i dont know played couple hours last night and had not really any issues with controls :-/
Maybe its the gamepad problems? as I play on keyboard..
as for the difficulty ... its all about observing whats happening and slowly progressing , not rushing to unknown like a madman and the destructoid reviewer complaints about not being able to memorize what each color of lizard does and similar stuff ... come one thats not that hard, unless you just dont care and have ridiculously low attention span
yeah the game does have its problems , but its nowhere near as bad as the review-rushers make it out to be :-(
Why the hell can't I see myself underwater.
I shouldn't be dying just because I have no idea where my character is on screen, especially not in a game where you can lose a bunch of progress.
Have to agree with the ranking criticism.
Right now, my ideal fixes/improvements would be:^
This too - it would really help if the Slugcat was more visible underwater, especially when you can't stay under very long and enemies home in on you.
I also have to say that yeah, More_Badass, this probably wouldn't be quite as frustrating if there wasn't actually anything tangible to lose from death. Getting reset to the last shelter you rested at, with your map reset to the state it was at when you last saved too, is punishment enough without having the threat of being physically unable to progress thrown in there as well. I'm really not looking forward to the inevitable moment where I finally make it through a tough area, only to find I'm not at a high enough rank to continue, forcing me to backtrack to a shelter.
You dont hold down to charge the jump. They didnt tutorialize that right, you only need to hold jumpAnd having the "charge jump" action be pressing down on the controller is a really bad way to do things, especially when pressing down on the controller also means "fall through this platform that you didn't even knew was half-solid"
That's like the whole point of the world though.I also think "rain means death" should be changed - make being out in the open lethal, but if you've got solid roof over your head, you should be fine.
He's both. Hanging near a room exit is hinting that you might want to head that way. It leads you down the main region progressionAlso the "tutorial dude" is often confusing - it's often not clear if he's giving you hints or he's just hanging out next to a room exit.
I mean, it isn't the first time reviewers have blamed controls being "unresponsive" with more demanding games and it just not being the case. After having fiddled around with it myself, Rain World's are thus far nuanced, not susceptible to input delay or not coming out at all.The reviewers comments about controls and punitiveness have been echoed by other reviewers. And he has a self-professed love of difficult games, including difficult platformers.
I can imagine this being much more responsive and fun to control with a d-pad than with analogue.Game is pretty fantastic. I'm not having as many issues with controls as others seem to be having, and I'm playing on the PS4. However, I am exclusively using the Dpad, and slugcat controls just fine with it. Once you get used to the fact that it has some "weight" to it, and account for that, pretty much all the movements are straightforward - including the backflip.
Other than that, this game feels like Super Metroid without the space station prologue, if Samus were simply dropped on the planet and had to figure it out from there. The sense of isolation and being just another step on the food chain is exhilarating.
Game's so immersive, I can almost feel the humidity.
I don't think the controls are bad or unresponsive at all. The only issue I have with them so far is if you're using analogy sticks the deadzone is too small and crouching requires pointing down almost at the centre, so you can sometimes crouch in the wrong direction when preparing for a jump.
I think some physics/animation quirks is what people are complaining about, not actual unresponsiveness.
Pipe movement tips:Afdter playing roughly 2 hours I'd say the negative reviews are accurate, at least the text. Scores are a bit harder to judge and are highly subjective, in this game more than in others. I'm preeetty sure though many reviewers did not finish this game.
After those two hours I feel like I made almost no progress. I was in a different area once (drainage pipes) but then I died and was waaay back in the earlier area. I learned a thing or two about the creatures and the controls and the world (as in figured it out myself, the game would never tell you) but that's it.
My main complaints
- STOP GOING INTO PIPES BACKWARDS WTF
- I appreciate that the yellow thing is trying to tell me where to go, but half the time I don't even understand it. "Go this direction to weird symbol I've never seen before". okay.
- Rank system makes less sense as I go on. I reached the highest rank " Survivor". Then after some time I was able to select "Passage" in the hibernation sequence, got a picture, and now I'm "Chieftain"? But seemingly nothing has changed? What is even going on.
The moment to moment gameplay and exploration is cool, when it works.
I will continue playing but it'd be a stretch to say I'm "enjoying" it. The most positive thing I can say is that it's unlike anything I've ever played. Which is something at least!
Pipe movement tips:
--You can press the opposite direction + jump to turn around in pipes-If you're against a wall or floor, jumping will boost you forward through the pipe.If you're in a verictal jump, down + jump will make you drop to the bottom
You can throw spears and stones at the thing coming into the pipe after you. Took out a few lizards like thatYeah I figured these out, but there really seems to be no reason to even be able to go into pipes backwards and be slower. It should just turn around automatically. And if I go straight at a pipe it should never go in with its ass first!
Anyone got information on the PC resolutions? I'm not getting 1080p options is that normal?
Yeah I figured these out, but there really seems to be no reason to even be able to go into pipes backwards and be slower. It should just turn around automatically. And if I go straight at a pipe it should never go in with its ass first!
You can throw spears and stones at the thing coming into the pipe after you. Took out a few lizards like that
Agreed. The rank system hurts, but the actual shelters system and needing to get back to shelters and all that works well.I honestly don't think the checkpoint system is a bother at all, not even with how sparse it is. I actually loved this. Made me experiment and observe the environment much more. The shelters are good, the rank system tho, that's bad.
It just turns the game into busy work. Once you find a gate, the game is reduced to checkpoint-get food-back to same checkpoint-get-food-back to same checkpoint-etc until you get to the appropriate rank. Then if you die back to the same loop.
surely they must serve some other purpose?
I'm in the lower parts of thenow, just before a gate with red lights on it - I haven't seen any food in a very long time. I've been finding lots of blue conker things sprouting around, though. What do they do? Slugcat can't eat them, and throwing them doesn't do anything unusual, but they've been appearing all over the place and there are no enemies around, so surely they must serve some other purpose?Drainage System
Can you guys add cloud saves on Steam?Hi guys, Joar here, one of the devs! Thanks for the passionate discussion, believe me we're soaking this up like sponges right now.
I'll hang around and answer questions for a bit, but I think there's one point that I can get straight to without a direct question - difficulty, haha!
An "easy mode" has been discussed within the team and we do have plans for it, but right now we really really really wanted to release a game and get it out there, so we went ahead! Much of the difficult (or punishing) features of the game come from a core theme of the project - survival above anything else. We want to encourage conservative play above mad rushes ~ first make sure you have food, then carefully explore. I think there's a lot of the criticism that can totally fit into that framework. For example, more save points (and more food?) would play really well with that philosophy. Keep it coming, we're all pen and pad right now!
Can you guys add cloud saves on Steam?