CadetMahoney
Member
soz repeat post.
soz repeat post.
[...]3x at the most, and that's in the best case scenario. I expect much better textures, animations etc. but overall it will be the same 30fps games at 1080p.
Is this a post from 2009?10 times is unbelievable to me. Getting close to that is 6-7 is also unbelievable, not because it's impossible but because of costs feasible for the console market. $400 at 3x (maybe 4) is my guess. I thought MS is scheduling for late 2013 for 720 though.
10 times is unbelievable to me. Getting close to that is 6-7 is also unbelievable, not because it's impossible but because of costs feasible for the console market. $400 at 3x (maybe 4) is my guess. I thought MS is scheduling for late 2013 for 720 though.
10 times is unbelievable to me. Getting close to that is 6-7 is also unbelievable, not because it's impossible but because of costs feasible for the console market. $400 at 3x (maybe 4) is my guess. I thought MS is scheduling for late 2013 for 720 though. I'd love to be wrong with a mass market priced console 10x power jump still.
3x at the most, and that's in the best case scenario. I expect much better textures, animations etc. but overall it will be the same 30fps games at 1080p.
Can anyone speculate on the idea if Sony has a $500-$525 production budget for PS4, what they could manufacture in late 2013/early 2014? Would it exceed the rumored spec in the OP, or be about the same?
10 times is unbelievable to me. Getting close to that is 6-7 is also unbelievable, not because it's impossible but because of costs feasible for the console market. $400 at 3x (maybe 4) is my guess. I thought MS is scheduling for late 2013 for 720 though. I'd love to be wrong with a mass market priced console 10x power jump still.
how are you defining a 3x/4x increase?
how are you defining a 3x/4x increase?
how are you defining a 3x/4x increase?
3x at the most, and that's in the best case scenario. I expect much better textures, animations etc. but overall it will be the same 30fps games at 1080p.
On paper, the increase should be much higher than that. Currently, you have integrated and the low end solutions that best the 360 and PS3 in 2011/2012, and mid range solutions that give at minimum 8x the on-paper performance.
I'm talking Intel's faux-APU with the HD4000. It supports DX11 effects, on paper easily bests the Xenos in most categories, and is the lowest end solution. And that's only a 2012 gpu. Supporting DX11 effects at a reasonable framerate and being able to support better lighting already puts it above the current crop's GPUs, IMO. And that's not to consider real APUs like AMD's solutions. And it offers about a third, or less, of the performance of a midrange card of this gen.
The Xbox, Xbox 360, and PS3 never launched with anything below mid-upper. I'm not too worried. Even just having DX11-level effects, higher resolution textures and 5x increasehttp://www.neogaf.com/forum/newreply.php?do=newreply&noquote=1&p=39438935 in geometry would be a huge jump IMO. Definitely tangibly generational
Whilst corporate espionage might help get an idea on where the competition is heading and change your specs, it wouldn't help if MS decides to simply decides to outspend them based on their estimations on what they (Sony) can feasibly afford to make (PS4). You probably don't need to spy to estimate that. All depends if Sony's financial trouble actually have any affect on the PS4 specs some ppl say it does, some don't.
3x at the most, and that's in the best case scenario. I expect much better textures, animations etc. but overall it will be the same 30fps games at 1080p.
10 times is unbelievable to me. Getting close to that is 6-7 is also unbelievable, not because it's impossible but because of costs feasible for the console market. $400 at 3x (maybe 4) is my guess. I thought MS is scheduling for late 2013 for 720 though. I'd love to be wrong with a mass market priced console 10x power jump still.
Exactly what I'm hoping for as well. 1080p hopefully won't be out of reach if they're targeting stuff like that and actually having GPUs that can properly handle AF and all the new post-process AA techniques (like SMAA and FXAA which work better at higher resolutions) will make a huge difference visually, especially if combined with DX 11.1 caliber motion blur and DoF.The Xbox, Xbox 360, and PS3 never launched with anything below mid-upper. I'm not too worried. Even just having DX11-level effects, higher resolution textures and 5x increase in geometry would be a huge jump IMO. Definitely tangibly generational
You really don't know what you are talking about do you? I mean Wii-U will be about 3-4x more powerful. You should really leave this stuff for informed people..
