This forum will be amazing when MS or Sony release some bullshit target render for their next console.
The launch games are more further along compared to last gen.
This forum will be amazing when MS or Sony release some bullshit target render for their next console.
Madden next gen will be a screengrab from an NFL game, and people on this forum will say it looks like shit.This forum will be amazing when MS or Sony release some bullshit target render for their next console.
This forum will be amazing when MS or Sony release some bullshit target render for their next console.
Madden next gen will be a screengrab from an NFL game, and people on this forum will say it looks like shit.
My definition of solid substitute is different then. I'll trade those elements for the simplicity of a console. I don't have as much time to play anyone, so mods and tinkering aren't my thing.
I can completely understand how you could see those as a benefit though - but then some of those (eg mods) might skew you towards PC even if they weren't more powerful?
This forum will be amazing when MS or Sony release some bullshit target render for their next console.
Where do you have that 25% from? At the start of a console cycle that may be the case (okay, we are talking just about that), but I would imagine that the boost in later stages of the lifecycle could be significantly larger (at least for 1st party games). Just look at Uncharted, God of War III, Halo 4... I think with just a 25% boost that wouldn´t be possbile with 7 year old hardware.Writing to the metal will give only about 25% performance boost, its not enough to overcome higher tier GPUs/CPUs in PC.[...]
Where do you have that 25% from? At the start of a console cycle that may be the case (okay, we are talking just about that), but I would imagine that the boost in later stages of the lifecycle could be significantly larger (at least for 1st party games). Just look at Uncharted, God of War III, Halo 4... I think with just a 25% boost that wouldn´t be possbile with 7 year old hardware.
Of course, haven´t doubted that. I was just curious about the 25%And 7 years after the new consoles launch, PCs will be even more powerful than consoles. Its a catch 22.
Did Ubisoft ever say what sort of PC this was running on? Really want to build one soon, but I don't want to come in too weak for all games like this coming out in the next year or so.Too late:/ Ubisoft is already on it.
Did Ubisoft ever say what sort of PC this was running on? Really want to build one soon, but I don't want to come in too weak for all games like this coming out in the next year or so.
I really dislike the "consoles are easier to use" argument. PC games have progressively had fewer and fewer problems as the gen has progressed.
I cannot believe the whole "PC gaming is so complicated, drivers and conficts and filesystems, derp, derp, derp, 4000$" argument is still going around.
I guess it has something to do with console players seeing PC gamers preach about their superior graphics and clicking on the "Game X PC performance" thread, that is nothing but tweaking values and troubleshooting issues that come up when trying to get the last 1% out of your machine. They think "oh shit this dude is asking for help on GAF about running skyrim? must be super complicated, fuck this shit" and thus not realizing that even without tinkering games look superior on a PC.
Your definition of a substitute is nonsensical then, unless you think having an Xbox360 and no computer is a good decision. Just about everyone else disagree's. Consoles are the luxury item, and some sort of more general purpose computing device is a modern cultural requirement.
Where do you have that 25% from? At the start of a console cycle that may be the case (okay, we are talking just about that), but I would imagine that the boost in later stages of the lifecycle could be significantly larger (at least for 1st party games). Just look at Uncharted, God of War III, Halo 4... I think with just a 25% boost that wouldn´t be possbile with 7 year old hardware.
The 25% was pulled directly from his ass, but the sentiment isn't entirely wrong either. You should go look up videos of what games look like on a Radeon 1900 and a dual core Athlon64. Consoles being way beyond what comparable PC hardware does is a popular myth, not grounded in reality.
Where do you have that 25% from? At the start of a console cycle that may be the case (okay, we are talking just about that), but I would imagine that the boost in later stages of the lifecycle could be significantly larger (at least for 1st party games). Just look at Uncharted, God of War III, Halo 4... I think with just a 25% boost that wouldn´t be possbile with 7 year old hardware.
