Hopefully by the time the patch hits North America I'll have finished the 2 games I got in progress right now...
If it hits at all in NA. IIRC there was a patch for MGSHD collection that was released in europe at one point but never made it to NA.
Hopefully by the time the patch hits North America I'll have finished the 2 games I got in progress right now...
I'm really hoping policies don't get in the way of this stuff. Or that Konami USA doesn't suck in regards to this stuff.If it hits at all in NA. IIRC there was a patch for MGSHD collection that was released in europe at one point but never made it to NA.
If it hits at all in NA. IIRC there was a patch for MGSHD collection that was released in europe at one point but never made it to NA.
What did the patch fix? I haven't had any problems with the MGS Collection.
Could it be that the PS3 just can't do the framebuffer effects at 720p and 60fps that the PS2 was doing at 640x240 and 60fps? That was the PS2's oddball strong point (like, the one thing it could do better than the original Xbox) after all, wasn't it?
What did the patch fix? I haven't had any problems with the MGS Collection.
Could it be that the PS3 just can't do the framebuffer effects at 720p and 60fps that the PS2 was doing at 640x240 and 60fps? That was the PS2's oddball strong point (like, the one thing it could do better than the original Xbox) after all, wasn't it?
Did I miss something? Please elaborate.Sure wish HexaDrive's involvement in revisiting this code also had something to do with that mysteriously missing PlayStation Vita version of the game being back on the calendar, but oh well, at least it's in proper shape on PS3.
Did I miss something? Please elaborate.
KojiPro initially planned to have ZoE HD on Vita as well and use the same Transfarring system as in MGS HD, but it seems like it was quietly cancelled. At least they haven't mentioned it since the first reveal.
dat EDRAM..
But it did have insane fillrate so its possible.
I'd pay top dollar for ZoE HD on the Vita. I gave up hope and got the PS3 version, but I'll gladly double (triple?) dip.The ZOE HD collection was a way for Kojima and Konami to see if there is an audience for ZOE3. But they already blew their chance by going to the crappy studio (high voltage). Running to HexaDrive is great for the fans but a little too late to salvage the sales.
HexaDrive could fix that.
I know about that. What I'm interested is the "back on the calendar" bit. Did another rumor/listing come up?KojiPro initially planned to have ZoE HD on Vita as well and use the same Transfarring system as in MGS HD, but it seems like it was quietly cancelled. At least they haven't mentioned it since the first reveal.
I want to know if they'll re-issue the game in North America so I can get it with the patch on-disc.
Wow, this patch makes a world of difference. They did a hell of a good job.
Without sitting down and doing a full analysis, here is what I've noticed in ZOE2 (haven't tried the original yet)
1) Framerate now operates at a stable 60 fps making it much smoother than the non-patched version as well as the PS2 original. Only in the most extreme circumstances does the framerate dip and those dips are extremely minor.
2) Post processing anti-aliasing appears to have been added resulting in extremely crisp and clean image quality. The original release did not use any sort of anti-aliasing.
3) Particles effects are now rendered at full resolution. The PS2 original used low resolution particle effects in order to maintain decent performance. I cannot actually recall if this was also true of the initial HD release but I can confirm that particles are rendered at a much higher quality now.
Those are the primary changes and they completely transform the game. The entire snow sequence operates at 60 fps a good 99% of the time providing a faster, smoother experience than even the original release. It feels remarkably good.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.
The sale is still on in Australia till the 24th I think. Europe should be the same. I'm probably gonna bite, can't beat $16 with PS+.Is the EU PSN zone of the enders digital deal still up?
Wow, this patch makes a world of difference. They did a hell of a good job.
Without sitting down and doing a full analysis, here is what I've noticed in ZOE2 (haven't tried the original yet)
1) Framerate now operates at a stable 60 fps making it much smoother than the non-patched version as well as the PS2 original. Only in the most extreme circumstances does the framerate dip and those dips are extremely minor.
2) Post processing anti-aliasing appears to have been added resulting in extremely crisp and clean image quality. The original release did not use any sort of anti-aliasing.
3) Particles effects are now rendered at full resolution. The PS2 original used low resolution particle effects in order to maintain decent performance. I cannot actually recall if this was also true of the initial HD release but I can confirm that particles are rendered at a much higher quality now.
Those are the primary changes and they completely transform the game. The entire snow sequence operates at 60 fps a good 99% of the time providing a faster, smoother experience than even the original release. It feels remarkably good.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.
Is the EU PSN zone of the enders digital deal still up?
Wow, I'll have to find a copy of this now.Wow, this patch makes a world of difference. They did a hell of a good job.
Without sitting down and doing a full analysis, here is what I've noticed in ZOE2 (haven't tried the original yet)
1) Framerate now operates at a stable 60 fps making it much smoother than the non-patched version as well as the PS2 original. Only in the most extreme circumstances does the framerate dip and those dips are extremely minor.
2) Post processing anti-aliasing appears to have been added resulting in extremely crisp and clean image quality. The original release did not use any sort of anti-aliasing.
3) Particles effects are now rendered at full resolution. The PS2 original used low resolution particle effects in order to maintain decent performance. I cannot actually recall if this was also true of the initial HD release but I can confirm that particles are rendered at a much higher quality now.