Than what?I mean Wii-U will be about 3-4x more powerful.
You really don't know what you are talking about do you?
Is this a joke post?
I only see one way to define it... Each important component (CPU, GPU, memory) increases by 3-4x in performance, so that the same game running on the new hardware could get 3-4x as many frames-per-second.
Exactly what I'm hoping for as well. 1080p hopefully won't be out of reach if they're targeting stuff like that and actually having GPUs that can properly handle AF and all the new post-process AA techniques (like SMAA and FXAA which work better at higher resolutions) will make a huge difference visually, especially if combined with DX 11.1 caliber motion blur and DoF.
Honestly, I dont even get where people are getting these arbitrary "6x" performance numbers. Comparing DX9 performance to DX9 performance, there are games out now that reach the 150fps on PC on <$100 midrange cards that are only 30fps to unstable 60 on PS360. That's about 6x raw performance right there.
You really don't know what you are talking about do you? I mean Wii-U will be about 3-4x more powerful. You should really leave this stuff for informed people..
I think a lot of people are underestimating some of the midrange parts on the market right now. Raw numbers don't mean as much as they used to, especially in a console setting. If the rumors are right and an underclocked pictairn (with shader model, tesselator, and texture units intact) is being used then that's an enormous jump in GPU results from last gen. That's why I don't think 1080p is as much of a pipe dream as some people think it is. The only real thing blocking a full "10x" leap is RAM. The CPU and GPU can easily hit performance levels and results using newer tricks and techniques, it's just a question of will there be enough RAM once the OS is taken into account.
Just like current gen consoles were also capable of doing more at 480p than 720p.No matter how powerful these consoles are, they'll still be able to do more at 720p than they would at 1080p.
No matter how powerful these consoles are, they'll still be able to do more at 720p than they would at 1080p.
No, in a way he does have a point. All the people using multipliers without context need to realize it's all pointless without using a basis for the comparison. If we're talking about FLOP counts here, no way will next gen consoles be 10x current gen.
Edit:
IF developers push for higher resolutions or faster frame rates, it'll be early next gen. As the generation drags on, resolution and frame rate will be the first two things sacrificed for the sake of more performance.
No matter how powerful these consoles are, they'll still be able to do more at 720p than they would at 1080p.
Than what?
3-4x would mean at the very minimum same exact looking games as today in 60FPS/1080p (two times more pixels to render at twice the framerate). I don't see that from Wii U.
What point does he have? On the basis of flop totals WiiU will be about 3-4 times the PS3/360. How is that in any way the maximum to expect from Sony?No, in a way he does have a point. All the people using multipliers without context need to realize it's all pointless without using a basis for the comparison. If we're talking about FLOP counts here, no way will next gen consoles be 10x current gen.
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Did you just say that 3-4x the performance of 360/PS3 would mean current gen 720p 30fps games would be able to run at 1080p 60fps?
M°°nblade;39441966 said:Just like current gen consoles were also capable of doing more at 480p than 720p.
Yet, for most PS3 and Xbox 360 games, 720p was the sweetspot.
The important questions are:
How much more can next-gen consoles to at 720p than they would at 1080p?
Is it worth the IQ trade-off?
M°°nblade;39441966 said:Just like current gen consoles were also capable of doing more at 480p than 720p.
Yet, for most PS3 and Xbox 360 games, 720p was the sweetspot.
The important questions are:
How much more can next-gen consoles to at 720p than they would at 1080p?
Is it worth the IQ trade-off?
I am not sure what I would prefer - I guess it will always on the game itself and the sacrifices made for full HD. The only way to prevent that is during certification from Sony - if they have a rule set which says 1080@60 only which obviously won't happen.
