godhandiscen
There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
:lol this industry is so predictable sometimes.SecretBonusPoint said:
:lol this industry is so predictable sometimes.SecretBonusPoint said:
RevoDS said:While I can see where he's coming from and I definitely agree, it's not like Nintendo always respected that "rule" of his...I didn't see many fundamental changes from NES to SNES, or GBC to GBA for example...
E3 2010 will be a major disappointment if all they have to show is a Wii with HD support.
AceBandage said:Examples?
Give me examples of third party Wii games that didn't sell well that should have.
No, because developers would have to develop two versions of the game. An HD version and an SD version.
AceBandage said:Examples?
Give me examples of third party Wii games that didn't sell well that should have.
[Nintex] said:This goes against anything Miyamoto and Iwata said about the next Wii. Miyamoto said that they've 'shaken up' the market and wouldn't change the interface, only improve it and make it more cost effective.
tenritsu said:I mean, a recent example, dead space extraction didn't do so hot, but then again, they didn't advertise for it at all. Which, I guess, proves the point that if you're not going to put full effort into making your game great + advertising it, it's not gonna sell.
NCL has been pretty reasonable about those issues, only Reggie is still talking like it's 2006.AzureJericho said:Hmm, I understand the logic behind Wii 2 and have for some time, but something about this article makes me believe that Nintendo is trying a bit too hard to reinvent the wheel. One would hope that in the hopes of making the next system more capable, they are able to cover the obvious things which are more pronounced this gen (better graphics capabilities, a more 2009/2010 capable online & social infrastructure) while progressing forward with their next innovation or means to bring added capability to their system.
thats the point. compare the advertisement marketing money to titles like modern warfare 2, dragon quest 9 etctenritsu said:I mean, a recent example, dead space extraction didn't do so hot, but then again, they didn't advertise for it at all. Which, I guess, proves the point that if you're not going to put full effort into making your game great + advertising it, it's not gonna sell.
Anerythristic said:I would like examples of titles you would like to see on the Wii. The fact remains that major third party releases i.e. the holiday tentpoles are just not coming, I don't think they ever will at this point.
AceBandage said:How about a sequel to Resident Evil 4. Or perhaps an Wii specific FPS from a studio known for good FPS games.
It's pretty simple.
Both of these games would sell well on the Wii.
And yes, the "fact" remains that the Wii won't be seeing these games, but it's not because there's no market.
[Nintex] said:NCL has been pretty reasonable about those issues, only Reggie is still talking like it's 2006.
[Nintex] said:NCL has been pretty reasonable about those issues, only Reggie is still talking like it's 2006.
AzureJericho said:Hmm, I understand the logic behind Wii 2 and have for some time, but something about this article makes me believe that Nintendo is trying a bit too hard to reinvent the wheel. One would hope that in the hopes of making the next system more capable, they are able to cover the obvious things which are more pronounced this gen (better graphics capabilities, a more 2009/2010 capable online & social infrastructure) while progressing forward with their next innovation or means to bring added capability to their system.
Nuclear Muffin said:Most western devs simply want to push tech (mainly because they mostly came from a PC development background) and care more about pushing technical boundaries than new forms of gameplay.
This fits in with most publishers, most of which are risk averse and are unwilling to take a chance with consoles outside of their comfort zone (moneyhats help too!)
AzureJericho said:Honestly, this coming after most of the recent interviews with Shigeru & Iwata makes my head itch. Who's doing what? Which side do we believe in? :lol
elrechazao said:Not shockingly, the gaming market wants this as well, whether or not you agree, it's a fact.
Could we say that the whole point to get those third party titles on board is to engross Wii overall library? Lookgerg said:I don't think the two complaints are the same.
Reggie isn't stating that third-parties should release games that don't or won't sell, as is the case with the titles it has refused to publish itself. He is stating that these third-party games would sell. Of course, this is a claim which may be debatable on its own terms, but I don't think he is being much of a hypocrite to make it.
Why could he to be interested in third party missed opportunities if it wasn't for a mutual benefit? Diversity, it's really hard try to build it, if your own company doesn't have faith in a more wide library. Sure, probably more of those titles will only perform in a niche form, but I fail to understand how it's a bad thing, if you're worried about diversity, and entiece third parties to bring different content, profit should be a fair price to pay -I'm exagerating there, because voice localization is already there- , again in the case those titles bomb really hard.'We have a 22-million unit installed base. We have a very diverse audience
gerg said:Dead Space Extraction is certainly a good, solid game, but I don't think it really counts as a strong effort on EA's part.
