frame (or 333,332 polygons at 30fps).
To get that leap again, PS4 would need to render 166 million polygons per frame (Uncharted 2 = 2 million polygons per frame).
I don't think there's a GPU in the world that can do that. You also have to remember diminishing returns. PS1 games were a blocky mess. We now have the rendering power to have characters with a full set of teeth, fingers etc so where would all those extra resources go? Perhaps making them smoother but that's it.
PS1 games usually had 2000 polygons per frame. PS2 was capable of 166,666 polygons per frame (or 333,332 polygons at 30fps).
To get that leap again, PS4 would need to render 166 million polygons per frame (Uncharted 2 = 2 million polygons per frame).
I don't think there's a GPU in the world that can do that. You also have to remember diminishing returns. PS1 games were a blocky mess. We now have the rendering power to have characters with a full set of teeth, fingers etc so where would all those extra resources go? Perhaps making them smoother but that's it.
In the listing, Naughty Dog states that the character artist should have “Prior professional experience with normal map extraction of human models for next-gen games.”
Additionally, the listing mentioned, ”this digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings.”
What these quotes suggest is very simple: Naughty Dog is looking to develop a next-gen game with million polygon models, something that has clearly never been done before. In fact, nothing has come even close in recent years.
As PlayStation Lifestyle mentioned: To put this in perspective, Naughty Dog stated that Kratos’ model in God of War 3 was made of 20,000 polygons. Similarly, Uncharted 2 character models were made of 30,000 polygons.
Just give you an idea of next Gen ps4. Couldn't find you 2 million number but anyway.
50x ps3 models....
http://www.se7ensins.com/289/naughty-dog-working-on-a-million-polygon-game/
that doesn't mean that the models in the game will be a million polygons because the models that they use to make games always have more polygons than the in game models.
that doesn't mean that the models in the game will be a million polygons because the models that they use to make games always have more polygons than the in game models.
nope!
& I guess the nomad counts as a Genesis too so that's 3 redesigns
Edit: & the redesigns are to save money in the 1st place so what does Sony money issues have to do with it? if they make the console smaller & lighter it will save them money on parts & shipping.
That's happening (Browser always loaded by default) for the XMB at the end of the year from two cites indicating "New Device PS3 WebMAF" and speculation that there will be a XTV PS3.5 model with HDMI pass-thru and low power modes similar to the Xbox361.my expectations for PS4:
price €/$499 standard model
gpu comparable to HD 78xx/88xx series
4GB ram with 1GB set aside for the OS, 2GB vram
PS Home out of Beta, loaded at all times and the option to boot straight into it.
Browser loaded at all times, true multitasking
announcement at Playstation Meeting january 2013, full reveal E3 '13
There's nothing wrong with the split RAM architecture in the PS3.
It is the reason the vast majority of PS3 games can't support 1080i.
Isn't the 360 in the same position.
It has a combined ram pool but most of its games can't do 1080p either without the hardware scaler?
Scratch that, my brain read p not i, lol.
360 is in the same position. The problem isn't that the ram is split, its the fact that there is not enough of it and developers rather push other things. The fact that 360 has a unified pool doesn't help it much in that regard, while it has its own set of problems with EDRam. Alot of games fail to hit 720p/1080i while 1080p is about twice the data.
Every single 360 game can dispaly on a 1080i TV where as the PS3 downgrades the picture to 480p.
Every single 360 game can dispaly on a 1080i TV where as the PS3 downgrades the picture to 480p. Developers have said many times it is due to the split ram on the PS3.
Gemüsepizza;39410865 said:If you connect your PS3 to an 1080i display which does not support 720p or 1080p, you are doing it wrong.
Many early HDTV's were 480p/1080i only. While not a major problem now, it was one oversight since launch that was never fixed and was caused by the split ram.
Every single 360 game can dispaly on a 1080i TV where as the PS3 downgrades the picture to 480p. Developers have said many times it is due to the split ram on the PS3.
