via Windows Central
http://www.windowscentral.com/interview-keiji-inafune-joseph-staten-recore
Loot drops and Crafting
Dungeons:
Reason for $39.99 price point:
Game Length:
There is more in the interview in regards to the combat (easy to play but hard to master) and the story.
http://www.windowscentral.com/interview-keiji-inafune-joseph-staten-recore
Loot drops and Crafting
Staten: So when you're playing the game, you probably saw that you're picking up parts, materials, spider optics and beast knuckles and all of these parts that fall off the Corebots. The system is a blueprint system. So you'll have a recipe, ingredients, parts, and as you travel around the world, you're able to collect them and then make these blueprints into frame pieces for your Corebots.
You can upgrade the look of your dog, the look of the spider, the look of your beast. It's not just the look either, they have combat properties as well, stat changes. So Mack is a good example, you can find an armor set that will turn the normal Mack dog into a wolfish, pointed-snout type, or a big, heavy bulldog, and some other more exotic things too.
Dungeons:
Staten: I'll just say without ruining the surprise that if you're a fan of Metroid and the idea that there are places in the world that you just can't get to right away. They're teasing you, tantalizing you. "If I just had the right thing to get up high to get to that door I could go and explore it." Recore is the exact same way. There are absolutely places in the world that you'll see early, that you won't be able to get to, that you'll be able to come back to later.
Reason for $39.99 price point:
Inafune: So the price point was decided very early on in collaboration with Microsoft. The reason they did that strategic price point was to try to appeal to a much wider audience. Microsoft already has a wide library of mature rated games that are for the super-hardcore and the older target audience. But with ReCore, what we're trying to do is make something a little lighter, it has a teen rating, but it still has a lot to offer fans from all sorts of audiences.
Game Length:
Inafune: So the game takes around eight to ten hours for our playtesters who know the direct path, start to finish. That doesn't include exploring, finding the extras, easter eggs and so on.
So I would certainly say in terms of how everything is oriented, ReCore leans much more heavily towards action but that doesn't mean to say puzzling and story takes a back seat. I would probably place it at around two-thirds action, with puzzling and storytelling taking up around one-third. A lot of those gameplay aspects are integrated seamlessly, story elements will show up through segments even in combat, with voice overs.
There is more in the interview in regards to the combat (easy to play but hard to master) and the story.