mckmas8808
Mckmaster uses MasterCard to buy Slave drives
Wollan said:40 x 300MB full loads(12GB) + additional streaming level material. Pretty hefty for just levels.
I said wow. How long will this game be?
Wollan said:40 x 300MB full loads(12GB) + additional streaming level material. Pretty hefty for just levels.
arent those 40 multiplayer maps? if so....daaaaamn thats alotta mapsmckmas8808 said:I said wow. How long will this game be?
frAntic_Frog said:arent those 40 multiplayer maps? if so....daaaaamn thats alotta maps
kaching said:Stiek,
Let's be clear here: you're calling Insomniac liars. They gave a straightforward explanation for why they didn't include vehicles in MP and you're saying the reason is something else entirely.
I know it's en vogue at the moment to accuse anyone associated with the PS3 of being liars but Insomniac has no reputation for misleading gamers and you have no evidence to the contrary. When Insomniac has been unable to include features in their past games due to time constraints, they've said as much openly. For examples of this, check out the Insomniac Museums included in the 2nd and 3rd Ratchet and Clank games which highlight several examples of features they had to omit, some which they plainly explain were due to time constraints.
Just because you think vehicles are necessary in MP doesn't mean that the only reason they could have possibly omitted it is because of time constraints. There are plenty of reasons why features get cut from games and your quick and dirty attempt to nullify the reason they gave in this case is no substitute for the extensive testing they performed to back it up.
Here you go http://www.neogaf.com/forum/showthread.php?t=118364Drek said:Wasn't their supposed to be new Resistance info today? When do those somethings I forgot about (and saved to my HDD, HURHUR) get officially released?
Dodger @ official forum said:In the demo we showed at E3 -- it was all human players. The bad-guys were from a faction called the "Cloven" -- a group of Chimeran Sympathizers that we talk about in the Single Player game. We didn't release a ton of info about it, but you'll be hearing more about them and their role in the Multiplayer game as we get closer to launch.
I disagree...Striek said:Edit; I didn't know there was no vehicles in multiplayer. Thats lame and so is the excuse.
J-Rzez said:Seriously... Insomniac has had vehicles in the past in their online games... so, isn't it obvious if they wanted to, they could do it?
Sure... if they had more time, they could do vehicles... you know, change their whole outlook and vision of what they wanted to do for the online game... just to appease a few ppl out there... :lol
Wollan said:sides then.
Also, isn't 1up supposed to have a big article about Resistance today?
due to ownageKleegamefan said:*crickets*
kaching said:I believe the new info was supposed to be made available on the 12th...tomorrow, not today.
But will they be big?Wollan said:Nonono, that's not only multiplayer maps. It's all big loads in the game including multiplayer maps. So for all levels both singleplayer and multiplayer it's 12GB + even more level content for mid level streaming.
Regarding multiplayer maps, there will be 4 big ones that support 40 players and several others for smaller amounts of players(on the disc, probably more coming for microtransactions most likely).
And regarding singleplayer there will be 12 epic large levels.
i definitely think it has that potential [for me] also.llTll said:this game is killer app. and i mean AAA game ...
Single-player, in a word, is chaos. From the massive number of enemies fighting you at any given time to the building-tall size of some of their contraptions, playing often feels overwhelming and makes you want to take cover. The game doesn't take things as far as a Gears of War where the idea is to take cover religiously, but with the hefty number of enemies around, cover still needs to be a vital part of your approach.
In the vehicle-based level we saw (Shattered Gorge), the game shifts to a grassy wide open outdoor area with stone vistas in the distance and mountains all around -- somewhat like the outdoor areas in GUN but with a supremely impressive draw distance and a shocking sense of scale. The draw distance here provided the single most impressive example of the tech behind the game we saw all day.
binaryburrito posted:
--------------------------------------------------------------------------------
I will say that Insomniac let us play A LOT more of the game than we were able to show... they gave us very little footage. but there's some crazy stuff in there. one of the stages was giant and open-ended -- visually, the environments looked like a cross between halo and shadow of the colossus. and you roll around in a jeep with an allied squad taking out various encampments... totally halo style. and some of the other stages are much more visually impressive than those in the footage they gave us.
and they didn't give us any footage of the standard 40 person multiplayer... and it's pretty excellent. also, you can't really get a feel for how awesome the weapons are from that footage. wait until you see the rocket launcher that allows you to stop your rockets in midair (with a secondary fire that shoots tiny rockets out of the main rocket... and they can also be stopped and started again in midair...) or the crazy goo gun.
anyway, i know some people are totally excited by the footage in the show today, and that's cool. when i received the footage from sony, i was disappointed, because what we ACTUALLY saw and played was so much cooler.
so take that for what it's worth.
...It just did. I wouldn't expect anything more till TGS at leastRice-Eater said:Ok, it's been like two freaking weeks since that "Major Resistance Event". Can Sony yank the damn embargo out already? Well since next week is going to be the big build up for TGS, I have decent hopes that this new hands on and media blowout for Resistance should happen this week.
Wollan said:I want to see some screens from Shattered Gorge like right now.
Some small nuances in that preview that reveals a bit more info. Like how the Chimera pull their head really low in rage mode(which prevents headshots from behind), that you don't actually learn the Chimerian language in singleplayer among other things.
Edit: Oh.. and not least... Flamethrowers!!!
Yoboman said:...It just did. I wouldn't expect anything more till TGS at least
Really? I never heard of this till right now. InterestingRice-Eater said:If you're referring to the 1UP or Gamespot stuff, neither were from the supposed Resistance event that took place on August 29th. Jeremy Dunham(IGNPS3 Editor) confirmed this. So hands on and media from this "Resistnance Event" is still under embargo. Like I said, I guess it will be showned either this week or early next week since TGS is next next weekend.
Bingo.Rice-Eater said:If you're referring to the 1UP or Gamespot stuff, neither were from the supposed Resistance event that took place on August 29th. Jeremy Dunham(IGNPS3 Editor) confirmed this. So hands on and media from this "Resistnance Event" is still under embargo. Like I said, I guess it will be showned either this week or early next week since TGS is next next weekend.
Ditto.Wollan said:I want to see some screens from Shattered Gorge like right now.
Kittonwy said:Why the **** are they going for 1080p at this point? That's just silly.
f_elz said:I thought ted price said its 720p?