TheDrowningMan
Member
They can hold up to 3.3GB and apparently the PS3 version is only 2GB, so it isn't a size issue.
What the fuck? The Wii U version is 7GB.
They can hold up to 3.3GB and apparently the PS3 version is only 2GB, so it isn't a size issue.
How much content are we talking? 2 hours? 5?
What the fuck? The Wii U version is 7GB.
This sucks, but doesn't the Vita version also have its own exclusive levels? Is it enough content to make up for it?
I'm also now wondering if the levels from Origins are still in the Vita version.
Is it? I'm just going off of someone else saying the PS3 version is 2GB in this thread. That would be quite the size difference.
Maybe that's the demo?
Is it? I'm just going off of someone else saying the PS3 version is 2GB in this thread. That would be quite the size difference.
I'm watching some videos and trying to figure out what these invaded levels are all about? Is it just the regular level made for speedrunning, or is there more to it? I want to get this on Vita, but if it's something substantial I'll just wait for the Steam version to be cheap.
Sad to hear this, I had the perception of Vita version being really complete.
It certainly would! I cannot imagine Ubi being THAT sloppy with the optimisation, so I wonder what's up there...I've just checked on SEN and yep, 2.1GB. Makes you wonder how downgraded the assets are in comparison. Probably just not enough to be noticeable in-game, given its style.
Is it? I'm just going off of someone else saying the PS3 version is 2GB in this thread. That would be quite the size difference.
Digital Rayman Legends PS3 is 2.1GB so there is no way it can be a storage issue especially when Vita version wouldn't need full HD assets.
It perplexes me immensely that Vita would have even been in the running for "definitive" status when this is a platformer praised for its local co-op. It's like half of NeoGAF apparently has no friends.
Weird. Playing both demos (admittingly not the full versions) they both looks exactly the game to me.
It perplexes me immensely that Vita would have even been in the running for "definitive" status when this is a platformer praised for its local co-op. It's like half of NeoGAF apparently has no friends.
It perplexes me immensely that Vita would have even been in the running for "definitive" status when this is a platformer praised for its local co-op. It's like half of NeoGAF apparently has no friends.
You guys should be impressed that the Vita is even being discussed alongside the console versions.
ITS A DAMNED HANDHELD.
I think we forget that wayyy too often.
A damn shame and scummy that they didn't tell people much earlier as they did when boasting of exclusive Vita levels.
A damn shame and scummy that they didn't tell people much earlier as they did when boasting of exclusive Vita levels.
You guys should be impressed that the Vita is even being discussed alongside the console versions.
ITS A DAMNED HANDHELD.
I think we forget that wayyy too often.
It perplexes me immensely that Vita would have even been in the running for "definitive" status when this is a platformer praised for its local co-op. It's like half of NeoGAF apparently has no friends.
Well there's no reason to cut this specific content, unless they cut it as dlc. It's a very capable platform.
You don't have to make excuses for companies.
It's a powerful handheld and a small-ish game.
It's also not that much cheaper in comparison to console versions so that cutting of a quarter of the level count could be excused.
Literally no reason for this issue to exist other than UBI being UBI.
Not sure why anyone would get this on anything besides the WiiU, anyway.
Not sure why anyone would get this on anything besides the WiiU, anyway. It was literally created for it, and the Murphy levels are a blast to play. Plus it has the best costumes.
Not sure why anyone would get this on anything besides the WiiU, anyway. It was literally created for it, and the Murphy levels are a blast to play. Plus it has the best costumes.
holy shit ps vita version is so blurry