Depends what if the res is so low its a blurry mess on 4k screens(maybe not start next gen but after 3 years more and more will have them). What use has it to drop so low when no one can enjoy those effects.
And for the fps i really hope when devs drop them back to 30 they will feel it in the backlash probably wont matter the average gamer just doesn't give a fuck and im not even talking about casual players..
What point does he have? On the basis of flop totals WiiU will be about 3-4 times the PS3/360. How is that in any way the maximum to expect from Sony?
4 times? So you're saying the Wii U might have a 1TFLOP GPU? Wow, I thought AceBandage was optimistic.What point does he have? On the basis of flop totals WiiU will be about 3-4 times the PS3/360. How is that in any way the maximum to expect from Sony?
720p was the standard this Gen due to these machines being marketed as HD consoles.
720p can, and likely will be the standard next Gen. The resources saved by picking the lower resolution can be applied to better filtering which could lead to a cleaner overall IQ, even at 720p vs 1080p.
We don't know how far tech will be pushed so really it's hard to say now. Though traditionally, lower resolution + better filtering and effects looks better than higher resolution with missing filtering and effects.
Im not sure we need some sample to judge is 720p with 4xMsaa better then 1080p no AA or 1080p 2xMsaa hell or even FXAA. The 1080p is native res because most sets will be 1080p or 4k dont think people will even have 720p sets.
1Tflop today is far from "optimistic". But then again this is Nintendo4 times? So you're saying the Wii U might have a 1TFLOP GPU? Wow, I thought AceBandage was optimistic.
What point does he have? On the basis of flop totals WiiU will be about 3-4 times the PS3/360. How is that in any way the maximum to expect from Sony?
Im not sure we need some sample to judge is 720p with 4xMsaa better then 1080p no AA or 1080p 2xMsaa hell or even FXAA. The 1080p is native res because most sets will be 1080p or 4k dont think people will even have 720p sets.
We don't know how far tech will be pushed so really it's hard to say now. Though traditionally, lower resolution + better filtering and effects looks better than higher resolution with missing filtering and effects.
They'll probably be fairly common, although not mainstream, by the end of next-gen.lol @ 4K TV's , let me know when I can walk in a store, buy one and take it home...........will be waiting a long long long long long before their anything resembling mainstream........PS6 MAYBE.
They'll probably be fairly common, although not mainstream, by the end of next-gen.
I just meant that they'll be fairly common on the market, not in the home. I follow a lot of AV communities so many people are looking forward to 4k there.Anythings possible I just don't see people jumping on them, they give some benefits for 3D but asking people to buy new BluRay players and new disks to just to take advantage of their new 4000$ TV is a lost cause(see current high end TV sales) and there's no bandwidth or equipment for 4K broadcasting not to mention the networks have ZERO plans to upgrade past 1080p.
Im not sure we need some sample to judge is 720p with 4xMsaa better then 1080p no AA or 1080p 2xMsaa hell or even FXAA. The 1080p is native res because most sets will be 1080p or 4k dont think people will even have 720p sets.
If it requires the same processing power by the end to render then it makes sense to do 1080p.
I agree with you but I doubt we will see a higher resolution than 1080p anytime soon in the next generation. So we should be able (hopefully) to see the best games from this generation in full HD without a problem or better. I would love to hear a developer tell (or better show) me what the difference in image quality would look like if they still stay with 720p + added effects because as a gamer I don't always care about super realistic real life shadows especially if they hog memory bandwith and CPU/GPU time. Maybe in the next Splinter Cell sacrificing resolution for better shadows make sense but not in God of War 5
They'll probably be fairly common, although not mainstream, by the end of next-gen.
Doesn't really matter what sets people have when the GPUs should support all forms of scaling.
You can check out some differences now by taking a PC game at 720p with filtering (MSAA & AF) versus the same at 1080p without any filtering.
There is a good subject for a thread.
1Tflop today is far from "optimistic". But then again this is Nintendo