What I'm worried about is them messing up Claire.
That opening with Claire will probably have her pull off an Eva moment from MGS3 with the motorcycle and zombies.
After Rev 2 and RE7 I really thought Capcom was over this over the top bullshit but yesterday I saw Vendetta with Chris dodging bullets and stuff...
Why can't they just keep the characters realistic? :-/
Except for, ya know, preserving what the game was originally.
Hahaha but it is not classic Resident Evil without pre rendered backgrounds
Sure, but it's one of the lesser ones, and the backgrounds look worse than 3, REmake and 0.
That's not the point of a remake.
Yeah, I'm aware that they'll probably not going to scale back now (especially with the already established characters) but still... No harm in wishing.Every game is canon. RE4, RE5, RE6, CVX and so on.
You're asking for realism in RE when even RE7 forgoes that. Aside from that Leon, Chris, and co are now Hero Character's. They've dealt with this shit numerous times. They're not gonna just regress in their skill.
Like damn I get you don't have to like it. But the entire series as a whole does not need to regress into all being horror and realistic. Especially when the games themselves are about viruses that can turn people into monsters.
How do you explain Shadow of the Colossus then?
Do you guys think crimson heads will carry over in 2?
To be fair, what game after Remake would they have made sense in?Nope.
I think Crimson Heads are done with. Only REmake and ORC ever used them.
But it's also a bit disingenuous to compare a remake of Shadow of the Colossus, a 10-year-old fully 3D game, to a remake of Resident Evil 2, a 20-year-old game with pre-rendered backgrounds.
To be fair, what game after Remake would they have made sense in?
I guess it depends if this is only a remake of 2, or a sequel to Remake.
Nope.
I think Crimson Heads are done with. Only REmake and ORC ever used them.
Crimson Licker
Nope.
I think Crimson Heads are done with. Only REmake and ORC ever used them.
Crimson Heads would be redundant if they went for RE4-style at least. Another point against it.
C:V is definitely one of the best in the series. Though yes, REmake and 0 look better, that's a bit of an unfair comparison given the 2+ year difference in release and coming out on a more powerful console.
(We'll agree to disagree on looking worse than 3.)
Why would they be redundant?
I said it's not the point of a remake. It's the choice of the developer. You can do more of a 1:1 remake like SotC or you can do a full reimagining like FFVII.
And to clarify, the game can preserve the feeling of the original game even if it's quite different.
But it's also a bit disingenuous to compare a remake of Shadow of the Colossus, a 10-year-old fully 3D game, to a remake of Resident Evil 2, a 20-year-old game with pre-rendered backgrounds.
The older a game is, the most expected it is that there will be larger differences with a remake, especially when that game is 2D.
There will always be a group of people who are unhappy with either choice Capcom makes. The difference is, for those who want it to play and look nearly the same, you can always play the original.
There will always be a group of people who are unhappy with either choice Capcom makes. The difference is, for those who want it to play and look nearly the same, you can always play the original.
So if they were going to show something at TGS, would it have happened already?
So if they were going to show something at TGS, would it have happened already?
After Rev 2 and RE7 I really thought Capcom was over this over the top bullshit but yesterday I saw Vendetta with Chris dodging bullets and stuff...
Why can't they just keep the characters realistic? :-/
Man, I'd totally go for first person Resident Evil 1 after seeing these.
It shouldn't take more than 2 years to remake a game that's already been made with modern technology and the amount of staff Capcom has.
Something's gone wrong with the dev process and they aren't telling us.
It shouldn't take more than 2 years to remake a game that's already been made with modern technology and the amount of staff Capcom has.
Something's gone wrong with the dev process and they aren't telling us.
It shouldn't take more than 2 years to remake a game that's already been made with modern technology and the amount of staff Capcom has.
Something's gone wrong with the dev process and they aren't telling us.
Rest assured it's being outsourced to a cheaper studio. And yeah, I'm thinking the same thing, something went wrong there. It probably looks like shit and they're trying to fix it, or they quietly cancelled it.
It shouldn't take more than 2 years to remake a game that's already been made with modern technology and the amount of staff Capcom has.
Something's gone wrong with the dev process and they aren't telling us.
I just posted this link in another thread. I think it deserves it's own thread. Wanna make one for it with some bullet points of the main points?http://www.relyonhorror.com/latest-...il-2-remake-to-be-best-looking-entry-to-date/
Our source is of the opinion that the game will be revealed at E3 next month, but they don’t know this for sure. This is based on their speculation given the targeted release timeframe. As with any rumor or leak, even one we’re confident enough to report on, take everything with a grain of salt.
According to our source, the Resident Evil 2 Remake will run on the RE Engine, but it’s been significantly optimized and upgraded with new tech, including an impressive revamped lighting and shadow system. It’s aiming for a solid 30fps at 1080p on a standard PS4 and 60fps at native 4k on a PS4 Pro. The engine loads different resolutions each time you enter a room, so some rooms may not always be native 4k, and assets may be dynamically scaled to keep it easy on the hardware. That said, the game will be the first Resident Evil title designed with a 4k resolution in mind, making it the best looking Capcom game to date, and it may be able to seriously compete with games like God of War in terms of visuals [Edit: GoW line is author’s speculation, not a statement from our source].
It uses photogrammetry scanning like Resident Evil 7 before it, meaning we may get to see a nearly photorealistic Raccoon City. Capcom apparently took note of fans’ confusion over RE7‘s version of Chris, though, because a great deal of effort has gone into making the characters look more like their original game counterparts. No word on Leon’s hair color yet, but we should get to see every glorious strand in 4k. As for Claire, we’ve also learned that she will sport a different outfit — ostensibly to modernize her very 90s fashion sensibilities — while retaining some similarities.
The game’s perspective has been a point of contention among fans, with some hoping for the classic fixed camera angles from the original to stay intact. With the success of Resident Evil 7, a first-person perspective seemed like a real possibility. Instead, it sounds like Capcom has taken inspiration from the popularity of Resident Evil 4‘s over-the-shoulder camera. According to our source, the remake has been primarily designed with a camera akin to Resident Evil 4 in mind but a bit “stylized” in execution. Whether that means it will still incorporate the classic fixed camera somehow remains to be seen. If they’re looking to compromise, we could see fixed camera angles while traversing Raccoon City and an over-the-shoulder perspective when aiming, but that’s purely my own speculation. Regardless, the game will keep its horror focus and classic Resident Evil design elements intact, according to our source.
Finally, our source says the game’s development brought in outside contractors who had worked on the series previously, including people who worked on Resident Evil 2 and 4. It will include campaigns for both Leon and Claire, but the game will overall be much longer than the original with lots of new content and areas.
Stylized OTS ....that's the main takeaway for me.Over the shoulder camera zzz.
Stylized OTS ....that's the main takeaway for me.
My hope is something akin to RE3.5
which mixed OTS + fixed cameras
Yeah it's hard to know what it's like till we see it. It could even be a more movement oriented camera that pans out while you move forward for a cinematic feel. Almost like Resident Evil Code Veronica.Those shots did cross my mind, I'd be down for that.