Go and read some tech boards. And I dunno how can You compare dual core Athlon64 to Xenos or CELL really. Thats the thing, new consoles wont have jump like this gen had with 8 cores or 3c/6t processors jump compared 2 core ones, that just wont happen. Same goes for GPUs or memory speed.The 25% was pulled directly from his ass, but the sentiment isn't entirely wrong either. You should go look up videos of what games look like on a Radeon 1900 and a dual core Athlon64. Consoles being way beyond what comparable PC hardware does is a popular myth, not grounded in reality.
It isn't about performance boost, it's about predictability. In a console you know all units have exactly the same GPU so it's possible to tune specific details of the game (textures, geometry, shaders, etc) for that specific hardware at that specific resolution. The developer knows exactly how much time is spent in each step of the rendering process and can decide where trade offs need to be made to achieve the desired visuals and performance. This is the same reason why tablet games can look so good while having netbook-class hardware: the cuts are made in the right places.Writing to the metal will give only about 25% performance boost, its not enough to overcome higher tier GPUs/CPUs in PC. Next-gen will be completely different than current gen at the beginning, because of lack high end, experimental hardware in consoles [like CELL].
I might be wrong here, but my recollection is that PC people are usually like, 'the new console games will never look as good as my high-end PC games' and then the new consoles come out and they look way better. Did anything look remotely as good as Gears of War on PC when it came out? I think Crysis was the first clearly better looking game, a year later.
And it's frankly kind of unsurprising, when you think about it, because most 'high-end PC games' are console ports.
It isn't about performance boost, it's about predictability. In a console you know all units have exactly the same GPU so it's possible to tune specific details of the game (textures, geometry, shaders, etc) for that specific hardware at that specific resolution. The developer knows exactly how much time is spent in each step of the rendering process and can decide where trade offs need to be made to achieve the desired visuals and performance. This is the same reason why tablet games can look so good while having netbook-class hardware: the cuts are made in the right places.
You can also see this in some arcade games made on Pc-based hardware: even if those games are running on Windows, they were designed for a specific GPU and thus can make most out of that particular model.
I might be wrong here, but my recollection is that PC people are usually like, 'the new console games will never look as good as my high-end PC games' and then the new consoles come out and they look way better. Did anything look remotely as good as Gears of War on PC when it came out? I think Crysis was the first clearly better looking game, a year later.
And it's frankly kind of unsurprising, when you think about it, because most 'high-end PC games' are console ports.
Not this crap again.Did anything look remotely as good as Gears of War on PC when it came out?
And how is this relevant to the discussion? Its the same as PC players get access to ini and tweak game for their needs or set options in menu or just brute force that bottleneck with that 20-25% more power. The discussion was about same multiplatform title and similar specs and in the end You will need max 25% more performance to get same results on PC in the same settings.
its pertinent because we don't yet know how much more power a 'normal' gaming PC will have when next gen is out.
You might need 25% more grunt to get through a driver overhead, but then more power to run at your desired resolution, framerate, AA settings etc.
That can add up very quickly
While that's true it's more of a happy accident for Microsoft than anything related to developing for different platforms. They managed to get the very first game made on an engine that could take advantage of at the time modern hardware as an exclusive. If there was a multiplatform game along the same development scheduled as Gears of War was then the consoles would have been running games worse since their launch. That's an accident that doesn't look to be repeated given all we've heard about developers gearing up for the next generation.
Did anything look remotely as good as Gears of War on PC when it came out?
How about.. Gears of War PC version?
Can you dig up how expensive was 8800 GTX when it was released?
Can you dig up how expensive was 8800 GTX when it was released?
I might be wrong here, but my recollection is that PC people are usually like, 'the new console games will never look as good as my high-end PC games' and then the new consoles come out and they look way better. Did anything look remotely as good as Gears of War on PC when it came out? I think Crysis was the first clearly better looking game, a year later.
And it's frankly kind of unsurprising, when you think about it, because most 'high-end PC games' are console ports.
Well, pretty much this, plus the "Steambox incognita" in the mix.Third party developers are not going to all of a sudden stop making PC games when, from the looks of it so far, PCs will be the lead platform for every multiplatform game that's released due to every platform sharing the same architecture.
Do people think that AMD is going to spend all that time in R&D to try and design unique top secret architectures for two different consoles?
