With no major changes in sight for the beta, here's my impressions of the beta as of now. I've hit level 20 once and have played maybe 10 hours on top of that. As a preface, I've played and beaten all of the resistance games (R1 is still in my top 5 of the gen), read the first book, and followed the universe outside of the games (ARG, GR, etc). I played the R1 multiplayer for quite some time (it was pretty much the only game I owned for a year since launch, and it was fantastic), and I stuck around for R2 for a while too before I kicked it to the curb. The lack of positives either mean I am indifferent about it, or just haven't noticed it yet.
Gameplay
-Explosives either are too weak, don't register correctly, or just lag heavily. I've seem hedgehogs and frags blow up at feet and the enemy will still live. Also, is the frag slightly stronger than the hedgehog, or is it just me??
-A problem that was in R1 and is here also: fuses for grenades when thrown at your own feet are practically non-existent. Why?
-Leapers are really damn annoying. They block movement, sap at health, prevent regeneration, warp lag everywhere, give away location if you shoot at them, etc. I know you guys keep insisting that less people will use then when we have access to the full range of perks, but can you be sure?
-Spawns are terrible. Without fail, you will constantly spawn in the same general area over and over. If you keep running up against a wall of baddies who will take you out every time for whatever reason from the same area and direction, you can imagine how damn annoying it can be.
-Killstreaks are a little whack. I know the shield and cloak suit different playstyles, but in my mind, one is way better than the other. Also, using either can make it really easy to get the Auger (codename: cheap as hell) and the super soldier.
-Melee is too slow. Yeah, it always has been in the Resistance games, but I feel it takes too long before you can input any other action.
-The invisible glitch. Should be self-explanatory.
-Shotgun is a bit overpowered right now. The range should probably be toned down a little bit.
-The sniper is too cheap. There isn't much to counter a sniper with head-on at a distance, and it's pretty damn powerful. The range is insane too.
-When using the Strapped perk, I have spawned sans my secondary/tertiary weapons on multiple occasions. I think this always happens only when the game begins.
*Does crouching even DO anything for accuracy right now?
*I wish this game relied less on ATS and loadouts... Also, the game should have been as fast and arcade-y as the first.
Maps
*I don't have anything loving or hateful to say about Trainyard or Seaside. Just bring back Bus Yard!
Game Types
-There needs to be a hardcore DM and TDM (no perks at all).
-2 rounds for games is too much. The only thing that messes with this is the 3-kill streak when it comes to humans vs. chimera.
Interface
+I love you guys for doing custom controls. Not enough games do this, and all of the mainstream Resistance games have had it. Bueno!
-The 'vote for map' button is so pointless to have there when it doesn't do anything.
-You can currently move the cursor around to access hidden menus when waiting or setting up games in the lobby.
-It is annoying to have invites from people that you CAN NOT delete...
-When loading games, there should be an image of the map being loaded (or something else) instead of the burning parchment screen thing right now. I'm assuming it's just a placeholder.
-My spot box has disappeared from my screen on more than one occasion when active.
-The respawn screen (with the black bars on the top and bottom, where you can choose to change your loadout and see your stats) obscures what is going on in the game. It's hard to see who kills who when there's a black bar covering it all up.
-The scoreboard comes up funny sometimes when the match is over (misalignments)
*Somewhere in matches, there should be an icon and username that lights up when someone on your team speaks into their mic. Think Halo 2.
General/Other
+The music and comic art is fantastic. Really, bravo Insomniac.
-The weapon wheel takes way too long to come up when holding down triangle to bring it up. Also, you can't strafe anymore when it is on screen like in R1. WTF, bring it back...
-You can't reorder the placement of the weapons on the wheel? Again, this was present in R1, and I see zero reason for it to not be here also.
-Similar to the inability to move when the wheel is up, you can't move when the scoreboard is brought up mid game. This will not do, no it will not.
-You either should be able to do stupid stuff when the game-ending scoreboard appears, or just freeze the characters. It's annoying to be running and panting in place for a while.
-It is hard to pick up weapons on the battlefield. Either that, or it just lags a lot. Also, there is a death lag.
*I don't think you should be able to pick what team you play on. Teams get heavily unbalanced when all of the good players migrate to one faction.
So this wasn't as long as I thought it was going to be (my UC3 one was much longer), but this beta is a lot (and I mean a LOT) rougher than the UC3 beta was, and its much closer to launch. I really hope you guys can iron out all the problems, and at least have the multiplayer in a playable state on day one. I'll throw in more comments as more patches come out.