There's no feedback from getting shot, it is like R2 all over again
Usually, you hear bullets or the bullet trails of and given an indication/direction of being fired from
It is so goddamn random, I will just fall over and die, and I'll be like WTF killed me?...Oh a Marksman, why didn't I receive feedback of the triple burst fire on my character, so I know oh shit get to cover
Guns sounds are OK, but feeling said bullets is atrocious. Just like R2 and the carbine as a Pea Shooter, on your end it feels strong, but it's all a lie =/
All I know is, I will be running, 3 seconds later death lag occurs, I die, 4 seconds of ugly respawn video of 3rd person action, why show me what the guy is doing after he kills me, isn't the point of the kill-cam to show you how you died?
Also spawn camping...Really!?!...please take a look @ how GG and KillZone at least stopped that from happening
I mean the train yard map, the team that drops through the 2 holes from the second floor is in such a clusterfuck area
Drop down, people shooting from the right on the stairs leading to the connected buildings, or on the left camping on that deck with the water tower, they have such a huge advantage + protection, you have to aim for a headshot to kill them
While the other team gets to spawn nicely behind the warehouse, with so much cover and easily advance up
Whichever team gets spawned on the second floor and has to drop down = fucked, most of the battle takes place there, maybe 50 feet away from spawn point