Every single 360 game can dispaly on a 1080i TV where as the PS3 downgrades the picture to 480p. Developers have said many times it is due to the split ram on the PS3.
I don't want to open a new thread for this question. How long before the official reveal of 360 and or PS3 did specs or something legit leaked? I really can't remember. I am shocked that today when we have twitter and what not, there still isn't anything leaked that looks legit. Like PS3 slim for example.
Did not know there were people who thought that. I wonder what they think of another free service that's at least as good as live, like steam.
You're missing the point. I'm not talking about diminishing returns in general, I'm talking about diminishing returns in models.I think we are a long way from diminishing returns because we still need to reach the level where we can get real-time Ray Tracing\ Path Tracing in games.
But that could be said about any gen.Gemüsepizza;39405587 said:Meaning that while it won't be a generational leap regarding polygon count, it will be a generational leap regarding effects. Still a generational leap to me.
You're missing the point. I'm not talking about diminishing returns in general, I'm talking about diminishing returns in models.
PS1 games required artists to use their imagination when modeling because not all the time they had enough polygons to properly represent human anatomy. PS2 gave developers more than enough polygons to work with to properly represent humans.
So how would PS4 represent this leap again? By reinventing human anatomy?
But that could be said about any gen.
You're missing the point. I'm not talking about diminishing returns in general, I'm talking about diminishing returns in models.
PS1 games required artists to use their imagination when modeling because not all the time they had enough polygons to properly represent human anatomy. PS2 gave developers more than enough polygons to work with to properly represent humans.
So how would PS4 represent this leap again? By reinventing human anatomy?
But that could be said about any gen.
I was under the impression most character models are first created in ultra-high quality and then made to work in limited specs. So, for one, we would have better looking models in-game. Secondly, there is more to human anatomy than limbs. Skin (and its hard to replicate properties), hair and its follicles, and so much more. Games look good, but they are far from photorealistic. Clothing, muscles, and so, so much more.You're missing the point. I'm not talking about diminishing returns in general, I'm talking about diminishing returns in models.
PS1 games required artists to use their imagination when modeling because not all the time they had enough polygons to properly represent human anatomy. PS2 gave developers more than enough polygons to work with to properly represent humans.
So how would PS4 represent this leap again? By reinventing human anatomy?
You're missing the point. I'm not talking about diminishing returns in general, I'm talking about diminishing returns in models.
PS1 games required artists to use their imagination when modeling because not all the time they had enough polygons to properly represent human anatomy. PS2 gave developers more than enough polygons to work with to properly represent humans.
So how would PS4 represent this leap again? By reinventing human anatomy?
It had nothing to do with Split ram, but with the feature set of the RSX with limited scaling capabilities. Also TV's that are 1080i only without 720p are garbage and should be replaced. I hope next gen consoles only support HDMI out at a minimum of 720p. No analog video output under any circumstance, and analog audio outputs only if you buy an extra add-on that converts optical to analog. They should not have anything besides HDMI,optical,network,power and USB ports.Many early HDTV's were 480p/1080i only. While not a major problem now, it was one oversight since launch that was never fixed and was caused by the split ram.
Plus, wasn't in-game chat something that MS patented, or there was some other bottleneck. Ram is irrelevant, it's how it's used that matters.
I hope Sony and/or MS put aside enough for the OS to be full featured (eg 256-512MB), but still leave enough for games. The rumours of PS4 having 2GB aren't great, but if that is even lower after the OS takes its cut, then you're at WiiU area levels of ram.
:\Many early HDTV's were 480p/1080i only. While not a major problem now, it was one oversight since launch that was never fixed and was caused by the split ram.
What's stopping devs from doing that now? I'd say real skin approximation was already possible last gen if you look at Silent Hill's old man model.PS3 models look good enough to you now but once you start to see the PS4 models more & more you will see all the flaws & where they cut corners.
how about taking skin from looking like wax to looking like skin.
Out of all those, only hair would come the closest.systemfehler said:Hair, clothing, real hands and fingers, realistic joints, ...
Resources. I think the technique is called sub-surface scattering or, at least, one of them.What's stopping devs from doing that now?