Those are the primary changes and they completely transform the game. The entire snow sequence operates at 60 fps a good 99% of the time providing a faster, smoother experience than even the original release. It feels remarkably good.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.
Seconding this question coz' I can't check it out right now. So, EU bros, is is still up?
edit: Question answered above-ve. Gonna snag it when I get home.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.
The sale is still on in Australia till the 24th I think. Europe should be the same. I'm probably gonna bite, can't beat $16 with PS+.
It is indeed. 13,49 with the plus discount.
Seconding this question coz' I can't check it out right now. So, EU bros, is is still up?
edit: Question answered above-ve. Gonna snag it when I get home.
It really is night and day by comparison. Goddamned shame that this is not how the collection was originally released on both the 360 and the PS3. We'd be talking about how excited we all are for a sequel as opposed to lamenting it's apparent complete termination.
High Voltage really managed to screw this up, but shame should definitely be felt by Konami on this as well. How could they not see how badly the collection was originally turning out? Did they really expect to drive interest in a sequel to an already niche franchise with such crap?
Well, they let the Silent Hill Collection through and that was actually much more.
Wow, this patch makes a world of difference. They did a hell of a good job.
Without sitting down and doing a full analysis, here is what I've noticed in ZOE2 (haven't tried the original yet)
1) Framerate now operates at a stable 60 fps making it much smoother than the non-patched version as well as the PS2 original. Only in the most extreme circumstances does the framerate dip and those dips are extremely minor.
2) Post processing anti-aliasing appears to have been added resulting in extremely crisp and clean image quality. The original release did not use any sort of anti-aliasing.
3) Particles effects are now rendered at full resolution. The PS2 original used low resolution particle effects in order to maintain decent performance. I cannot actually recall if this was also true of the initial HD release but I can confirm that particles are rendered at a much higher quality now.
Those are the primary changes and they completely transform the game. The entire snow sequence operates at 60 fps a good 99% of the time providing a faster, smoother experience than even the original release. It feels remarkably good.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.
Considering how Kojima only takes producer credit on the ZOE games (At least the big ones, I have no idea where he stands on Fist of Mars), makes you wonder how much he really cares about the series if that was the first foot forward for the franchise this many years after 2nd Runner first hit shelves.
Feel like this post should be a thread on its own.Wow, this patch makes a world of difference. They did a hell of a good job.
Without sitting down and doing a full analysis, here is what I've noticed in ZOE2 (haven't tried the original yet)
1) Framerate now operates at a stable 60 fps making it much smoother than the non-patched version as well as the PS2 original. Only in the most extreme circumstances does the framerate dip and those dips are extremely minor.
2) Post processing anti-aliasing appears to have been added resulting in extremely crisp and clean image quality. The original release did not use any sort of anti-aliasing.
3) Particles effects are now rendered at full resolution. The PS2 original used low resolution particle effects in order to maintain decent performance. I cannot actually recall if this was also true of the initial HD release but I can confirm that particles are rendered at a much higher quality now.
Those are the primary changes and they completely transform the game. The entire snow sequence operates at 60 fps a good 99% of the time providing a faster, smoother experience than even the original release. It feels remarkably good.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.
Wow, this patch makes a world of difference. They did a hell of a good job.
Without sitting down and doing a full analysis, here is what I've noticed in ZOE2 (haven't tried the original yet)
1) Framerate now operates at a stable 60 fps making it much smoother than the non-patched version as well as the PS2 original. Only in the most extreme circumstances does the framerate dip and those dips are extremely minor.
2) Post processing anti-aliasing appears to have been added resulting in extremely crisp and clean image quality. The original release did not use any sort of anti-aliasing.
3) Particles effects are now rendered at full resolution. The PS2 original used low resolution particle effects in order to maintain decent performance. I cannot actually recall if this was also true of the initial HD release but I can confirm that particles are rendered at a much higher quality now.
Those are the primary changes and they completely transform the game. The entire snow sequence operates at 60 fps a good 99% of the time providing a faster, smoother experience than even the original release. It feels remarkably good.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.
Wow, this patch makes a world of difference. They did a hell of a good job.
Without sitting down and doing a full analysis, here is what I've noticed in ZOE2 (haven't tried the original yet)
1) Framerate now operates at a stable 60 fps making it much smoother than the non-patched version as well as the PS2 original. Only in the most extreme circumstances does the framerate dip and those dips are extremely minor.
2) Post processing anti-aliasing appears to have been added resulting in extremely crisp and clean image quality. The original release did not use any sort of anti-aliasing.
3) Particles effects are now rendered at full resolution. The PS2 original used low resolution particle effects in order to maintain decent performance. I cannot actually recall if this was also true of the initial HD release but I can confirm that particles are rendered at a much higher quality now.
Those are the primary changes and they completely transform the game. The entire snow sequence operates at 60 fps a good 99% of the time providing a faster, smoother experience than even the original release. It feels remarkably good.
I'm also interested in examining the textures as the ship interior appears to be extremely clean and sharp in a way that I would not have expected from PS2.