I'm sorry, but these new small form factor PCs being released by Sony and MS are not going to beat out Mid to High-end gaming computers that are currently out now. And to say that they will trump what a GTX670/680 or AMD7950/7970 can do is ludicrous. It's defnitely not the same playing field that was in 2005.
The launch multiplats..ie Quake 4, FEAR and Prey all looked vastly inferior on 360 compared to PCI might be wrong here, but my recollection is that PC people are usually like, 'the new console games will never look as good as my high-end PC games' and then the new consoles come out and they look way better.
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The launch multiplats..ie Quake 4, FEAR and Prey all looked vastly inferior on 360 compared to PC
Almost every game that's being released on multiple platforms next year is being released on PC as well. What makes people think that all of a sudden next gen games are going to look better on these new consoles when they will be released alongside PC versions as well. You think developers are just going to stop making games for PC too? Also, with Maxwell being released in 2014 do people really think that hardware from 2012 that Sony and Microsoft are trying to amass from a company that got a contract because they were the lowest bidder is going to beat that? This isn't 2000, 2001, 2002, 2003, 2004, 2005.
Third party developers are not going to all of a sudden stop making PC games when, from the looks of it so far, PCs will be the lead platform for every multiplatform game that's released due to every platform sharing the same architecture.
Do people think that AMD is going to spend all that time in R&D to try and design unique top secret architectures for two different consoles?
I'm sorry, but these new small form factor PCs being released by Sony and MS are not going to beat out Mid to High-end gaming computers that are currently out now. And to say that they will trump what a GTX670/680 or AMD7950/7970 can do is ludicrous. It's defnitely not the same playing field that was in 2005.
The launch multiplats..ie Quake 4, FEAR and Prey all looked vastly inferior on 360 compared to PC
OK, how?We've been hitting 4k resolutions with downsampling for a while.
The shit jpegs do.
Do I really need to redownload the game so you can see what it looks like at 720p high settings so you can compare to Perfect Dark Zero screens (which came out 5 months later)?
I also had dual Voodoo 2 cards and, no, it did not "trounce" the Dreamcast at launch.Ahh the days when 3dfx ruled the scene. My buddy had dual voodoos that trounced anything on the Dreamcast.
It did, though. The Dreamcast was more capable hardware. The Model 3 couldn't handle transparency and ran all games are a lower resolution (496x384). The Dreamcast was doing 640x480.I know this isn't a console game, but Model 3 was a sight to behold, I totally thought that the DC was going to finally bring Model 3 games to consoles lol
I'm sorry, but these new small form factor PCs being released by Sony and MS are not going to beat out Mid to High-end gaming computers that are currently out now. And to say that they will trump what a GTX670/680 or AMD7950/7970 can do is ludicrous. It's defnitely not the same playing field that was in 2005.
And that, my friends is the point. People expecting a heavily customized, secret voodoo infused console to get released next year are kidding themselves. I'm expecting 1080p/30fps with basic DX11 effects at most at least in the beginning. And that's being optimistic. I haven't upgraded in a year and a half and I'm already playing at higher specs.
...and it has NEVER been like this.And that, my friends is the point. People expecting a heavily customized, secret voodoo infused console to get released next year are kidding themselves. I'm expecting 1080p/30fps with basic DX11 effects at most at least in the beginning. And that's being optimistic. I haven't upgraded in a year and a half and I'm already playing at higher specs.
And that, my friends is the point. People expecting a heavily customized, secret voodoo infused console to get released next year are kidding themselves. I'm expecting 1080p/30fps with basic DX11 effects at most at least in the beginning. And that's being optimistic. I haven't upgraded in a year and a half and I'm already playing at higher specs.
MS has a history of tossing in relatively new tech on their end. Well generally bolting new functionality onto a slightly stripped part.And that, my friends is the point. People expecting a heavily customized, secret voodoo infused console to get released next year are kidding themselves. I'm expecting 1080p/30fps with basic DX11 effects at most at least in the beginning. And that's being optimistic. I haven't upgraded in a year and a half and I'm already playing at higher specs.
I doubt you'll see 200W and 270W TDP beasts from either MS or Sony..And regarding your last point The GPU might as well be one of the names you have mentioned.