I may pull out some specific quotes just to shorten this post...not trying to cherry pick or anything.
Could we ask why you guys wasted your time on a poll for a console?
This is honestly hard to talk about without talking about how other Kickstarters have done it (even MN9). Just to start, you have to understand that 99% of the time when a developer promises to release on a certain console there is a very high chance that it is at that point still an empty promise. It is easier to get published on consoles than ever before, but that doesn't make it
easy. It hasn't happened yet, but it is entirely possible that a project could promise a PS4 release then get turned down by Sony. Now, most people can do a quick mail etc. and at least get a verbal promise. comcept is in a very different situation because we have a deeper connection than most companies with the 1st parties (Soul Sacrifice published by SCE, ReCore published MGS) Points like that complicate things a little bit more on our side.
The fact that this KS is for a prologue, no matter how much content, also makes the situation a bit more complicated.
The poll was there to give us some negotiation leverage. I walked up to my SCEJ contact at BitSummit and showed them the current results. It honestly helped us!
In the end whether it gets funded or not will depend on how much demand there is, but everyone would feel better supporting a project which feels complete, rather than a piecemeal thing with an artificially low goal to start with. Stretch goals should be more optional content, features, and polish. Stretch goals should never be "complete the base game". :/
Although I think everything you posted is a valid criticism, I also don't think it is something that will make or break most projects. I usually don't like to draw parallels because every situation is different, but Shenmue 3 went about this in a very similar way. I was too busy to follow the campaign too closely, but did they end up changing the whole "we will add this area when we hit this goal" part of their campaign?
Maybe going with a $2 million initial goal would have been the correct choice, but that entails its own set of risks.
I don't think transparency was the problem. The whole prologue thing was rather confusing from the get go and wasn't explained well from the start. With the stretch goal implementation I'm still unclear what you're trying to accomplish. If no stretch goals are met we'll supposedly get chapter 1 through 3 of the prologue. The first stretch goal gets us chapters 4 and 5 of the prologue? What comes after that? We're we eventually going to find the full game or just more prologue? If no stretch goals are reached we just get the prologue of the prologue?
Well, in our original update plan you would have known what every single stretch goal would get you in quite a bit of detail. We made them big chunks (episodes) so as not to cut it down into piecemeal TOO much. You would have seen what characters show up in the new areas, what kind of equipment weapons would it would unlock etc. etc.
We may still push that info out, but it's kind of hard to go into detail about stretch goal details at this point, for obvious reasons.
BudokaiMR2, I am fine with the idea of a prologue as a KickStarter, but this was not made clear from the beginning. It was not revealed until later on (to my recollection), which made it feel deceptive.
That's just not true. It's at the top of a paragraph and bolded even....
While I understand that throwing a huge protoype together is not an easy task but I feel that they should have at least had something ready even if it's some sample animations or a character moving through a test environment at least showing some sort of idea of how this will look or play even if it's extremely rough. It's nice you guys are being transparent and I think people appreciate that but the message was still confusing.
MN9 did this well, they had a small little piece of Beck running around shooting and we also got to see that it was a 2D/3D type game when a lot of people though it was gonna be 2D hand drawn but at least having that cleared things up and gave something that people could say ok I can see where this is going.
I can't remember exactly when it came out, but I'm pretty sure that MN9 WIP video hit in the last few days of the campaign. Keep your eyes peeled
I tried to drop hints in one of my earlier posts, but in a lot of these cases that sort of work really only starts once a KS goes live.
It also doesn't help that many think that there's no way it's reaching 1 million, so why bother pledging?
This is where I personally think the real problem lies. As Duckroll said, Kickstarter is all about perception (though he was talking about it in a different sense) and if you are not a runaway success in the first 2-3 days then it is an incredibly uphill battle to remove that worry of failure from potential backers.
I'm not supporting this specifically because I'm unhappy with the way inafune presented MN9 and has run that project.
I'm generally curious about this. What exactly about the MN9 project made you unhappy? I only saw it from the outside, as I rarely back Kickstarters. Not for some idealistic reason but just because I canceled all my CCs after living in Japan for a couple of years because they were useless. Shenmue 3 was my first backed project because the new Stripe payment system let me use prepaid Visa cards finally. Heh....
Now that I have access to the MN9 forums and stuff...It seems like they put a hell of a lot of effort into engaging the community etc. Was it the extra funding that happened? Or the Deep Silver announcement/delay?
If you don't want to go into it, that is fine. I am just curious and this seems like as good a place as any to try and figure out what exactly set people off.