If I recall, the N64 version of MM Legends is slightly better when it comes to controls, though I haven't played the PS1 version, so I'm unsure. Though I've heard/need to see for myself (I bought Legends 2 for like $4 via PSN sale) that the sequel is much better.
James - You have done a remarkable job of helming the ship since Jonny's departure, and sometimes I wonder whether you realize that fact or not because it seems like you sometimes get frazzled.
Ah, such an astute observer - almost as if you know a thing or two about the game industry!Ha, I like your song. It's not something I'd ever listen to in the car or while working, but it would be great on a game soundtrack.
I'd like to second this. Aside from the sudden increase in responsibilities, hosting a Nintendo podcast in 2016 is no easy task. God knows you aren't given much to work with, but you (and Gui, Jon and Greg of course!) have done a fine job. Cheers to you all.
Ah, such an astute observer - almost as if you know a thing or two about the game industry!Ha, I like your song. It's not something I'd ever listen to in the car or while working, but it would be great on a game soundtrack.
I'd like to second this. Aside from the sudden increase in responsibilities, hosting a Nintendo podcast in 2016 is no easy task. God knows you aren't given much to work with, but you (and Gui, Jon and Greg of course!) have done a fine job. Cheers to you all.
Wasn't Miyamoto directly quoted about wanting to break from the confines of the television many years ago?god damnit... seems like johnny's outlandish projector-based console prediction may become reality after all
http://www.neogaf.com/forum/showthread.php?t=1283078
who would have thought?
.
James - You have done a remarkable job of helming the ship since Jonny's departure, and sometimes I wonder whether you realize that fact or not because it seems like you sometimes get frazzled. I'm sure it feels overwhelming at times balancing the pressure of upholding RFN's legacy on a weekly basis when work and personal demands also constantly vie for your attention, but I hope you never doubt your ability to carry the show forward. You've really grown into your role as a host in a short amount of time, and I hope I can speak on behalf of everyone in this thread by saying we're all thankful for you doing justice to the mantle handed to you
Wasn't Miyamoto directly quoted about wanting to break from the confines of the television many years ago?
Emails are the lifeblood of the show. It's the thing that pushes us to cover topics we might not otherwise, it lets us know what our audience is thinking about, and it's where the best conversations happen.
Episode 494 "A Totally Satisfactory Podcast" said:We're back! The additional week of rest gave Team RFN a chance to recharge, and prepare for this week's show. So, of course, one of us couldn't make it. Jon had to tag out, and in his stead we brought in Neal Ronaghan, Director of Nintendo World Report.
It's been a very long time since we've had Neal on the show, so of course we had him lead off New Business with an investigative report on Sonic Boom: Fire & Ice. After the last Sonic Boom Debacle, is it possible for Fire & Ice to rise to new levels of quality for this long-suffering franchise? Indeed, it seems to be passable. Continuing his report from the Sega 3DS catalog, he then offers thoughts on Shin Megami Tensei 4: Apocalypse, contrasting it with its predecessor. James has a trio of 3DS titles. Phoenix Wright: Ace Attorney - Spirit of Justice is complete, and he offers closing thoughts on it as well as the game's DLC. He also goes back into the Level-5 Hole with Yo-Kai Watch 2: Fleshy Souls, which would be better titled Yo-Kai Watch 2: More Yo-Kai Watch. He also apparently forgot his travails with Picross 3D, but Greg sure didn't, so it turns out that he's best positioned to forecast James' impressions of Picross 3D Round 2. Guillaume finds saving the world to be a rewarding experience in Dragon Quest VII, the latest tempest in the 3DS RPG storm. Lastly, Greg wraps up his thoughts on Metroid Prime: Federation Force, before taking down giants in Zangeki no Regenleiv.
After the break, it's time for Listener Mail! Topics this week include: New 3DS exclusives/3DS ports, Rusty's Real Deal Baseball for mobile, the future of Camelot Software Planning, Zelda as the harbinger of a console's demise, what the hell is Miitopia, and the soothing sounds of the Kirby Cafe. You can be soothed by our dulcet tones at the cost of only an email.
Two reminders. First, the NWR Telethon in Support of Child's Play is Saturday, October 15. The official schedule and donations will be posted Monday. If we hit our donation targets, we'll be live for over 12 hours. I hope you can join us. Secondly, Our next RetroActive is for LEGO City Undercover. We'll be doing it sometime in October, following the telethon. You can post your thoughts in the official thread, and we may use them on the show, against our lawyer's wishes.
Episode 495 "Introducing CladPrincess7" said:Jon is still being interrogated at a CIA Black Site, so this week we made the dubious decision to invite Syrenne McNulty back onto the show, for this, the last episode before next week's telethon. She leads New Business with a look at Paper Mario: Color Splash, for Wii U. I know it LOOKS a lot like Sticker Star. It even plays a lot like Sticker Star. But this is not Sticker Star. She then turns her attention to Persona 5, which she places in contention for her favorite game of all time. The conversation stays focused on mechanics, so no story spoilers within. Gui has a book report on the narrative tour de force that is Shadow Complex Remastered, and we get our show redacted by the NSA. He has a look at SEGA Mega Drive & Genesis Classics, emulated and moddable 16-bit Sega games, now on Steam. Lastly, he talks about his time with the ReCore demo and Syrenne advises against proceeding beyond there. James discusses the true Quality of Life product from Nintendo - Yo Kai Watch 2; however, it seems more intent on despoiling quality. Lastly, Greg takes us to a Metroid Place with his impressions of Axiom Verge.