H_Prestige said:This is the risk nintendo took with their system in 2006. Since major publishers started projects on 360/ps3, they can't just port them to the wii without essentially remaking it from scratch. I can't say it's hurting them financially, but by releasing a gamecube with more RAM, they were able to keep the costs extremely low and produce a very quiet, small, stable, energy efficient console all for $250. If Nintendo wanted the third party action ps3/360 get, they could have made a powerful, $400+ beast of a machine in 2006, but who's to say that system would be at a 22 million install base right now? Maybe the Wii business would only be as profitable as the xbox or ps3 businesses in that case.
AceBandage said:Iwata. Reggie is just a talking head at this point. He only knows what Nintendo of Japan tells him.
You mean the shrinking market that is basically just buying a few well known sequels, outside of games that have huge marketing pushes?
Yeah, that's great.
Iwata did an investors QA. Usually he's the one answering the questions but he brought along Miyamoto and Genyo Takeda to talk about the software and hardware. Takeda said that HD is a natural evolution and that it's certainly something that his R&D department is looking at. Miyamoto said that it makes no sense to build Wii Fit in HD but that Pikmin could benefit from it. Iwata said that sales of HDTV's had improved and Nintendo former statement: "Once HD sets are widespread we'll join in!" still stands.gerg said:Where is Reggie being controversial or unreasonable about this?
I just don't see it.
In fact, this seems like exactly the same kind of message that Iwata sends all the time.
ShockingAlberto said:I like how, even when the OP includes the interviewer asking the question, people still insist Reggie called a press conference to call third parties doo-doo heads.
The way we at Nintendo do things is, you know, when we will move to a new generation, it's because there are some fundamental things the [current] console cannot do.
elrechazao said:Not shockingly, the gaming market wants this as well, whether or not you agree, it's a fact.
Deepack said:So what did the GameCube do that the PS2 couldn't do back then?
yeah thats the point.. nintendo would have never received any third party support with an HD system.. last gen when ps2, gc and xbox were pretty much equals only ea, activision and ubisoft published games on all three platforms.... many other developers and publishers just didnt careH_Prestige said:This is the risk nintendo took with their system in 2006. Since major publishers started projects on 360/ps3 (and look like they will continue to do so), they can't just port them to the wii without essentially remaking it from scratch. I can't say it's hurting them financially, but by releasing a gamecube with more RAM, they were able to keep the costs extremely low and produce a very quiet, small, stable, energy efficient console all for $250 when their competitors were over $400. If Nintendo wanted the third party action ps3/360 get, they could have made a powerful, $400+ beast of a machine in 2006, but who's to say that system would be at a 22 million install base right now? Maybe the Wii business would only be as profitable as the xbox or ps3 businesses in that case.
TunaLover said:Could we say that the whole point to get those third party titles on board is to engross Wii overall library? Look
...
Why could he to interested in third party sales if it wasn't for a mutual benefit? Diversity, it's really hard try to build it, if your own company doesn't have faith in a more wide library. Sure, probably more of those titles will only perform in a niche form, but I fail to understand how it's a bad thing, if you're worried about diversity, and entiece third parties to bring different content, profit should be a fair price to pay, again in the case those titles bomb hard.
Stumpokapow said:I agree, but when someone says "Dead Space Extraction didn't do too hot" they don't mean "Dead Space Extraction didn't do Assassin's Creed numbers", they mean "Dead Space Extraction didn't do Velvet Assassin numbers", and that /is/ an issue.
[Nintex] said:Iwata did an investors QA. Usually he's the one answering the questions but he brought along Miyamoto and Genyo Takeda to talk about the software and hardware. Takeda said that HD is a natural evolution and that it's certainly something that his R&D department is looking at. Miyamoto said that it makes no sense to build Wii Fit in HD but that Pikmin could benefit from it. Iwata said that sales of HDTV's had improved and Nintendo former statement: "Once HD sets are widespread we'll join in!" still stands.
AceBandage said:A $400 Nintendo console in 2006 would have been suicide.
Developers would still snub it and people wouldn't buy it.
Cromat said:IMO, it's not that developers can't create games for the Wii, and it's not that developers don't know how to make a good successful Wii game, and it's not that they think that it won't be financially-viable.
