CrazyTank940
Member
Once the patch comes out for US I'll finally get around to buying this, I've been holding out for one to drop.
Okiedokie:
- No patch for the 360 version. Actually, I did get one but I guess it was that one for the Revengeance demo? No HexaDrive logo and it was just 2 MB so obviously it was just the 360 patch limit thing.
- The PS3 version is definitely smoother now. I'm not going to say it doesn't dip, but if it does it's nowhere near what the 360 version does and it feels pretty much perfect in open areas. Interiors run well on both.
- They've toned down the crazy blur for the lights.
- The LEV stuff at the beginning is annoying
Looks like they've done a good job. It's hard to say for sure until seeing if the framerate holds up during the musou part though.
According to this post from that other message board, The Asian version of the initial PS3 release was fully in English:
http://www.gamefaqs.com/ps3/632695-zone-of-the-enders-hd-collection/answers?qid=338890
Asian versions typically mirror their Japanese counterparts.
Meaning? I think there's a fair chance the Japanese Best version will be in English. Stay tuned, kids!
Okiedokie:
- No patch for the 360 version. Actually, I did get one but I guess it was that one for the Revengeance demo? No HexaDrive logo and it was just 2 MB so obviously it was just the 360 patch limit thing.
- The PS3 version is definitely smoother now. I'm not going to say it doesn't dip, but if it does it's nowhere near what the 360 version does and it feels pretty much perfect in open areas. Interiors run well on both.
- They've toned down the crazy blur for the lights.
- The LEV stuff at the beginning is annoying
Looks like they've done a good job. It's hard to say for sure until seeing if the framerate holds up during the musou part though.
Yay, just beat Ardjet/Viola. There is some slowdown in places, like Leo's ultimate attack when he's about to lose, or when the wagons of the train explode, but I think it's hard-coded. The framerate holds up really well otherwise, so yeah, big improvement.
Is it 60 fps now?
Yay, just beat Ardjet/Viola. There is some slowdown in places, like Leo's ultimate attack when he's about to lose, or when the wagons of the train explode, but I think it's hard-coded. The framerate holds up really well otherwise, so yeah, big improvement.
I can't believe it.
I've bought it the X360 version last week because it was the "best version". Now I'm stuck with the worst version. I HATE THIS! I will never buy a HD port from Konami again, it's the second time that they screw with X360 owners.
And yes, I could have bought the PS3 version =(
So Konami hired another company to fix High Voltage's port job? Wow.
I can't believe it.
I've bought it the X360 version last week because it was the "best version". Now I'm stuck with the worst version. I HATE THIS! I will never buy a HD port from Konami again, it's the second time that they screw with X360 owners.
And yes, I could have bought the PS3 version =(
They should release Robot Alchemic Drive HD...
They should release Robot Alchemic Drive HD
Is it 60 fps now?
They should release Robot Alchemic Drive HD... Best robot game ever. I'll by ZOE HD when the patch is released in North America. I have the first ZOE for PS2... It is definately the second best giant robot game I have played.
so i guess in terms of performance now it's PS2 > PS3 > 360?
(whereas before it was PS2 > 360 > PS3)
They both ran worse than the PS2 version, which already wasn't running perfect, so yes I'd say they both needed it. I skipped on this release for that reason precisely, and even now I"m not sure if the PS3 version performance is really improved through better coding and optimization, or if they just simplified visuals to make it run better.Does the Xbox 360 version even need a patch? Or was it only the PS3 version that needed one?
The info that they're patching only the PS3 version has been around for awhile. Hate to sound like a dick, but you should have done a bit more research.
I imagine patching policies are one part of the problem, and the fact they had to pull in another developer definitely couldn't have helped. HexaDrive's probably just better with PS3 hardware when it comes to HD ports.I understand that you said, but... it's the second time that they only patched the PS3 version...
They both ran worse than the PS2 version, which already wasn't running perfect, so yes I'd say they both needed it. I skipped on this release for that reason precisely, and even now I"m not sure if the PS3 version performance is really improved through better coding and optimization, or if they just simplified visuals to make it run better.
High Voltage obviously weren't up to the task so naturally someone else had to do it.
I'm with you, though. I'll buy the ZOE HD collection once the patch shows up in the states. Fucking awful what they did with this port, though.
I played both games on PS3 before the patch, and never noticed anything game-breaking. Am I crazy?
I might replay ZOE2 post-patch, just because it was an incredible game. I'll see if I notice anything.
It's not impossible. It's worth noting that of all the games running under PCSX2 emulator, ZoE2 is probably the most demanding one. Consider that even in PS2, many of its framebuffer effects were running at half the native resolution, (and the native resolution was I think 512x448)Could it be that the PS3 just can't do the framebuffer effects at 720p and 60fps that the PS2 was doing at 640x240 and 60fps? That was the PS2's oddball strong point (like, the one thing it could do better than the original Xbox) after all, wasn't it?