That's happening (Browser always loaded by default) for the XMB at the end of the year from two cites indicating "New Device PS3 WebMAF" and speculation that there will be a XTV PS3.5 model with HDMI pass-thru and low power modes similar to the Xbox361.
WebMAF is the Mozilla Application Framework which in part is a STANDARD for IPC (Inter Process Communication D-Buss standards) and APIs for HTML5 web applications. For instance a Calendar or Contact list should communicate with a Chat program.
There is a new PS3 coming from multiple cites.
Resources. I think the technique is called sub-surface scattering or, at least, one of them.
That's more about how light bounces off a character rather then the character actually looking like a doll.Resources. I think the technique is called sub-surface scattering or, at least, one of them.
Its to do with the HANA Scaler chip in the 360, not unified RAM. 360 can scale to many resolutions due to this chip, the game isnt rendered any differently though, the native resolution doesnt change.
800 million NEW CE network connected devices from now till 2016. Both Xbox and PS3 to have full browsers for the first time ever!Seems plausible, a new super slim PS3 to breath in fresh life in the ps3. But I dont see XTV happening, neither a new X361.
HANA is not a scaler chip.
In any case, sometimes it's funny reading misinformation. No 1080i because of a split memory pool? Hahahah, man....
*WHOOSH*That's more about how light bounces off a character rather then the character actually looking like a doll.
That's more about how light bounces off a character rather then the character actually looking like a doll.
I think we are a long way from diminishing returns because we still need to reach the level where we can get real-time Ray Tracing\ Path Tracing in games.
Real-time photorealistic rendering: Urban Sprawl
Well if you only talk about actual polygons on the model we probably already hit the sweet spot and after that it will be really difficult to notice any differences.
You notice the difference between a sphere consisting of a handfull polygons and a few thousands but I doubt the human eye can differentiate between 10 or 50 million polygons (just some random figure). So in that context you are right but luckily next-gen is not all about polygons but also about their manipulation and their final appearance.
So we already moved passed the
/--\
\--/ circle to the O ;-)
Precisely. That said, I wanted to ask whether you guys think we are approaching a point of irrelevance in terms of polygons in main character because they look pretty astounding at say around 20-30K polygons. I agree with with Dragonelite and Systemfehler with regards to the improvement in IQ (AA and AF), lighting and physics which still require improvements (especially, collision physics. clipping).
That said, with regards to the capacity of crunching more polygons, there should come an advantage on things like draw distance and reduction in object pop-ins and abrupt shifts in LoDs. These are what suddenly suspend the immersion.
Now, with regards to LoDs (and once again, I am THE n00b) can't tessellation completely eradicate the need to have multiple LoDs for an object whose display is related to the distance between it and player? I remember seeing the Endless City demo by nVidia and wondered if this would be now possible for next gen.
What do you guys think?
To put this in perspective, the IBM Sequoia supercomputer which currently tops the TOP500 list achieved 16324.8 TFLOPS (16 PFLOPS) in the HPL benchmark. Peak is estimated at around 20 PFLOPS, but Sequoia can scale to 100 PFLOPS. The machine costs millions of dollars per rack. Development of exascale computing starts this year with suggested implementation 2016-2018.For example, Tim Sweeney stated that it will take graphical hardware that is capable of doing ~5000 Tflops for a "good enough" approximation of our reality. The Xbox360/PS3 clocked in around 0.25 Tflops. The next gen of consoles will be lucky to reach 2 Tflops. It will take alot of power and GPU-generations to get close to that 5000 number.
If devs aren't careful cost, not hardware power, will be the limiting factor next generation. Games like Watch Dogs show that graphics will be a sufficient representation of reality on next gen systems, and devs will have to ask themselves if getting any better than that is worth the extra time and money.
Seems like they are (according to these rumors) putting a lot more money and planning into it than I thought.Wait, what in there gave you that idea?
Uh... why don't you just post the username? There's more than one person who posts, unless you think every random person who posts on the internet is defined by the website or vice versa.