It's that they DON'T WANT to create games for the Wii, because they simply want to create HD games. Developers themselves (at least most of them) are part of the 18-30, male, cutting-edge technology demographics. They simply don't want to make Wii games because they feel their games would be better on the HD consoles (not getting into the argument if they are right or wrong about that), and they do it despite having good reasons to make games for the Wii.
but why move to next gen already when they are on top of things.. abandoning a large userbase after just 3 or so years doesnt seem to make much sense at all..[Nintex] said:Iwata did an investors QA. Usually he's the one answering the questions but he brought along Miyamoto and Genyo Takeda to talk about the software and hardware. Takeda said that HD is a natural evolution and that it's certainly something that his R&D department is looking at. Miyamoto said that it makes no sense to build Wii Fit in HD but that Pikmin could benefit from it. Iwata said that sales of HDTV's had improved and Nintendo former statement: "Once HD sets are widespread we'll join in!" still stands.
i think that is a bogus argument.. third party titles have competitors on other platforms too.. like halo3, gears of war, god of war or unchartedSmiles and Cries said:How much of the 3rd party problem is the fear of Nintendo Brand Software like Mario and Zelda? It seems games like RE5 would still sell regardless of a Mario title launch on the same day. Still I have to wonder if 3rd Parties just fear Nintendo software period
ksamedi said:I think third parties failed miserably with the Wii. It was THE hot item and probably still will be for many years to come yet their best teams are developing exclusively for other platforms. Nintendo isn't big enough to support every type of gamer on the Wii, third parties had to fill the gap but they didn't and lost a couple of years of good profit that could've been made.
Penguin said:Wouldn't the fact that the Wii has a bigger install base than PS3/360 combined... tell us the industry doesn't want it.. or doesn't care
My PS2 fit in a shoebox.elrechazao said:Fit in a shoebox?
yet those titles dont sell nearly as much as games like wii fit, wii sports, wii play or mario kart wii.. heck halo 3 got outsold by a party game by sega (of course DS version included but still)elrechazao said:The millions of people setting records by buying hyped up 3d intensive games that can't exist on the wii seems to suggest that some people care. You people ignoring things like halo and MW2 and whatnot aren't really scraping together much credibility for your arguments.
elrechazao said:It's nice of him to ignore the hardware limitations that nintendo chose themselves being a limiting factor in third party success.
elrechazao said:The millions of people setting records by buying hyped up 3d intensive games that can't exist on the wii seems to suggest that some people care. You people ignoring things like halo and MW2 and whatnot aren't really scraping together much credibility for your arguments.
Acosta said:You know, following his line of thinking, perhaps he should have had that conversation two years before, when the decision was made, and not now.
But not even all Nintendo games sell as much as Mario Kart Wii and Wii Fit. Even Nintendo is having trouble to reach the same level of succes.farnham said:yet those titles dont sell nearly as much as games like wii fit, wii sports, wii play or mario kart wii.. heck halo 3 got outsold by a party game by sega (of course DS version included but still)
AceBandage said:Which conversation?
You mean with third parties?
He's actually been talking with them since before the Wii came out.
Nintendo gave Rockstar a bunch of, basically, free dev kits for the system, infact, and all we got from that was a Bully port...
TSA said:Missing the point? Well, here's how I see it...
There will never be a Wii HD. Why? Because Wii is strongest with a demographic that doesn't care or need HD. Wii does best with an audience that prefers a certain type of experience, and if these changes theorist suggest should happen do transpire for Wii, it might kill off the largest consumer support base for the platform at the cost of appeasing a smaller one. That makes zero business sense.
If anything, Nintendo should continue to support the Wii for as long as it can, only make new models that make sense for the core demographic (core as in who the system most appeals to, not the "core" gamer term everyone throws around). What they should do to recapture the consumers they've lost or haven't appealed to yet (those that are 360/PS3/PC owners only) is have an HD ready system that is NOT called Wii and is branded as something else and is aimed solely at the demographic. That way Wii continues making millions for Nintendo with its huge market, and Nintendo can begin to tap into the the 360/PS3/PC market. Also, those who are weened on Wii and want to graduate to something more will have a Nintendo-option rather than defecting to a competitor.
And as always, DS (and its eventual successor) is there to capture the portable market. There are those "three pillars" Iwata talked so much about before. In fanboy talk, a console for casuals, a console for hardcore gamers, and a portable device for everyone in general. But again, this new HD console should have no associate with the Wii name, to avoid confusion with consumers and risking alienating them, and so the market they're going after doesn't associate it with "casual".