After the break, we do a shorter Lister Mail segment. The topics this week are the fate of hand-drawn sprites in games and the rumored Final Fantasy 6 remake. You can rig our 3D models via our inbox.
This is our last reminder: the 7th Annual NWR Telethon is this Saturday, October 15. Donations are now open! Details are available here. If you're curious: RFN goes on at noon, Syrenne at 6, and Jon and James at 10 (all times Eastern).
Finally, we'll be taking next week off for the Telethon, but on the subsequent week we'll be recording our RetroActive for LEGO City Undercover. There's still time to get started, but if you already have you can post your thoughts in the thread.
Requiescat em pacePlan is to release tonight.
Also record tonight.
Which means I'm likely editing.
The last three weeks are going to kill me
Plan is to release tonight.
Also record tonight.
Which means I'm likely editing.
The last three weeks are going to kill me
Plan is to release tonight.
Also record tonight.
Which means I'm likely editing.
The last three weeks are going to kill me
But do we really?*siren* WE FINALLY KNOW WHAT THE NX IS. WE FINALLY KNOW WHAT THE NX IS.
Episode 496 "Mighty Switch Facts" said:The NX has finally been revealed as the Nintendo Switch, and on a Thursday - our recording day - no less! That means a fresh batch of blazing hot takes on the system, its known features, its unknown features, what issues it might have, and what questions still linger for the RFN crew. Jon managed to sober up long enough to make this one on time, and his speech is both clear and coherent; don't get used to it, because it probably won't happen again. James, Greg, and Gui dutifully tolerate him for yet another week.
After the break we start to tackle the avalanche of Switch-related mail that's arrived since the announcement. We examine the quality of the Switch reveal; game sizes and storage solutions; its lack of a camera and mic; and the prices and visuals of portable-style games. Be sure to detach your own Joy-Cons and send them directly to our inbox.
Don't forget that we'll be recording our Retroactive segment for LEGO City Undercover next week. Any and all thoughts are encouraged to be posted in this handy-dandy forum thread.
And of course, there's the coagulated and musky life-blood of RFN himself - Mister Jon Lindemann. You bring such a reliable levity to the show, such a lackadaisical passion, that RFN will lose a crucial part of its soul whenever you step down (which better be never, by the way). The fashion in which your personality plays off of everyone else is a sight to behold, and the general vibe you bring helps set RFN apart from all of the other gaming podcasts out there. The few weeks were you were gone recently were dark times indeed.
Episode 497 "8 Minifigure Heads In A Duffel Bag" said:Jonny decided to join us to discuss LEGO City Undercover this week. While a guest is always nice, sometimes it comes with unforeseen costs...namely some lost audio in the first segment. Please Understand.
Jon kicks off New Business with some more thoughts on Nintendo Switch, and the announced January Switch event. Greg considers a return to Pokemon, with a look at the Sun and Moon demo. He also acquired an original copy of Thunder Force III, just in time for Sega to announce its addition to Sega 3D Fukkoku Archives 3. Guillaume is looking to engage in more random acts of violence, so he tries out RetroActive alumnus River City Ransom. Jonny goes on an adventure with Dragon Quest VII; we don't spend a lot of time on it - it's Dragon Quest. James closes out New Business with thoughts on bloody adventure game Corpse Party; he is struggling, to say the least.
After the break, it's time for our RetroActive for LEGO City Undercover! We talk about the humor, the gameplay, the style, and...
...
...
...the load times. Thanks to everyone who played along with us!
We'll be back to a traditional episode next week, so you can load our inbox with your questions!
lolI really wanted to participate in the retro active but my game is still loading -_-
Episode 498 "The Travails Of Nintendo of Canada Press Events" said:It's James' last episode before 500, so he was eager to spend some time with his friends on the show. Knowing this, Jon made himself scarce. Instead, we are joined on New Business by Karen, who joined Guillaume at the annual Nintendo of Canada holiday games preview. Staged at a - in no way symbolic - wax museum, they had the chance to play the already-available demo for Pokemon Sun and Moon, Mario Party Star Rush, Super Mario Maker for 3DS, and nihilism. The last one isn't a game; it's just the unavoidable sense of nothingness emanating from that lineup. Karen is a fan of LEGO City Undercover, and gives some thoughts to supplement last week's RetroActive. Her perspective really helps us BUILD on previous thoughts. Greg also has additional thoughts on LEGO City Undercover, as well as thoughts on Ghouls'n Ghosts and Dragon Quest VII. James wraps up New Business with updated impressions of Corpse Party before detailing Avenging Spirits, a pre-Geist game where you play as a ghost who possesses and kills lots of people.
After the break, we mark the return of Listener Mail! This week we review your Switch predictions, fantasize about a Bayonetta cartoon, map DS games to a modern touch screen, and conceive of plastic doodads to attach to the side of Switch. You can send us your Switch mock-ups via our inbox.
Also, feel free to send us your "RFN Episode RetroActives." We tease this terrible idea at the end of the show, but with the impending crush of Episode 500 we would love to hear your review of some RFN Classics. Just please don't write about the disaster that is 103. Or the response of 104. Or the unintended consequences that is 105. The die is cast for this mistake, so make it with us!
I really wanted to participate in the retro active but my game is still loading -_-
I will laugh so hard if my "question" gets answered. I partly just want to hear James' reaction.
Hearing how there's such minor/stupid reasons as to why you might fail/get a bad ending sounds just as annoying as the scenes are creepy. If anything, I would just keep a guide handy to ensure I didn't miss such "wait, THAT'S what I was suppose to do?!" reasons.